input_common: Add camera driver
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97729fd8e9
commit
f19e7be6e8
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <fmt/format.h>
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#include "common/param_package.h"
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#include "input_common/drivers/camera.h"
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namespace InputCommon {
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constexpr PadIdentifier identifier = {
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.guid = Common::UUID{},
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.port = 0,
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.pad = 0,
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};
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Camera::Camera(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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PreSetController(identifier);
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}
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void Camera::SetCameraData(std::size_t width, std::size_t height, std::vector<u32> data) {
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const std::size_t desired_width = getImageWidth();
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const std::size_t desired_height = getImageHeight();
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status.data.resize(desired_width * desired_height);
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// Resize image to desired format
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for (std::size_t y = 0; y < desired_height; y++) {
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for (std::size_t x = 0; x < desired_width; x++) {
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const std::size_t pixel_index = y * desired_width + x;
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const std::size_t old_x = width * x / desired_width;
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const std::size_t old_y = height * y / desired_height;
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const std::size_t data_pixel_index = old_y * width + old_x;
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status.data[pixel_index] = static_cast<u8>(data[data_pixel_index] & 0xFF);
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}
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}
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SetCamera(identifier, status);
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}
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std::size_t Camera::getImageWidth() const {
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switch (status.format) {
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case Common::Input::CameraFormat::Size320x240:
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return 320;
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case Common::Input::CameraFormat::Size160x120:
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return 160;
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case Common::Input::CameraFormat::Size80x60:
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return 80;
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case Common::Input::CameraFormat::Size40x30:
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return 40;
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case Common::Input::CameraFormat::Size20x15:
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return 20;
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case Common::Input::CameraFormat::None:
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default:
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return 0;
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}
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}
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std::size_t Camera::getImageHeight() const {
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switch (status.format) {
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case Common::Input::CameraFormat::Size320x240:
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return 240;
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case Common::Input::CameraFormat::Size160x120:
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return 120;
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case Common::Input::CameraFormat::Size80x60:
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return 60;
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case Common::Input::CameraFormat::Size40x30:
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return 30;
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case Common::Input::CameraFormat::Size20x15:
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return 15;
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case Common::Input::CameraFormat::None:
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default:
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return 0;
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}
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}
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Common::Input::CameraError Camera::SetCameraFormat(
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[[maybe_unused]] const PadIdentifier& identifier_,
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const Common::Input::CameraFormat camera_format) {
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status.format = camera_format;
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return Common::Input::CameraError::None;
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}
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} // namespace InputCommon
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@ -0,0 +1,29 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "input_common/input_engine.h"
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namespace InputCommon {
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/**
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class Camera final : public InputEngine {
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public:
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explicit Camera(std::string input_engine_);
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void SetCameraData(std::size_t width, std::size_t height, std::vector<u32> data);
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std::size_t getImageWidth() const;
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std::size_t getImageHeight() const;
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Common::Input::CameraError SetCameraFormat(const PadIdentifier& identifier_,
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Common::Input::CameraFormat camera_format) override;
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Common::Input::CameraStatus status{};
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};
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} // namespace InputCommon
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