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@ -151,15 +151,6 @@ static const u8 NO_SRC_REG_SWIZZLE = 0x1b;
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/// Raw constant for the destination register enable mask that indicates all components are enabled
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static const u8 NO_DEST_REG_MASK = 0xf;
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/**
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* Get the vertex shader instruction for a given offset in the current shader program
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* @param offset Offset in the current shader program of the instruction
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* @return Instruction at the specified offset
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*/
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static Instruction GetVertexShaderInstruction(size_t offset) {
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return {g_state.vs.program_code[offset]};
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}
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static void LogCritical(const char* msg) {
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LOG_CRITICAL(HW_GPU, "%s", msg);
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}
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@ -233,7 +224,7 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe
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movaps(dest, xword[src_ptr + src_offset_disp]);
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}
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SwizzlePattern swiz = {g_state.vs.swizzle_data[operand_desc_id]};
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SwizzlePattern swiz = {(*swizzle_data)[operand_desc_id]};
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// Generate instructions for source register swizzling as needed
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u8 sel = swiz.GetRawSelector(src_num);
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@ -264,7 +255,7 @@ void JitShader::Compile_DestEnable(Instruction instr, Xmm src) {
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dest = instr.common.dest.Value();
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}
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SwizzlePattern swiz = {g_state.vs.swizzle_data[operand_desc_id]};
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SwizzlePattern swiz = {(*swizzle_data)[operand_desc_id]};
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size_t dest_offset_disp = UnitState::OutputOffset(dest);
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@ -522,7 +513,7 @@ void JitShader::Compile_MIN(Instruction instr) {
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}
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void JitShader::Compile_MOVA(Instruction instr) {
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SwizzlePattern swiz = {g_state.vs.swizzle_data[instr.common.operand_desc_id]};
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SwizzlePattern swiz = {(*swizzle_data)[instr.common.operand_desc_id]};
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if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) {
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return; // NoOp
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@ -796,7 +787,7 @@ void JitShader::Compile_NextInstr() {
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L(instruction_labels[program_counter]);
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Instruction instr = GetVertexShaderInstruction(program_counter++);
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Instruction instr = {(*program_code)[program_counter++]};
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OpCode::Id opcode = instr.opcode.Value();
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auto instr_func = instr_table[static_cast<unsigned>(opcode)];
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@ -814,8 +805,8 @@ void JitShader::Compile_NextInstr() {
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void JitShader::FindReturnOffsets() {
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return_offsets.clear();
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for (size_t offset = 0; offset < g_state.vs.program_code.size(); ++offset) {
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Instruction instr = GetVertexShaderInstruction(offset);
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for (size_t offset = 0; offset < program_code->size(); ++offset) {
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Instruction instr = {(*program_code)[offset]};
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switch (instr.opcode.Value()) {
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case OpCode::Id::CALL:
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@ -833,7 +824,11 @@ void JitShader::FindReturnOffsets() {
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std::sort(return_offsets.begin(), return_offsets.end());
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}
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void JitShader::Compile() {
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void JitShader::Compile(const std::array<u32, 1024>* program_code_,
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const std::array<u32, 1024>* swizzle_data_) {
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program_code = program_code_;
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swizzle_data = swizzle_data_;
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// Reset flow control state
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program = (CompiledShader*)getCurr();
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program_counter = 0;
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@ -868,17 +863,18 @@ void JitShader::Compile() {
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jmp(ABI_PARAM3);
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// Compile entire program
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Compile_Block(static_cast<unsigned>(g_state.vs.program_code.size()));
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Compile_Block(static_cast<unsigned>(program_code->size()));
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// Free memory that's no longer needed
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program_code = nullptr;
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swizzle_data = nullptr;
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return_offsets.clear();
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return_offsets.shrink_to_fit();
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ready();
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uintptr_t size = reinterpret_cast<uintptr_t>(getCurr()) - reinterpret_cast<uintptr_t>(program);
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ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
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LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", size);
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ASSERT_MSG(getSize() <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
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LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", getSize());
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}
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JitShader::JitShader() : Xbyak::CodeGenerator(MAX_SHADER_SIZE) {}
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