gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant

Given this isn't used, this can be removed entirely.
master
Lioncash 2020-01-14 13:16:50 +07:00
parent 4cd5ad90f3
commit f10ea944e0
1 changed files with 0 additions and 3 deletions

@ -34,9 +34,6 @@ using VideoCommon::Shader::ShaderIR;
namespace {
// One UBO is always reserved for emulation values on staged shaders
constexpr u32 STAGE_RESERVED_UBOS = 1;
constexpr u32 STAGE_MAIN_OFFSET = 10;
constexpr u32 KERNEL_MAIN_OFFSET = 0;