Merge pull request #4472 from lioncash/const-get

perf_stats: Mark GetMeanFrametime() as const
master
bunnei 2020-08-04 07:00:23 +07:00 committed by GitHub
commit ecbee11829
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2 changed files with 16 additions and 15 deletions

@ -74,15 +74,16 @@ void PerfStats::EndGameFrame() {
game_frames += 1;
}
double PerfStats::GetMeanFrametime() {
double PerfStats::GetMeanFrametime() const {
std::lock_guard lock{object_mutex};
if (current_index <= IgnoreFrames) {
return 0;
}
const double sum = std::accumulate(perf_history.begin() + IgnoreFrames,
perf_history.begin() + current_index, 0.0);
return sum / (current_index - IgnoreFrames);
return sum / static_cast<double>(current_index - IgnoreFrames);
}
PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
@ -94,12 +95,13 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
PerfStatsResults results{};
results.system_fps = static_cast<double>(system_frames) / interval;
results.game_fps = static_cast<double>(game_frames) / interval;
results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
static_cast<double>(system_frames);
results.emulation_speed = system_us_per_second.count() / 1'000'000.0;
const PerfStatsResults results{
.system_fps = static_cast<double>(system_frames) / interval,
.game_fps = static_cast<double>(game_frames) / interval,
.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
static_cast<double>(system_frames),
.emulation_speed = system_us_per_second.count() / 1'000'000.0,
};
// Reset counters
reset_point = now;
@ -111,7 +113,7 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
return results;
}
double PerfStats::GetLastFrameTimeScale() {
double PerfStats::GetLastFrameTimeScale() const {
std::lock_guard lock{object_mutex};
constexpr double FRAME_LENGTH = 1.0 / 60;

@ -30,7 +30,6 @@ struct PerfStatsResults {
class PerfStats {
public:
explicit PerfStats(u64 title_id);
~PerfStats();
using Clock = std::chrono::high_resolution_clock;
@ -42,18 +41,18 @@ public:
PerfStatsResults GetAndResetStats(std::chrono::microseconds current_system_time_us);
/**
* Returns the Arthimetic Mean of all frametime values stored in the performance history.
* Returns the arithmetic mean of all frametime values stored in the performance history.
*/
double GetMeanFrametime();
double GetMeanFrametime() const;
/**
* Gets the ratio between walltime and the emulated time of the previous system frame. This is
* useful for scaling inputs or outputs moving between the two time domains.
*/
double GetLastFrameTimeScale();
double GetLastFrameTimeScale() const;
private:
std::mutex object_mutex{};
mutable std::mutex object_mutex;
/// Title ID for the game that is running. 0 if there is no game running yet
u64 title_id{0};
@ -61,7 +60,7 @@ private:
std::size_t current_index{0};
/// Stores an hour of historical frametime data useful for processing and tracking performance
/// regressions with code changes.
std::array<double, 216000> perf_history = {};
std::array<double, 216000> perf_history{};
/// Point when the cumulative counters were reset
Clock::time_point reset_point = Clock::now();