glsl: Implement transform feedback

master
ameerj 2021-06-02 00:33:03 +07:00
parent 31147ffe69
commit f4799e8fa1
4 changed files with 76 additions and 18 deletions

@ -37,7 +37,6 @@ bool StoresPerVertexAttributes(Stage stage) {
case Stage::VertexA:
case Stage::VertexB:
case Stage::Geometry:
case Stage::TessellationControl:
case Stage::TessellationEval:
return true;
default:
@ -154,9 +153,7 @@ void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
return;
}
header += "out gl_PerVertex{";
if (info.stores_position) {
header += "vec4 gl_Position;";
}
header += "vec4 gl_Position;";
if (info.stores_point_size) {
header += "float gl_PointSize;";
}
@ -236,10 +233,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
}
for (size_t index = 0; index < info.stores_generics.size(); ++index) {
// TODO: Properly resolve attribute issues
const auto declaration{fmt::format("layout(location={}) out vec4 out_attr{}{};", index,
index, OutputDecorator(stage, program.invocations))};
if (info.stores_generics[index] || stage == Stage::VertexA || stage == Stage::VertexB) {
header += declaration;
DefineGenericOutput(index, program.invocations);
}
}
header += "\n";
@ -312,13 +307,53 @@ void EmitContext::DefineStorageBuffers(Bindings& bindings) {
}
}
void EmitContext::DefineGenericOutput(size_t index, u32 invocations) {
static constexpr std::string_view swizzle{"xyzw"};
const size_t base_index{static_cast<size_t>(IR::Attribute::Generic0X) + index * 4};
u32 element{0};
while (element < 4) {
std::string definition{fmt::format("layout(location={}", index)};
const u32 remainder{4 - element};
const TransformFeedbackVarying* xfb_varying{};
if (!runtime_info.xfb_varyings.empty()) {
xfb_varying = &runtime_info.xfb_varyings[base_index + element];
xfb_varying = xfb_varying && xfb_varying->components > 0 ? xfb_varying : nullptr;
}
const u32 num_components{xfb_varying ? xfb_varying->components : remainder};
if (element > 0) {
definition += fmt::format(",component={}", element);
}
if (xfb_varying) {
definition +=
fmt::format(",xfb_buffer={},xfb_stride={},xfb_offset={}", xfb_varying->buffer,
xfb_varying->stride, xfb_varying->offset);
}
std::string name{fmt::format("out_attr{}", index)};
if (num_components < 4 || element > 0) {
name += fmt::format("_{}", swizzle.substr(element, num_components));
}
const auto type{num_components == 1 ? "float" : fmt::format("vec{}", num_components)};
definition += fmt::format(")out {} {}{};", type, name, OutputDecorator(stage, invocations));
header += definition;
const GenericElementInfo element_info{
.name = name,
.first_element = element,
.num_components = num_components,
};
std::fill_n(output_generics[index].begin() + element, num_components, element_info);
element += num_components;
}
header += "\n";
}
void EmitContext::DefineHelperFunctions() {
if (info.uses_global_increment || info.uses_shared_increment) {
header += "uint CasIncrement(uint op_a,uint op_b){return(op_a>=op_b)?0u:(op_a+1u);}\n";
}
if (info.uses_global_decrement || info.uses_shared_decrement) {
header +=
"uint CasDecrement(uint op_a,uint op_b){return(op_a==0||op_a>op_b)?op_b:(op_a-1u);}\n";
header += "uint CasDecrement(uint op_a,uint "
"op_b){return(op_a==0||op_a>op_b)?op_b:(op_a-1u);}\n";
}
if (info.uses_atomic_f32_add) {
header += "uint CasFloatAdd(uint op_a,float op_b){return "

@ -30,6 +30,12 @@ struct Program;
namespace Shader::Backend::GLSL {
struct GenericElementInfo {
std::string name{};
u32 first_element{};
u32 num_components{};
};
class EmitContext {
public:
explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
@ -149,6 +155,7 @@ public:
std::vector<u32> image_buffer_bindings;
std::vector<u32> texture_bindings;
std::vector<u32> image_bindings;
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
bool uses_y_direction{};
bool uses_cc_carry{};
@ -157,6 +164,7 @@ private:
void SetupExtensions(std::string& header);
void DefineConstantBuffers(Bindings& bindings);
void DefineStorageBuffers(Bindings& bindings);
void DefineGenericOutput(size_t index, u32 invocations);
void DefineHelperFunctions();
void SetupImages(Bindings& bindings);
};

@ -200,13 +200,21 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
[[maybe_unused]] std::string_view vertex) {
const u32 element{static_cast<u32>(attr) % 4};
const char swizzle{"xyzw"[element]};
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
ctx.Add("out_attr{}{}.{}={};", index, OutputVertexIndex(ctx, vertex), swizzle, value);
const u32 element{IR::GenericAttributeElement(attr)};
const GenericElementInfo& info{ctx.output_generics.at(index).at(element)};
const auto output_decorator{OutputVertexIndex(ctx, vertex)};
if (info.num_components == 1) {
ctx.Add("{}{}={};", info.name, output_decorator, value);
} else {
const u32 index_element{element - info.first_element};
ctx.Add("{}{}.{}={};", info.name, output_decorator, "xyzw"[index_element], value);
}
return;
}
const u32 element{static_cast<u32>(attr) % 4};
const char swizzle{"xyzw"[element]};
switch (attr) {
case IR::Attribute::PointSize:
ctx.Add("gl_PointSize={};", value);
@ -233,7 +241,6 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
break;
}
default:
fmt::print("Set attribute {}", attr);
throw NotImplementedException("Set attribute {}", attr);
}
}

@ -92,9 +92,15 @@ GLenum AssemblyStage(size_t stage_index) {
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
const Shader::IR::Program& program,
bool glasm_use_storage_buffers) {
bool glasm_use_storage_buffers, bool use_assembly_shaders) {
Shader::RuntimeInfo info;
switch (program.stage) {
case Shader::Stage::VertexB:
case Shader::Stage::Geometry:
if (!use_assembly_shaders && key.xfb_enabled != 0) {
info.xfb_varyings = VideoCommon::MakeTransformFeedbackVaryings(key.xfb_state);
}
break;
case Shader::Stage::TessellationEval:
info.tess_clockwise = key.tessellation_clockwise != 0;
info.tess_primitive = [&key] {
@ -420,7 +426,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
OGLProgram source_program;
std::array<OGLAssemblyProgram, 5> assembly_programs;
Shader::Backend::Bindings binding;
if (!device.UseAssemblyShaders()) {
const bool use_glasm{device.UseAssemblyShaders()};
if (!use_glasm) {
source_program.handle = glCreateProgram();
}
const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
@ -434,8 +441,9 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
const size_t stage_index{index - 1};
infos[stage_index] = &program.info;
const auto runtime_info{MakeRuntimeInfo(key, program, glasm_use_storage_buffers)};
if (device.UseAssemblyShaders()) {
const auto runtime_info{
MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)};
if (use_glasm) {
const std::string code{EmitGLASM(profile, runtime_info, program, binding)};
assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
} else {
@ -443,7 +451,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
AttachShader(Stage(stage_index), source_program.handle, code);
}
}
if (!device.UseAssemblyShaders()) {
if (!use_glasm) {
LinkProgram(source_program.handle);
}
return std::make_unique<GraphicsPipeline>(