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@ -1,4 +1,4 @@
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// Copyright 2018 yuzu emulator team
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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@ -6,15 +6,17 @@
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#include "core/hle/service/time/time_sharedmemory.h"
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namespace Service::Time {
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const std::size_t SHARED_MEMORY_SIZE = 0x1000;
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SharedMemory::SharedMemory(Core::System& system) : system(system) {
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shared_memory_holder = Kernel::SharedMemory::Create(
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system.Kernel(), nullptr, SHARED_MEMORY_SIZE, Kernel::MemoryPermission::ReadWrite,
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Kernel::MemoryPermission::Read, 0, Kernel::MemoryRegion::BASE, "Time:SharedMemory");
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shared_memory_format = reinterpret_cast<Format*>(shared_memory_holder->GetPointer());
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shared_memory_format->format_version =
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14; // Seems static from 1.0.0 -> 8.1.0. Specific games seem to check this value and crash
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// if it's set to anything else
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// Seems static from 1.0.0 -> 8.1.0. Specific games seem to check this value and crash
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// if it's set to anything else
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shared_memory_format.format_version = 14;
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std::memcpy(shared_memory_holder->GetPointer(), &shared_memory_format, sizeof(Format));
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}
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SharedMemory::~SharedMemory() = default;
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@ -24,36 +26,43 @@ Kernel::SharedPtr<Kernel::SharedMemory> SharedMemory::GetSharedMemoryHolder() co
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}
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void SharedMemory::SetStandardSteadyClockTimepoint(const SteadyClockTimePoint& timepoint) {
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shared_memory_format->standard_steady_clock_timepoint.StoreData(timepoint);
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shared_memory_format.standard_steady_clock_timepoint.StoreData(
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shared_memory_holder->GetPointer(), timepoint);
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}
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void SharedMemory::SetStandardLocalSystemClockContext(const SystemClockContext& context) {
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shared_memory_format->standard_local_system_clock_context.StoreData(context);
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shared_memory_format.standard_local_system_clock_context.StoreData(
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shared_memory_holder->GetPointer(), context);
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}
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void SharedMemory::SetStandardNetworkSystemClockContext(const SystemClockContext& context) {
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shared_memory_format->standard_network_system_clock_context.StoreData(context);
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shared_memory_format.standard_network_system_clock_context.StoreData(
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shared_memory_holder->GetPointer(), context);
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}
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void SharedMemory::SetStandardUserSystemClockAutomaticCorrectionEnabled(const bool enabled) {
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shared_memory_format->standard_user_system_clock_automatic_correction.StoreData(enabled ? 1
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: 0);
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void SharedMemory::SetStandardUserSystemClockAutomaticCorrectionEnabled(bool enabled) {
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shared_memory_format.standard_user_system_clock_automatic_correction.StoreData(
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shared_memory_holder->GetPointer(), enabled);
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}
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SteadyClockTimePoint SharedMemory::GetStandardSteadyClockTimepoint() const {
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return shared_memory_format->standard_steady_clock_timepoint.ReadData();
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SteadyClockTimePoint SharedMemory::GetStandardSteadyClockTimepoint() {
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return shared_memory_format.standard_steady_clock_timepoint.ReadData(
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shared_memory_holder->GetPointer());
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}
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SystemClockContext SharedMemory::GetStandardLocalSystemClockContext() const {
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return shared_memory_format->standard_local_system_clock_context.ReadData();
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SystemClockContext SharedMemory::GetStandardLocalSystemClockContext() {
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return shared_memory_format.standard_local_system_clock_context.ReadData(
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shared_memory_holder->GetPointer());
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}
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SystemClockContext SharedMemory::GetStandardNetworkSystemClockContext() const {
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return shared_memory_format->standard_network_system_clock_context.ReadData();
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SystemClockContext SharedMemory::GetStandardNetworkSystemClockContext() {
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return shared_memory_format.standard_network_system_clock_context.ReadData(
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shared_memory_holder->GetPointer());
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}
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bool SharedMemory::GetStandardUserSystemClockAutomaticCorrectionEnabled() const {
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return shared_memory_format->standard_user_system_clock_automatic_correction.ReadData() > 0;
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bool SharedMemory::GetStandardUserSystemClockAutomaticCorrectionEnabled() {
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return shared_memory_format.standard_user_system_clock_automatic_correction.ReadData(
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shared_memory_holder->GetPointer());
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}
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} // namespace Service::Time
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