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@ -33,7 +33,9 @@ static void ConvertYUVToRGB(InputFormat input_format,
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for (unsigned int y = 0; y < height; ++y) {
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for (unsigned int x = 0; x < width; ++x) {
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s32 Y, U, V;
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s32 Y = 0;
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s32 U = 0;
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s32 V = 0;
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switch (input_format) {
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case InputFormat::YUV422_Indiv8:
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case InputFormat::YUV422_Indiv16:
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@ -269,7 +271,7 @@ void PerformConversion(ConversionConfiguration& cvt) {
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// LUT used to remap writes to a tile. Used to allow linear or swizzled output without
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// requiring two different code paths.
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const u8* tile_remap;
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const u8* tile_remap = nullptr;
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switch (cvt.block_alignment) {
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case BlockAlignment::Linear:
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tile_remap = linear_lut; break;
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@ -323,7 +325,8 @@ void PerformConversion(ConversionConfiguration& cvt) {
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u32* output_buffer = reinterpret_cast<u32*>(data_buffer.get());
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for (int i = 0; i < num_tiles; ++i) {
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int image_strip_width, output_stride;
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int image_strip_width = 0;
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int output_stride = 0;
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switch (cvt.rotation) {
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case Rotation::None:
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