@ -743,6 +743,8 @@ bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
}
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
buffer_cache.Acquire();
auto kernel = shader_cache.GetComputeKernel(code_addr);
SetupComputeTextures(kernel);
SetupComputeImages(kernel);