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@ -940,12 +940,9 @@ void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GLShader::GlobalMemo
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void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader) {
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MICROPROFILE_SCOPE(OpenGL_Texture);
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const auto& gpu = system.GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& entries = shader->GetShaderEntries().samplers;
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const auto& maxwell3d = system.GPU().Maxwell3D();
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u32 binding = device.GetBaseBindings(stage_index).sampler;
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for (const auto& entry : entries) {
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for (const auto& entry : shader->GetShaderEntries().samplers) {
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const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
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const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
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SetupTexture(binding++, texture, entry);
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@ -955,10 +952,8 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
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void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
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MICROPROFILE_SCOPE(OpenGL_Texture);
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const auto& compute = system.GPU().KeplerCompute();
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const auto& entries = kernel->GetShaderEntries().samplers;
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u32 binding = 0;
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for (const auto& entry : entries) {
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for (const auto& entry : kernel->GetShaderEntries().samplers) {
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const auto texture = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
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SetupTexture(binding++, texture, entry);
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}
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@ -987,26 +982,20 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
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void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
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const auto& maxwell3d = system.GPU().Maxwell3D();
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const auto& entries = shader->GetShaderEntries().images;
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const auto num_entries = static_cast<u32>(entries.size());
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for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
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const auto& entry = entries[bindpoint];
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u32 binding = device.GetBaseBindings(stage_index).image;
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for (const auto& entry : shader->GetShaderEntries().images) {
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const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
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const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
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SetupImage(bindpoint, tic, entry);
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SetupImage(binding++, tic, entry);
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}
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}
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void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
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const auto& compute = system.GPU().KeplerCompute();
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const auto& entries = shader->GetShaderEntries().images;
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const auto num_entries = static_cast<u32>(entries.size());
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for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
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const auto& entry = entries[bindpoint];
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u32 binding = 0;
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for (const auto& entry : shader->GetShaderEntries().images) {
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const auto tic = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute).tic;
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SetupImage(bindpoint, tic, entry);
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SetupImage(binding++, tic, entry);
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}
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}
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