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@ -366,10 +366,19 @@ constexpr bool IsGenericAttribute(Attribute::Index index) {
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return index >= Attribute::Index::Attribute_0 && index <= Attribute::Index::Attribute_31;
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}
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constexpr bool IsLegacyTexCoord(Attribute::Index index) {
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return static_cast<int>(index) >= static_cast<int>(Attribute::Index::TexCoord_0) &&
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static_cast<int>(index) <= static_cast<int>(Attribute::Index::TexCoord_7);
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}
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constexpr Attribute::Index ToGenericAttribute(u64 value) {
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return static_cast<Attribute::Index>(value + static_cast<u64>(Attribute::Index::Attribute_0));
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}
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constexpr int GetLegacyTexCoordIndex(Attribute::Index index) {
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return static_cast<int>(index) - static_cast<int>(Attribute::Index::TexCoord_0);
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}
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u32 GetGenericAttributeIndex(Attribute::Index index) {
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ASSERT(IsGenericAttribute(index));
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return static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0);
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@ -498,7 +507,7 @@ private:
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if (!identifier.empty()) {
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code.AddLine("// {}", identifier);
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}
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code.AddLine("#version 440 core");
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code.AddLine("#version 440 {}", ir.UsesLegacyVaryings() ? "compatibility" : "core");
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code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
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if (device.HasShaderBallot()) {
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code.AddLine("#extension GL_ARB_shader_ballot : require");
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@ -561,6 +570,16 @@ private:
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if (stage != ShaderType::Fragment) {
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return;
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}
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if (ir.UsesLegacyVaryings()) {
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code.AddLine("in gl_PerFragment {{");
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++code.scope;
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code.AddLine("vec4 gl_TexCoord[8];");
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code.AddLine("vec4 gl_Color;");
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code.AddLine("vec4 gl_SecondaryColor;");
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--code.scope;
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code.AddLine("}};");
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}
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for (u32 rt = 0; rt < Maxwell::NumRenderTargets; ++rt) {
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code.AddLine("layout (location = {}) out vec4 frag_color{};", rt, rt);
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}
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@ -617,12 +636,12 @@ private:
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code.AddLine("float gl_PointSize;");
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}
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if (ir.UsesInstanceId()) {
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code.AddLine("int gl_InstanceID;");
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}
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if (ir.UsesVertexId()) {
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code.AddLine("int gl_VertexID;");
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if (ir.UsesLegacyVaryings()) {
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code.AddLine("vec4 gl_TexCoord[8];");
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code.AddLine("vec4 gl_FrontColor;");
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code.AddLine("vec4 gl_FrontSecondaryColor;");
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code.AddLine("vec4 gl_BackColor;");
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code.AddLine("vec4 gl_BackSecondaryColor;");
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}
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--code.scope;
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@ -1128,6 +1147,10 @@ private:
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default:
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UNREACHABLE();
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}
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case Attribute::Index::FrontColor:
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return {"gl_Color"s + GetSwizzle(element), Type::Float};
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case Attribute::Index::FrontSecondaryColor:
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return {"gl_SecondaryColor"s + GetSwizzle(element), Type::Float};
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case Attribute::Index::PointCoord:
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switch (element) {
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case 0:
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@ -1168,6 +1191,12 @@ private:
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return {GeometryPass(GetGenericInputAttribute(attribute)) + GetSwizzle(element),
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Type::Float};
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}
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if (IsLegacyTexCoord(attribute)) {
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UNIMPLEMENTED_IF(stage == ShaderType::Geometry);
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return {fmt::format("gl_TexCoord[{}]{}", GetLegacyTexCoordIndex(attribute),
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GetSwizzle(element)),
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Type::Float};
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}
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break;
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}
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UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute));
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@ -1206,11 +1235,12 @@ private:
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}
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std::optional<Expression> GetOutputAttribute(const AbufNode* abuf) {
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const u32 element = abuf->GetElement();
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switch (const auto attribute = abuf->GetIndex()) {
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case Attribute::Index::Position:
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return {{"gl_Position"s + GetSwizzle(abuf->GetElement()), Type::Float}};
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return {{"gl_Position"s + GetSwizzle(element), Type::Float}};
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case Attribute::Index::LayerViewportPointSize:
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switch (abuf->GetElement()) {
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switch (element) {
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case 0:
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UNIMPLEMENTED();
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return {};
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@ -1228,13 +1258,26 @@ private:
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return {{"gl_PointSize", Type::Float}};
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}
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return {};
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case Attribute::Index::FrontColor:
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return {{"gl_FrontColor"s + GetSwizzle(element), Type::Float}};
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case Attribute::Index::FrontSecondaryColor:
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return {{"gl_FrontSecondaryColor"s + GetSwizzle(element), Type::Float}};
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case Attribute::Index::BackColor:
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return {{"gl_BackColor"s + GetSwizzle(element), Type::Float}};
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case Attribute::Index::BackSecondaryColor:
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return {{"gl_BackSecondaryColor"s + GetSwizzle(element), Type::Float}};
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case Attribute::Index::ClipDistances0123:
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return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), Type::Float}};
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return {{fmt::format("gl_ClipDistance[{}]", element), Type::Float}};
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case Attribute::Index::ClipDistances4567:
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return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}};
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return {{fmt::format("gl_ClipDistance[{}]", element + 4), Type::Float}};
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default:
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if (IsGenericAttribute(attribute)) {
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return {{GetGenericOutputAttribute(attribute, abuf->GetElement()), Type::Float}};
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return {{GetGenericOutputAttribute(attribute, element), Type::Float}};
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}
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if (IsLegacyTexCoord(attribute)) {
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return {{fmt::format("gl_TexCoord[{}]{}", GetLegacyTexCoordIndex(attribute),
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GetSwizzle(element)),
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Type::Float}};
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}
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UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
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return {};
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