Merge pull request #1777 from lioncash/core-mgr
core: Relocate CPU core management to its own classmaster
commit
f1969ee1f3
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/cpu_core_manager.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/settings.h"
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namespace Core {
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namespace {
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void RunCpuCore(const System& system, Cpu& cpu_state) {
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while (system.IsPoweredOn()) {
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cpu_state.RunLoop(true);
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}
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}
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} // Anonymous namespace
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CpuCoreManager::CpuCoreManager() = default;
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CpuCoreManager::~CpuCoreManager() = default;
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void CpuCoreManager::Initialize(System& system) {
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barrier = std::make_unique<CpuBarrier>();
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exclusive_monitor = Cpu::MakeExclusiveMonitor(cores.size());
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for (std::size_t index = 0; index < cores.size(); ++index) {
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cores[index] = std::make_unique<Cpu>(*exclusive_monitor, *barrier, index);
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}
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// Create threads for CPU cores 1-3, and build thread_to_cpu map
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// CPU core 0 is run on the main thread
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thread_to_cpu[std::this_thread::get_id()] = cores[0].get();
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if (!Settings::values.use_multi_core) {
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return;
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}
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for (std::size_t index = 0; index < core_threads.size(); ++index) {
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core_threads[index] = std::make_unique<std::thread>(RunCpuCore, std::cref(system),
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std::ref(*cores[index + 1]));
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thread_to_cpu[core_threads[index]->get_id()] = cores[index + 1].get();
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}
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}
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void CpuCoreManager::Shutdown() {
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barrier->NotifyEnd();
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if (Settings::values.use_multi_core) {
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for (auto& thread : core_threads) {
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thread->join();
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thread.reset();
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}
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}
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thread_to_cpu.clear();
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for (auto& cpu_core : cores) {
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cpu_core.reset();
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}
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exclusive_monitor.reset();
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barrier.reset();
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}
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Cpu& CpuCoreManager::GetCore(std::size_t index) {
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return *cores.at(index);
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}
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const Cpu& CpuCoreManager::GetCore(std::size_t index) const {
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return *cores.at(index);
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}
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ExclusiveMonitor& CpuCoreManager::GetExclusiveMonitor() {
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return *exclusive_monitor;
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}
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const ExclusiveMonitor& CpuCoreManager::GetExclusiveMonitor() const {
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return *exclusive_monitor;
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}
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Cpu& CpuCoreManager::GetCurrentCore() {
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if (Settings::values.use_multi_core) {
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const auto& search = thread_to_cpu.find(std::this_thread::get_id());
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ASSERT(search != thread_to_cpu.end());
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ASSERT(search->second);
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return *search->second;
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}
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// Otherwise, use single-threaded mode active_core variable
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return *cores[active_core];
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}
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const Cpu& CpuCoreManager::GetCurrentCore() const {
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if (Settings::values.use_multi_core) {
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const auto& search = thread_to_cpu.find(std::this_thread::get_id());
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ASSERT(search != thread_to_cpu.end());
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ASSERT(search->second);
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return *search->second;
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}
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// Otherwise, use single-threaded mode active_core variable
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return *cores[active_core];
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}
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void CpuCoreManager::RunLoop(bool tight_loop) {
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// Update thread_to_cpu in case Core 0 is run from a different host thread
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thread_to_cpu[std::this_thread::get_id()] = cores[0].get();
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if (GDBStub::IsServerEnabled()) {
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GDBStub::HandlePacket();
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// If the loop is halted and we want to step, use a tiny (1) number of instructions to
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// execute. Otherwise, get out of the loop function.
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if (GDBStub::GetCpuHaltFlag()) {
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if (GDBStub::GetCpuStepFlag()) {
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tight_loop = false;
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} else {
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return;
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}
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}
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}
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for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
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cores[active_core]->RunLoop(tight_loop);
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if (Settings::values.use_multi_core) {
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// Cores 1-3 are run on other threads in this mode
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break;
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}
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}
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if (GDBStub::IsServerEnabled()) {
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GDBStub::SetCpuStepFlag(false);
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}
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}
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void CpuCoreManager::InvalidateAllInstructionCaches() {
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for (auto& cpu : cores) {
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cpu->ArmInterface().ClearInstructionCache();
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}
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}
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} // namespace Core
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@ -0,0 +1,59 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <map>
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#include <memory>
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#include <thread>
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namespace Core {
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class Cpu;
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class CpuBarrier;
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class ExclusiveMonitor;
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class System;
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class CpuCoreManager {
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public:
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CpuCoreManager();
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CpuCoreManager(const CpuCoreManager&) = delete;
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CpuCoreManager(CpuCoreManager&&) = delete;
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~CpuCoreManager();
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CpuCoreManager& operator=(const CpuCoreManager&) = delete;
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CpuCoreManager& operator=(CpuCoreManager&&) = delete;
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void Initialize(System& system);
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void Shutdown();
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Cpu& GetCore(std::size_t index);
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const Cpu& GetCore(std::size_t index) const;
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Cpu& GetCurrentCore();
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const Cpu& GetCurrentCore() const;
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ExclusiveMonitor& GetExclusiveMonitor();
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const ExclusiveMonitor& GetExclusiveMonitor() const;
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void RunLoop(bool tight_loop);
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void InvalidateAllInstructionCaches();
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private:
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static constexpr std::size_t NUM_CPU_CORES = 4;
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std::unique_ptr<ExclusiveMonitor> exclusive_monitor;
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std::unique_ptr<CpuBarrier> barrier;
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std::array<std::unique_ptr<Cpu>, NUM_CPU_CORES> cores;
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std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> core_threads;
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std::size_t active_core{}; ///< Active core, only used in single thread mode
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/// Map of guest threads to CPU cores
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std::map<std::thread::id, Cpu*> thread_to_cpu;
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};
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} // namespace Core
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