thread: whitespace change - fixed * and & placement

master
bunnei 2014-05-20 18:20:35 +07:00
parent 44336329ed
commit f654a03f1f
2 changed files with 27 additions and 27 deletions

@ -45,8 +45,8 @@ enum WaitType {
class Thread : public Kernel::Object {
public:
const char *GetName() { return name; }
const char *GetTypeName() { return "Thread"; }
const char* GetName() { return name; }
const char* GetTypeName() { return "Thread"; }
static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Thread; }
Kernel::HandleType GetHandleType() const { return Kernel::HandleType::Thread; }
@ -85,11 +85,11 @@ Handle g_current_thread_handle;
Thread* g_current_thread;
inline Thread *__GetCurrentThread() {
inline Thread* __GetCurrentThread() {
return g_current_thread;
}
inline void __SetCurrentThread(Thread *t) {
inline void __SetCurrentThread(Thread* t) {
g_current_thread = t;
g_current_thread_handle = t->GetHandle();
}
@ -97,7 +97,7 @@ inline void __SetCurrentThread(Thread *t) {
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Saves the current CPU context
void __KernelSaveContext(ThreadContext &ctx) {
void __KernelSaveContext(ThreadContext& ctx) {
ctx.cpu_registers[0] = Core::g_app_core->GetReg(0);
ctx.cpu_registers[1] = Core::g_app_core->GetReg(1);
ctx.cpu_registers[2] = Core::g_app_core->GetReg(2);
@ -118,7 +118,7 @@ void __KernelSaveContext(ThreadContext &ctx) {
}
/// Loads a CPU context
void __KernelLoadContext(const ThreadContext &ctx) {
void __KernelLoadContext(const ThreadContext& ctx) {
Core::g_app_core->SetReg(0, ctx.cpu_registers[0]);
Core::g_app_core->SetReg(1, ctx.cpu_registers[1]);
Core::g_app_core->SetReg(2, ctx.cpu_registers[2]);
@ -141,7 +141,7 @@ void __KernelLoadContext(const ThreadContext &ctx) {
}
/// Resets a thread
void __KernelResetThread(Thread *t, s32 lowest_priority) {
void __KernelResetThread(Thread* t, s32 lowest_priority) {
memset(&t->context, 0, sizeof(ThreadContext));
t->context.pc = t->entry_point;
@ -155,7 +155,7 @@ void __KernelResetThread(Thread *t, s32 lowest_priority) {
}
/// Change a thread to "ready" state
void __KernelChangeReadyState(Thread *t, bool ready) {
void __KernelChangeReadyState(Thread* t, bool ready) {
Handle handle = t->GetHandle();
if (t->IsReady()) {
if (!ready) {
@ -172,7 +172,7 @@ void __KernelChangeReadyState(Thread *t, bool ready) {
}
/// Changes a threads state
void __KernelChangeThreadState(Thread *t, ThreadStatus new_status) {
void __KernelChangeThreadState(Thread* t, ThreadStatus new_status) {
if (!t || t->status == new_status) {
return;
}
@ -187,7 +187,7 @@ void __KernelChangeThreadState(Thread *t, ThreadStatus new_status) {
}
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
void __KernelCallThread(Thread *t) {
void __KernelCallThread(Thread* t) {
// Stop waiting
if (t->wait_type != WAITTYPE_NONE) {
t->wait_type = WAITTYPE_NONE;
@ -196,10 +196,10 @@ void __KernelCallThread(Thread *t) {
}
/// Creates a new thread
Thread *__KernelCreateThread(Handle &handle, const char *name, u32 entry_point, s32 priority,
Thread* __KernelCreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
s32 processor_id, u32 stack_top, int stack_size) {
Thread *t = new Thread;
Thread* t = new Thread;
handle = Kernel::g_object_pool.Create(t);
@ -221,7 +221,7 @@ Thread *__KernelCreateThread(Handle &handle, const char *name, u32 entry_point,
}
/// Creates a new thread - wrapper for external user
Handle __KernelCreateThread(const char *name, u32 entry_point, s32 priority, s32 processor_id,
Handle __KernelCreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id,
u32 stack_top, int stack_size) {
if (name == NULL) {
ERROR_LOG(KERNEL, "__KernelCreateThread(): NULL name");
@ -245,7 +245,7 @@ Handle __KernelCreateThread(const char *name, u32 entry_point, s32 priority, s32
return -1;
}
Handle handle;
Thread *t = __KernelCreateThread(handle, name, entry_point, priority, processor_id, stack_top,
Thread* t = __KernelCreateThread(handle, name, entry_point, priority, processor_id, stack_top,
stack_size);
HLE::EatCycles(32000);
@ -260,8 +260,8 @@ Handle __KernelCreateThread(const char *name, u32 entry_point, s32 priority, s32
}
/// Switches CPU context to that of the specified thread
void __KernelSwitchContext(Thread* t, const char *reason) {
Thread *cur = __GetCurrentThread();
void __KernelSwitchContext(Thread* t, const char* reason) {
Thread* cur = __GetCurrentThread();
// Save context for current thread
if (cur) {
@ -284,9 +284,9 @@ void __KernelSwitchContext(Thread* t, const char *reason) {
}
/// Gets the next thread that is ready to be run by priority
Thread *__KernelNextThread() {
Thread* __KernelNextThread() {
Handle next;
Thread *cur = __GetCurrentThread();
Thread* cur = __GetCurrentThread();
if (cur && cur->IsRunning()) {
next = g_thread_ready_queue.pop_first_better(cur->current_priority);
@ -304,13 +304,13 @@ Handle __KernelSetupMainThread(s32 priority, int stack_size) {
Handle handle;
// Initialize new "main" thread
Thread *t = __KernelCreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
Thread* t = __KernelCreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
__KernelResetThread(t, 0);
// If running another thread already, set it to "ready" state
Thread *cur = __GetCurrentThread();
Thread* cur = __GetCurrentThread();
if (cur && cur->IsRunning()) {
__KernelChangeReadyState(cur, true);
}
@ -326,7 +326,7 @@ Handle __KernelSetupMainThread(s32 priority, int stack_size) {
/// Resumes a thread from waiting by marking it as "ready"
void __KernelResumeThreadFromWait(Handle handle) {
u32 error;
Thread *t = Kernel::g_object_pool.Get<Thread>(handle, error);
Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
if (t) {
t->status &= ~THREADSTATUS_WAIT;
if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
@ -336,15 +336,15 @@ void __KernelResumeThreadFromWait(Handle handle) {
}
/// Puts a thread in the wait state for the given type/reason
void __KernelWaitCurThread(WaitType wait_type, const char *reason) {
Thread *t = __GetCurrentThread();
void __KernelWaitCurThread(WaitType wait_type, const char* reason) {
Thread* t = __GetCurrentThread();
t->wait_type = wait_type;
__KernelChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
}
/// Reschedules to the next available thread (call after current thread is suspended)
void __KernelReschedule(const char *reason) {
Thread *next = __KernelNextThread();
void __KernelReschedule(const char* reason) {
Thread* next = __KernelNextThread();
if (next > 0) {
__KernelSwitchContext(next, reason);
}

@ -22,14 +22,14 @@ enum ThreadProcessorId {
};
/// Creates a new thread - wrapper for external user
Handle __KernelCreateThread(const char *name, u32 entry_point, s32 priority,
Handle __KernelCreateThread(const char* name, u32 entry_point, s32 priority,
s32 processor_id, u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
/// Sets up the primary application thread
Handle __KernelSetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
/// Reschedules to the next available thread (call after current thread is suspended)
void __KernelReschedule(const char *reason);
void __KernelReschedule(const char* reason);
void __KernelThreadingInit();
void __KernelThreadingShutdown();