From ee7c2dbf5a9086a006e713fcc9eff43f18cafcc9 Mon Sep 17 00:00:00 2001 From: bunnei Date: Tue, 16 Oct 2018 17:02:29 -0400 Subject: [PATCH] config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation. - This will be used as a catch-all for slow-but-accurate GPU emulation paths. --- src/core/settings.h | 2 +- src/core/telemetry_session.cpp | 4 ++-- src/video_core/rasterizer_cache.h | 4 ++-- src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 ++-- src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 4 ++-- src/yuzu/configuration/config.cpp | 6 +++--- src/yuzu/configuration/configure_graphics.cpp | 4 ++-- src/yuzu/configuration/configure_graphics.ui | 4 ++-- src/yuzu_cmd/config.cpp | 4 ++-- src/yuzu_cmd/default_ini.h | 4 ++-- 10 files changed, 20 insertions(+), 20 deletions(-) diff --git a/src/core/settings.h b/src/core/settings.h index 83b9a04c8..8f2da01c8 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -136,7 +136,7 @@ struct Values { float resolution_factor; bool use_frame_limit; u16 frame_limit; - bool use_accurate_framebuffers; + bool use_accurate_gpu_emulation; float bg_red; float bg_green; diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index 7b04792b5..0de13edd3 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -163,8 +163,8 @@ TelemetrySession::TelemetrySession() { AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit", Settings::values.use_frame_limit); AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit); - AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateFramebuffers", - Settings::values.use_accurate_framebuffers); + AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation", + Settings::values.use_accurate_gpu_emulation); AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode", Settings::values.use_docked_mode); } diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h index 3ec01b967..0a3b3951e 100644 --- a/src/video_core/rasterizer_cache.h +++ b/src/video_core/rasterizer_cache.h @@ -119,8 +119,8 @@ protected: auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer(); rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1); - // Only flush if use_accurate_framebuffers is enabled, as it incurs a performance hit - if (Settings::values.use_accurate_framebuffers) { + // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit + if (Settings::values.use_accurate_gpu_emulation) { FlushObject(object); } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 6ce183c25..468253033 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -638,8 +638,8 @@ void RasterizerOpenGL::FlushAll() {} void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) { MICROPROFILE_SCOPE(OpenGL_CacheManagement); - if (Settings::values.use_accurate_framebuffers) { - // Only flush if use_accurate_framebuffers is enabled, as it incurs a performance hit + if (Settings::values.use_accurate_gpu_emulation) { + // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit res_cache.FlushRegion(addr, size); } } diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index f79b4f221..1fddc1c26 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -1197,11 +1197,11 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface, // If the format is the same, just do a framebuffer blit. This is significantly faster than // using PBOs. The is also likely less accurate, as textures will be converted rather than - // reinterpreted. When use_accurate_framebuffers setting is enabled, perform a more accurate + // reinterpreted. When use_accurate_gpu_emulation setting is enabled, perform a more accurate // surface copy, where pixels are reinterpreted as a new format (without conversion). This // code path uses OpenGL PBOs and is quite slow. const bool is_blit{old_params.pixel_format == new_params.pixel_format || - !Settings::values.use_accurate_framebuffers}; + !Settings::values.use_accurate_gpu_emulation}; switch (new_params.target) { case SurfaceParams::SurfaceTarget::Texture2D: diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 7fec15991..71c6ebb41 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -85,8 +85,8 @@ void Config::ReadValues() { Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat(); Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool(); Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt(); - Settings::values.use_accurate_framebuffers = - qt_config->value("use_accurate_framebuffers", false).toBool(); + Settings::values.use_accurate_gpu_emulation = + qt_config->value("use_accurate_gpu_emulation", false).toBool(); Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat(); Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat(); @@ -233,7 +233,7 @@ void Config::SaveValues() { qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor); qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit); qt_config->setValue("frame_limit", Settings::values.frame_limit); - qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers); + qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation); // Cast to double because Qt's written float values are not human-readable qt_config->setValue("bg_red", (double)Settings::values.bg_red); diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index cd1549462..8290b4384 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -75,7 +75,7 @@ void ConfigureGraphics::setConfiguration() { static_cast(FromResolutionFactor(Settings::values.resolution_factor))); ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); ui->frame_limit->setValue(Settings::values.frame_limit); - ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers); + ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue); ui->bg_button->setStyleSheet( @@ -87,7 +87,7 @@ void ConfigureGraphics::applyConfiguration() { ToResolutionFactor(static_cast(ui->resolution_factor_combobox->currentIndex())); Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked(); Settings::values.frame_limit = ui->frame_limit->value(); - Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked(); + Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked(); Settings::values.bg_red = static_cast(bg_color.redF()); Settings::values.bg_green = static_cast(bg_color.greenF()); Settings::values.bg_blue = static_cast(bg_color.blueF()); diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui index 8fc00af1b..91fcad994 100644 --- a/src/yuzu/configuration/configure_graphics.ui +++ b/src/yuzu/configuration/configure_graphics.ui @@ -50,9 +50,9 @@ - + - Use accurate framebuffers (slow) + Use accurate GPU emulation (slow) diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 2470f4640..5e42e48b2 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -99,8 +99,8 @@ void Config::ReadValues() { Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); Settings::values.frame_limit = static_cast(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); - Settings::values.use_accurate_framebuffers = - sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false); + Settings::values.use_accurate_gpu_emulation = + sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false); Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0); Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 762396e3b..a97b75f7b 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -110,9 +110,9 @@ use_frame_limit = # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) frame_limit = -# Whether to use accurate framebuffers +# Whether to use accurate GPU emulation # 0 (default): Off (fast), 1 : On (slow) -use_accurate_framebuffers = +use_accurate_gpu_emulation = # The clear color for the renderer. What shows up on the sides of the bottom screen. # Must be in range of 0.0-1.0. Defaults to 1.0 for all.