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@ -248,6 +248,8 @@ static ResultCode SendSyncRequest(Kernel::Handle handle) {
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LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s)", handle, session->GetName().c_str());
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Core::System::GetInstance().PrepareReschedule();
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// TODO(Subv): svcSendSyncRequest should put the caller thread to sleep while the server
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// responds and cause a reschedule.
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return session->SendSyncRequest();
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@ -270,27 +272,27 @@ static ResultCode WaitSynchronization1(Kernel::Handle handle, s64 nano_seconds)
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LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
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object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
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if (object->ShouldWait()) {
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if (object->ShouldWait(thread)) {
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if (nano_seconds == 0)
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return ERR_SYNC_TIMEOUT;
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thread->wait_objects = {object};
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object->AddWaitingThread(thread);
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// TODO(Subv): Perform things like update the mutex lock owner's priority to
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// prevent priority inversion. Currently this is done in Mutex::ShouldWait,
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// but it should be moved to a function that is called from here.
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thread->status = THREADSTATUS_WAIT_SYNCH;
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thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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Core::System::GetInstance().PrepareReschedule();
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread
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// resumes due to a signal in its wait objects.
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// Otherwise we retain the default value of timeout.
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return ERR_SYNC_TIMEOUT;
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}
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object->Acquire();
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object->Acquire(thread);
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return RESULT_SUCCESS;
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}
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@ -324,19 +326,14 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
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objects[i] = object;
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}
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// Clear the mapping of wait object indices.
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// We don't want any lingering state in this map.
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// It will be repopulated later in the wait_all = false case.
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thread->wait_objects_index.clear();
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if (wait_all) {
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bool all_available =
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std::all_of(objects.begin(), objects.end(),
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[](const ObjectPtr& object) { return !object->ShouldWait(); });
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[thread](const ObjectPtr& object) { return !object->ShouldWait(thread); });
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if (all_available) {
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// We can acquire all objects right now, do so.
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for (auto& object : objects)
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object->Acquire();
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object->Acquire(thread);
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// Note: In this case, the `out` parameter is not set,
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// and retains whatever value it had before.
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return RESULT_SUCCESS;
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@ -350,22 +347,20 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
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return ERR_SYNC_TIMEOUT;
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// Put the thread to sleep
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thread->status = THREADSTATUS_WAIT_SYNCH;
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thread->status = THREADSTATUS_WAIT_SYNCH_ALL;
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// Add the thread to each of the objects' waiting threads.
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for (auto& object : objects) {
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object->AddWaitingThread(thread);
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// TODO(Subv): Perform things like update the mutex lock owner's priority to
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// prevent priority inversion. Currently this is done in Mutex::ShouldWait,
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// but it should be moved to a function that is called from here.
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}
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// Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
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thread->wait_objects = std::move(objects);
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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Core::System::GetInstance().PrepareReschedule();
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// This value gets set to -1 by default in this case, it is not modified after this.
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*out = -1;
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to
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@ -373,13 +368,14 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
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return ERR_SYNC_TIMEOUT;
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} else {
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// Find the first object that is acquirable in the provided list of objects
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auto itr = std::find_if(objects.begin(), objects.end(),
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[](const ObjectPtr& object) { return !object->ShouldWait(); });
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auto itr = std::find_if(objects.begin(), objects.end(), [thread](const ObjectPtr& object) {
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return !object->ShouldWait(thread);
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});
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if (itr != objects.end()) {
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// We found a ready object, acquire it and set the result value
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Kernel::WaitObject* object = itr->get();
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object->Acquire();
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object->Acquire(thread);
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*out = std::distance(objects.begin(), itr);
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return RESULT_SUCCESS;
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}
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@ -392,28 +388,24 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
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return ERR_SYNC_TIMEOUT;
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// Put the thread to sleep
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thread->status = THREADSTATUS_WAIT_SYNCH;
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// Clear the thread's waitlist, we won't use it for wait_all = false
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thread->wait_objects.clear();
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thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
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// Add the thread to each of the objects' waiting threads.
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for (size_t i = 0; i < objects.size(); ++i) {
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Kernel::WaitObject* object = objects[i].get();
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// Set the index of this object in the mapping of Objects -> index for this thread.
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thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i);
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object->AddWaitingThread(thread);
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// TODO(Subv): Perform things like update the mutex lock owner's priority to
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// prevent priority inversion. Currently this is done in Mutex::ShouldWait,
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// but it should be moved to a function that is called from here.
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}
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thread->wait_objects = std::move(objects);
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// Note: If no handles and no timeout were given, then the thread will deadlock, this is
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// consistent with hardware behavior.
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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Core::System::GetInstance().PrepareReschedule();
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a
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// signal in one of its wait objects.
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// Otherwise we retain the default value of timeout, and -1 in the out parameter
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@ -448,6 +440,9 @@ static ResultCode ArbitrateAddress(Kernel::Handle handle, u32 address, u32 type,
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auto res = arbiter->ArbitrateAddress(static_cast<Kernel::ArbitrationType>(type), address, value,
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nanoseconds);
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// TODO(Subv): Identify in which specific cases this call should cause a reschedule.
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Core::System::GetInstance().PrepareReschedule();
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return res;
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}
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@ -574,6 +569,8 @@ static ResultCode CreateThread(Kernel::Handle* out_handle, s32 priority, u32 ent
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CASCADE_RESULT(*out_handle, Kernel::g_handle_table.Create(std::move(thread)));
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Core::System::GetInstance().PrepareReschedule();
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LOG_TRACE(Kernel_SVC, "called entrypoint=0x%08X (%s), arg=0x%08X, stacktop=0x%08X, "
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"threadpriority=0x%08X, processorid=0x%08X : created handle=0x%08X",
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entry_point, name.c_str(), arg, stack_top, priority, processor_id, *out_handle);
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@ -586,6 +583,7 @@ static void ExitThread() {
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LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::CPU().GetPC());
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Kernel::ExitCurrentThread();
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Core::System::GetInstance().PrepareReschedule();
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}
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/// Gets the priority for the specified thread
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@ -605,6 +603,13 @@ static ResultCode SetThreadPriority(Kernel::Handle handle, s32 priority) {
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return ERR_INVALID_HANDLE;
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thread->SetPriority(priority);
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thread->UpdatePriority();
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// Update the mutexes that this thread is waiting for
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for (auto& mutex : thread->pending_mutexes)
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mutex->UpdatePriority();
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Core::System::GetInstance().PrepareReschedule();
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return RESULT_SUCCESS;
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}
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@ -849,6 +854,8 @@ static void SleepThread(s64 nanoseconds) {
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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Kernel::GetCurrentThread()->WakeAfterDelay(nanoseconds);
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Core::System::GetInstance().PrepareReschedule();
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}
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/// This returns the total CPU ticks elapsed since the CPU was powered-on
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@ -1184,8 +1191,6 @@ void CallSVC(u32 immediate) {
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if (info) {
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if (info->func) {
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info->func();
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// TODO(Subv): Not all service functions should cause a reschedule in all cases.
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Core::System::GetInstance().PrepareReschedule();
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} else {
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LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name);
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}
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