audio: rewrite IAudioIn
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7b5bdd076d
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f54277364c
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/hle/service/audio/audio_in.h"
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#include "core/hle/service/cmif_serialization.h"
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#include "core/hle/service/ipc_helpers.h"
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namespace Service::Audio {
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using namespace AudioCore::AudioIn;
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IAudioIn::IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
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const std::string& device_name, const AudioInParameter& in_params,
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Kernel::KProcess* handle, u64 applet_resource_user_id)
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: ServiceFramework{system_, "IAudioIn"}, process{handle}, service_context{system_, "IAudioIn"},
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event{service_context.CreateEvent("AudioInEvent")},
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impl{std::make_shared<In>(system_, manager, event, session_id)} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, C<&IAudioIn::GetAudioInState>, "GetAudioInState"},
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{1, C<&IAudioIn::Start>, "Start"},
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{2, C<&IAudioIn::Stop>, "Stop"},
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{3, C<&IAudioIn::AppendAudioInBuffer>, "AppendAudioInBuffer"},
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{4, C<&IAudioIn::RegisterBufferEvent>, "RegisterBufferEvent"},
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{5, C<&IAudioIn::GetReleasedAudioInBuffer>, "GetReleasedAudioInBuffer"},
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{6, C<&IAudioIn::ContainsAudioInBuffer>, "ContainsAudioInBuffer"},
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{7, C<&IAudioIn::AppendAudioInBuffer>, "AppendUacInBuffer"},
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{8, C<&IAudioIn::AppendAudioInBuffer>, "AppendAudioInBufferAuto"},
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{9, C<&IAudioIn::GetReleasedAudioInBuffer>, "GetReleasedAudioInBuffersAuto"},
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{10, C<&IAudioIn::AppendAudioInBuffer>, "AppendUacInBufferAuto"},
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{11, C<&IAudioIn::GetAudioInBufferCount>, "GetAudioInBufferCount"},
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{12, C<&IAudioIn::SetDeviceGain>, "SetDeviceGain"},
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{13, C<&IAudioIn::GetDeviceGain>, "GetDeviceGain"},
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{14, C<&IAudioIn::FlushAudioInBuffers>, "FlushAudioInBuffers"},
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};
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// clang-format on
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RegisterHandlers(functions);
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process->Open();
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if (impl->GetSystem()
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.Initialize(device_name, in_params, handle, applet_resource_user_id)
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.IsError()) {
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LOG_ERROR(Service_Audio, "Failed to initialize the AudioIn System!");
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}
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}
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IAudioIn::~IAudioIn() {
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impl->Free();
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service_context.CloseEvent(event);
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process->Close();
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}
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Result IAudioIn::GetAudioInState(Out<u32> out_state) {
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*out_state = static_cast<u32>(impl->GetState());
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LOG_DEBUG(Service_Audio, "called. state={}", *out_state);
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R_SUCCEED();
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}
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Result IAudioIn::Start() {
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LOG_DEBUG(Service_Audio, "called");
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R_RETURN(impl->StartSystem());
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}
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Result IAudioIn::Stop() {
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LOG_DEBUG(Service_Audio, "called");
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R_RETURN(impl->StopSystem());
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}
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Result IAudioIn::AppendAudioInBuffer(InArray<AudioInBuffer, BufferAttr_HipcMapAlias> buffer,
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u64 buffer_client_ptr) {
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if (buffer.empty()) {
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LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioInBuffer!");
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R_THROW(Audio::ResultInsufficientBuffer);
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}
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[[maybe_unused]] const auto session_id{impl->GetSystem().GetSessionId()};
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LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", session_id,
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buffer_client_ptr);
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R_RETURN(impl->AppendBuffer(buffer[0], buffer_client_ptr));
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}
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Result IAudioIn::RegisterBufferEvent(OutCopyHandle<Kernel::KReadableEvent> out_event) {
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LOG_DEBUG(Service_Audio, "called");
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*out_event = &impl->GetBufferEvent();
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R_SUCCEED();
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}
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Result IAudioIn::GetReleasedAudioInBuffer(OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer,
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Out<u32> out_count) {
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*out_count = impl->GetReleasedBuffers(out_audio_buffer);
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LOG_TRACE(Service_Audio, "called. Session {} released {} buffers",
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impl->GetSystem().GetSessionId(), *out_count);
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R_SUCCEED();
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}
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Result IAudioIn::ContainsAudioInBuffer(Out<bool> out_contains_buffer, u64 buffer_client_ptr) {
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*out_contains_buffer = impl->ContainsAudioBuffer(buffer_client_ptr);
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LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", buffer_client_ptr,
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*out_contains_buffer);
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R_SUCCEED();
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}
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Result IAudioIn::GetAudioInBufferCount(Out<u32> out_buffer_count) {
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*out_buffer_count = impl->GetBufferCount();
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LOG_DEBUG(Service_Audio, "called. Buffer count={}", *out_buffer_count);
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R_SUCCEED();
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}
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Result IAudioIn::SetDeviceGain(f32 device_gain) {
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impl->SetVolume(device_gain);
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LOG_DEBUG(Service_Audio, "called. Gain {}", device_gain);
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R_SUCCEED();
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}
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Result IAudioIn::GetDeviceGain(Out<f32> out_device_gain) {
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*out_device_gain = impl->GetVolume();
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LOG_DEBUG(Service_Audio, "called. Gain {}", *out_device_gain);
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R_SUCCEED();
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}
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Result IAudioIn::FlushAudioInBuffers(Out<bool> out_flushed) {
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*out_flushed = impl->FlushAudioInBuffers();
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LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", *out_flushed);
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R_SUCCEED();
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}
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} // namespace Service::Audio
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@ -0,0 +1,48 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "audio_core/in/audio_in.h"
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#include "core/hle/service/cmif_types.h"
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#include "core/hle/service/kernel_helpers.h"
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#include "core/hle/service/service.h"
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namespace Service::Audio {
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class IAudioIn final : public ServiceFramework<IAudioIn> {
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public:
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explicit IAudioIn(Core::System& system_, AudioCore::AudioIn::Manager& manager,
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size_t session_id, const std::string& device_name,
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const AudioCore::AudioIn::AudioInParameter& in_params,
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Kernel::KProcess* handle, u64 applet_resource_user_id);
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~IAudioIn() override;
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std::shared_ptr<AudioCore::AudioIn::In> GetImpl() {
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return impl;
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}
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Result GetAudioInState(Out<u32> out_state);
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Result Start();
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Result Stop();
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Result AppendAudioInBuffer(
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InArray<AudioCore::AudioIn::AudioInBuffer, BufferAttr_HipcMapAlias> buffer,
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u64 buffer_client_ptr);
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Result RegisterBufferEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
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Result GetReleasedAudioInBuffer(OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer,
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Out<u32> out_count);
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Result ContainsAudioInBuffer(Out<bool> out_contains_buffer, u64 buffer_client_ptr);
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Result GetAudioInBufferCount(Out<u32> out_buffer_count);
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Result SetDeviceGain(f32 device_gain);
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Result GetDeviceGain(Out<f32> out_device_gain);
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Result FlushAudioInBuffers(Out<bool> out_flushed);
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private:
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Kernel::KProcess* process;
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KernelHelpers::ServiceContext service_context;
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Kernel::KEvent* event;
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std::shared_ptr<AudioCore::AudioIn::In> impl;
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Common::ScratchBuffer<u64> released_buffer;
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};
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} // namespace Service::Audio
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