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@ -17,6 +17,15 @@ SaveData_Factory::SaveData_Factory(std::string nand_directory)
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ResultVal<std::unique_ptr<FileSystemBackend>> SaveData_Factory::Open(const Path& path) {
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std::string save_directory = GetFullPath();
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if (!FileUtil::Exists(save_directory)) {
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// TODO(bunnei): This is a work-around to always create a save data directory if it does not
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// already exist. This is a hack, as we do not understand yet how this works on hardware.
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// Without a save data directory, many games will assert on boot. This should not have any
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// bad side-effects.
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FileUtil::CreateFullPath(save_directory);
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}
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// Return an error if the save data doesn't actually exist.
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if (!FileUtil::IsDirectory(save_directory)) {
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// TODO(Subv): Find out correct error code.
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