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@ -21,12 +21,10 @@ namespace GPU {
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Regs g_regs;
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u32 g_cur_line = 0; ///< Current vertical screen line
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u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line
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u64 g_last_frame_ticks = 0; ///< CPU tick count from last frame
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static u32 kFrameCycles = 0; ///< 268MHz / 60 frames per second
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static u32 kFrameTicks = 0; ///< Approximate number of instructions/frame
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static u64 frame_ticks = 0; ///< 268MHz / 60 frames per second
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static u32 cur_line = 0; ///< Current vertical screen line
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static u64 last_frame_ticks = 0; ///< CPU tick count from last frame
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static u64 last_update_tick = 0; ///< CPU ticl count from last GPU update
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template <typename T>
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inline void Read(T &var, const u32 raw_addr) {
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@ -34,7 +32,7 @@ inline void Read(T &var, const u32 raw_addr) {
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u32 index = addr / 4;
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// Reads other than u32 are untested, so I'd rather have them abort than silently fail
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if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
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if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {
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LOG_ERROR(HW_GPU, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
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return;
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}
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@ -48,7 +46,7 @@ inline void Write(u32 addr, const T data) {
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u32 index = addr / 4;
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// Writes other than u32 are untested, so I'd rather have them abort than silently fail
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if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
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if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {
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LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
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return;
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}
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@ -179,7 +177,6 @@ template void Write<u8>(u32 addr, const u8 data);
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/// Update hardware
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void Update() {
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auto& framebuffer_top = g_regs.framebuffer_config[0];
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u64 current_ticks = Core::g_app_core->GetTicks();
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// Update the frame after a certain number of CPU ticks have elapsed. This assumes that the
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// active frame in memory is always complete to render. There also may be issues with this
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@ -189,9 +186,9 @@ void Update() {
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// primitive homebrew relies on a vertical blank interrupt to happen inevitably (regardless of a
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// threading reschedule).
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if ((current_ticks - g_last_frame_ticks) > GPU::kFrameTicks) {
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if ((Core::g_app_core->GetTicks() - last_frame_ticks) > (GPU::frame_ticks)) {
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VideoCore::g_renderer->SwapBuffers();
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g_last_frame_ticks = current_ticks;
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last_frame_ticks = Core::g_app_core->GetTicks();
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}
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// Synchronize GPU on a thread reschedule: Because we cannot accurately predict a vertical
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@ -199,17 +196,20 @@ void Update() {
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// accurately when this is signalled between thread switches.
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if (HLE::g_reschedule) {
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u64 current_ticks = Core::g_app_core->GetTicks();
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u64 line_ticks = (GPU::frame_ticks / framebuffer_top.height) * 16;
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// Synchronize line...
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if ((current_ticks - g_last_line_ticks) >= GPU::kFrameTicks / framebuffer_top.height) {
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//// Synchronize line...
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if ((current_ticks - last_update_tick) >= line_ticks) {
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
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g_cur_line++;
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g_last_line_ticks = current_ticks;
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cur_line++;
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last_update_tick += line_ticks;
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}
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// Synchronize frame...
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if (g_cur_line >= framebuffer_top.height) {
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g_cur_line = 0;
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if (cur_line >= framebuffer_top.height) {
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cur_line = 0;
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VideoCore::g_renderer->SwapBuffers();
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
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}
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}
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@ -217,11 +217,9 @@ void Update() {
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/// Initialize hardware
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void Init() {
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kFrameCycles = 268123480 / Settings::values.gpu_refresh_rate;
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kFrameTicks = kFrameCycles / 3;
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g_cur_line = 0;
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g_last_frame_ticks = g_last_line_ticks = Core::g_app_core->GetTicks();
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frame_ticks = 268123480 / Settings::values.gpu_refresh_rate;
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cur_line = 0;
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last_update_tick = last_frame_ticks = Core::g_app_core->GetTicks();
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auto& framebuffer_top = g_regs.framebuffer_config[0];
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auto& framebuffer_sub = g_regs.framebuffer_config[1];
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