sink_stream: Resolve heap buffer corruption due to out of bounds write

Also, remove the use of ScratchBuffer when upmixing, as other channels may not be initialized with zeroed out data.
master
Morph 2023-06-30 00:54:23 +07:00
parent 45be4c3214
commit ea8d5ef5e8
2 changed files with 20 additions and 17 deletions

@ -12,6 +12,7 @@
#include "audio_core/sink/sink_stream.h"
#include "common/common_types.h"
#include "common/fixed_point.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/core_timing.h"
@ -19,9 +20,12 @@
namespace AudioCore::Sink {
void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
if (type == StreamType::In) {
SCOPE_EXIT({
queue.enqueue(buffer);
queued_buffers++;
++queued_buffers;
});
if (type == StreamType::In) {
return;
}
@ -66,16 +70,17 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
static_cast<s16>(std::clamp(right_sample, min, max));
}
samples = samples.subspan(0, samples.size() / system_channels * device_channels);
samples_buffer.Push(samples.subspan(0, samples.size() / system_channels * device_channels));
return;
}
} else if (system_channels == 2 && device_channels == 6) {
if (system_channels == 2 && device_channels == 6) {
// We need moar samples! Not all games will provide 6 channel audio.
// TODO: Implement some upmixing here. Currently just passthrough, with other
// channels left as silence.
auto new_size = samples.size() / system_channels * device_channels;
tmp_samples.resize_destructive(new_size);
std::vector<s16> new_samples(samples.size() / system_channels * device_channels);
for (u32 read_index = 0, write_index = 0; read_index < new_size;
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
read_index += system_channels, write_index += device_channels) {
const auto left_sample{static_cast<s16>(std::clamp(
static_cast<s32>(
@ -83,7 +88,7 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
volume),
min, max))};
tmp_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
const auto right_sample{static_cast<s16>(std::clamp(
static_cast<s32>(
@ -91,20 +96,21 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
volume),
min, max))};
tmp_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample;
new_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample;
}
samples = std::span<s16>(tmp_samples);
} else if (volume != 1.0f) {
for (u32 i = 0; i < samples.size(); i++) {
samples_buffer.Push(new_samples);
return;
}
if (volume != 1.0f) {
for (u32 i = 0; i < samples.size(); ++i) {
samples[i] = static_cast<s16>(
std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
}
}
samples_buffer.Push(samples);
queue.enqueue(buffer);
queued_buffers++;
}
std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) {

@ -16,7 +16,6 @@
#include "common/polyfill_thread.h"
#include "common/reader_writer_queue.h"
#include "common/ring_buffer.h"
#include "common/scratch_buffer.h"
#include "common/thread.h"
namespace Core {
@ -256,8 +255,6 @@ private:
/// Signalled when ring buffer entries are consumed
std::condition_variable_any release_cv;
std::mutex release_mutex;
/// Temporary buffer for appending samples when upmixing
Common::ScratchBuffer<s16> tmp_samples{};
};
using SinkStreamPtr = std::unique_ptr<SinkStream>;