commit
f0f92edbd0
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <fstream>
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#include <vector>
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#include "common/heap_tracker.h"
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#include "common/logging/log.h"
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namespace Common {
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namespace {
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s64 GetMaxPermissibleResidentMapCount() {
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// Default value.
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s64 value = 65530;
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// Try to read how many mappings we can make.
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std::ifstream s("/proc/sys/vm/max_map_count");
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s >> value;
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// Print, for debug.
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LOG_INFO(HW_Memory, "Current maximum map count: {}", value);
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// Allow 20000 maps for other code and to account for split inaccuracy.
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return std::max<s64>(value - 20000, 0);
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}
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} // namespace
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HeapTracker::HeapTracker(Common::HostMemory& buffer)
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: m_buffer(buffer), m_max_resident_map_count(GetMaxPermissibleResidentMapCount()) {}
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HeapTracker::~HeapTracker() = default;
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void HeapTracker::Map(size_t virtual_offset, size_t host_offset, size_t length,
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MemoryPermission perm, bool is_separate_heap) {
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// When mapping other memory, map pages immediately.
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if (!is_separate_heap) {
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m_buffer.Map(virtual_offset, host_offset, length, perm, false);
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return;
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}
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{
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// We are mapping part of a separate heap.
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std::scoped_lock lk{m_lock};
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auto* const map = new SeparateHeapMap{
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.vaddr = virtual_offset,
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.paddr = host_offset,
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.size = length,
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.tick = m_tick++,
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.perm = perm,
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.is_resident = false,
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};
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// Insert into mappings.
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m_map_count++;
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m_mappings.insert(*map);
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}
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// Finally, map.
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this->DeferredMapSeparateHeap(virtual_offset);
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}
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void HeapTracker::Unmap(size_t virtual_offset, size_t size, bool is_separate_heap) {
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// If this is a separate heap...
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if (is_separate_heap) {
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std::scoped_lock lk{m_lock};
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const SeparateHeapMap key{
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.vaddr = virtual_offset,
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};
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// Split at the boundaries of the region we are removing.
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this->SplitHeapMapLocked(virtual_offset);
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this->SplitHeapMapLocked(virtual_offset + size);
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// Erase all mappings in range.
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auto it = m_mappings.find(key);
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while (it != m_mappings.end() && it->vaddr < virtual_offset + size) {
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// Get underlying item.
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auto* const item = std::addressof(*it);
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// If resident, erase from resident map.
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if (item->is_resident) {
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ASSERT(--m_resident_map_count >= 0);
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m_resident_mappings.erase(m_resident_mappings.iterator_to(*item));
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}
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// Erase from map.
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ASSERT(--m_map_count >= 0);
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it = m_mappings.erase(it);
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// Free the item.
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delete item;
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}
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}
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// Unmap pages.
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m_buffer.Unmap(virtual_offset, size, false);
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}
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void HeapTracker::Protect(size_t virtual_offset, size_t size, MemoryPermission perm) {
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// Ensure no rebuild occurs while reprotecting.
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std::shared_lock lk{m_rebuild_lock};
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// Split at the boundaries of the region we are reprotecting.
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this->SplitHeapMap(virtual_offset, size);
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// Declare tracking variables.
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const VAddr end = virtual_offset + size;
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VAddr cur = virtual_offset;
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while (cur < end) {
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VAddr next = cur;
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bool should_protect = false;
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{
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std::scoped_lock lk2{m_lock};
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const SeparateHeapMap key{
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.vaddr = next,
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};
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// Try to get the next mapping corresponding to this address.
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const auto it = m_mappings.nfind(key);
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if (it == m_mappings.end()) {
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// There are no separate heap mappings remaining.
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next = end;
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should_protect = true;
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} else if (it->vaddr == cur) {
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// We are in range.
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// Update permission bits.
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it->perm = perm;
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// Determine next address and whether we should protect.
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next = cur + it->size;
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should_protect = it->is_resident;
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} else /* if (it->vaddr > cur) */ {
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// We weren't in range, but there is a block coming up that will be.
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next = it->vaddr;
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should_protect = true;
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}
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}
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// Clamp to end.
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next = std::min(next, end);
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// Reprotect, if we need to.
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if (should_protect) {
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m_buffer.Protect(cur, next - cur, perm);
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}
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// Advance.
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cur = next;
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}
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}
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bool HeapTracker::DeferredMapSeparateHeap(u8* fault_address) {
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if (m_buffer.IsInVirtualRange(fault_address)) {
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return this->DeferredMapSeparateHeap(fault_address - m_buffer.VirtualBasePointer());
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}
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return false;
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}
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bool HeapTracker::DeferredMapSeparateHeap(size_t virtual_offset) {
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bool rebuild_required = false;
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{
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std::scoped_lock lk{m_lock};
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// Check to ensure this was a non-resident separate heap mapping.
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const auto it = this->GetNearestHeapMapLocked(virtual_offset);
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if (it == m_mappings.end() || it->is_resident) {
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return false;
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}
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// Update tick before possible rebuild.
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it->tick = m_tick++;
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// Check if we need to rebuild.
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if (m_resident_map_count > m_max_resident_map_count) {
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rebuild_required = true;
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}
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// Map the area.
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m_buffer.Map(it->vaddr, it->paddr, it->size, it->perm, false);
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// This map is now resident.
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it->is_resident = true;
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m_resident_map_count++;
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m_resident_mappings.insert(*it);
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}
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if (rebuild_required) {
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// A rebuild was required, so perform it now.
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this->RebuildSeparateHeapAddressSpace();
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}
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return true;
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}
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void HeapTracker::RebuildSeparateHeapAddressSpace() {
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std::scoped_lock lk{m_rebuild_lock, m_lock};
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ASSERT(!m_resident_mappings.empty());
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// Dump half of the mappings.
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//
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// Despite being worse in theory, this has proven to be better in practice than more
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// regularly dumping a smaller amount, because it significantly reduces average case
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// lock contention.
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const size_t desired_count = std::min(m_resident_map_count, m_max_resident_map_count) / 2;
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const size_t evict_count = m_resident_map_count - desired_count;
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auto it = m_resident_mappings.begin();
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for (size_t i = 0; i < evict_count && it != m_resident_mappings.end(); i++) {
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// Unmark and unmap.
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it->is_resident = false;
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m_buffer.Unmap(it->vaddr, it->size, false);
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// Advance.
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ASSERT(--m_resident_map_count >= 0);
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it = m_resident_mappings.erase(it);
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}
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}
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void HeapTracker::SplitHeapMap(VAddr offset, size_t size) {
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std::scoped_lock lk{m_lock};
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this->SplitHeapMapLocked(offset);
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this->SplitHeapMapLocked(offset + size);
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}
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void HeapTracker::SplitHeapMapLocked(VAddr offset) {
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const auto it = this->GetNearestHeapMapLocked(offset);
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if (it == m_mappings.end() || it->vaddr == offset) {
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// Not contained or no split required.
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return;
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}
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// Cache the original values.
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auto* const left = std::addressof(*it);
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const size_t orig_size = left->size;
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// Adjust the left map.
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const size_t left_size = offset - left->vaddr;
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left->size = left_size;
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// Create the new right map.
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auto* const right = new SeparateHeapMap{
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.vaddr = left->vaddr + left_size,
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.paddr = left->paddr + left_size,
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.size = orig_size - left_size,
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.tick = left->tick,
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.perm = left->perm,
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.is_resident = left->is_resident,
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};
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// Insert the new right map.
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m_map_count++;
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m_mappings.insert(*right);
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// If resident, also insert into resident map.
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if (right->is_resident) {
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m_resident_map_count++;
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m_resident_mappings.insert(*right);
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}
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}
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HeapTracker::AddrTree::iterator HeapTracker::GetNearestHeapMapLocked(VAddr offset) {
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const SeparateHeapMap key{
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.vaddr = offset,
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};
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return m_mappings.find(key);
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}
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} // namespace Common
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@ -0,0 +1,98 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
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#include <mutex>
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#include <set>
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#include <shared_mutex>
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#include "common/host_memory.h"
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#include "common/intrusive_red_black_tree.h"
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namespace Common {
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struct SeparateHeapMap {
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Common::IntrusiveRedBlackTreeNode addr_node{};
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Common::IntrusiveRedBlackTreeNode tick_node{};
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VAddr vaddr{};
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PAddr paddr{};
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size_t size{};
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size_t tick{};
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MemoryPermission perm{};
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bool is_resident{};
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};
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struct SeparateHeapMapAddrComparator {
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static constexpr int Compare(const SeparateHeapMap& lhs, const SeparateHeapMap& rhs) {
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if (lhs.vaddr < rhs.vaddr) {
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return -1;
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} else if (lhs.vaddr <= (rhs.vaddr + rhs.size - 1)) {
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return 0;
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} else {
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return 1;
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}
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}
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};
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struct SeparateHeapMapTickComparator {
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static constexpr int Compare(const SeparateHeapMap& lhs, const SeparateHeapMap& rhs) {
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if (lhs.tick < rhs.tick) {
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return -1;
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} else if (lhs.tick > rhs.tick) {
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return 1;
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} else {
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return SeparateHeapMapAddrComparator::Compare(lhs, rhs);
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}
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}
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};
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class HeapTracker {
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public:
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explicit HeapTracker(Common::HostMemory& buffer);
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~HeapTracker();
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void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perm,
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bool is_separate_heap);
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void Unmap(size_t virtual_offset, size_t size, bool is_separate_heap);
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void Protect(size_t virtual_offset, size_t length, MemoryPermission perm);
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u8* VirtualBasePointer() {
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return m_buffer.VirtualBasePointer();
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}
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bool DeferredMapSeparateHeap(u8* fault_address);
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bool DeferredMapSeparateHeap(size_t virtual_offset);
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private:
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using AddrTreeTraits =
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Common::IntrusiveRedBlackTreeMemberTraitsDeferredAssert<&SeparateHeapMap::addr_node>;
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using AddrTree = AddrTreeTraits::TreeType<SeparateHeapMapAddrComparator>;
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using TickTreeTraits =
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Common::IntrusiveRedBlackTreeMemberTraitsDeferredAssert<&SeparateHeapMap::tick_node>;
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using TickTree = TickTreeTraits::TreeType<SeparateHeapMapTickComparator>;
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AddrTree m_mappings{};
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TickTree m_resident_mappings{};
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private:
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void SplitHeapMap(VAddr offset, size_t size);
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void SplitHeapMapLocked(VAddr offset);
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AddrTree::iterator GetNearestHeapMapLocked(VAddr offset);
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void RebuildSeparateHeapAddressSpace();
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private:
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Common::HostMemory& m_buffer;
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const s64 m_max_resident_map_count;
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std::shared_mutex m_rebuild_lock{};
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std::mutex m_lock{};
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s64 m_map_count{};
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s64 m_resident_map_count{};
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size_t m_tick{};
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};
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} // namespace Common
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@ -0,0 +1,49 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef __linux__
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#include "common/signal_chain.h"
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#include "core/arm/dynarmic/arm_dynarmic.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/memory.h"
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namespace Core {
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namespace {
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thread_local Core::Memory::Memory* g_current_memory{};
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std::once_flag g_registered{};
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struct sigaction g_old_segv {};
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void HandleSigSegv(int sig, siginfo_t* info, void* ctx) {
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if (g_current_memory && g_current_memory->InvalidateSeparateHeap(info->si_addr)) {
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return;
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}
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return g_old_segv.sa_sigaction(sig, info, ctx);
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}
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} // namespace
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ScopedJitExecution::ScopedJitExecution(Kernel::KProcess* process) {
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g_current_memory = std::addressof(process->GetMemory());
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}
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ScopedJitExecution::~ScopedJitExecution() {
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g_current_memory = nullptr;
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}
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void ScopedJitExecution::RegisterHandler() {
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std::call_once(g_registered, [] {
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struct sigaction sa {};
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sa.sa_sigaction = &HandleSigSegv;
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sa.sa_flags = SA_SIGINFO | SA_ONSTACK;
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Common::SigAction(SIGSEGV, std::addressof(sa), std::addressof(g_old_segv));
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});
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}
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} // namespace Core
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#endif
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Loading…
Reference in New Issue