android: Set portrait default control params

master
Abandoned Cart 2023-06-12 08:49:11 +07:00
parent eb4026e3db
commit fb28f9fd96
4 changed files with 186 additions and 17 deletions

@ -334,6 +334,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
// Prevent touch regions from being displayed in the hinge
binding.overlayContainer.layoutParams.height = it.bounds.bottom - 48.toPx
binding.overlayContainer.updatePadding(0, 0, 0, 24.toPx)
binding.inGameMenu.layoutParams.height = it.bounds.bottom
refreshInputOverlay()
}
}
it.isSeparating
@ -342,10 +344,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.overlayContainer.updatePadding(0, 0, 0, 0)
binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
updateScreenLayout()
}
binding.emulationContainer.requestLayout()
binding.overlayContainer.requestLayout()
binding.inGameMenu.requestLayout()
}
override fun surfaceCreated(holder: SurfaceHolder) {

@ -3,7 +3,6 @@
package org.yuzu.yuzu_emu.overlay
import android.annotation.SuppressLint
import android.app.Activity
import android.content.Context
import android.content.SharedPreferences
@ -16,14 +15,12 @@ import android.graphics.drawable.Drawable
import android.graphics.drawable.VectorDrawable
import android.os.Build
import android.util.AttributeSet
import android.util.Rational
import android.view.HapticFeedbackConstants
import android.view.MotionEvent
import android.view.SurfaceView
import android.view.View
import android.view.View.OnTouchListener
import android.view.WindowInsets
import android.view.WindowManager
import androidx.core.content.ContextCompat
import androidx.preference.PreferenceManager
import androidx.window.layout.WindowMetricsCalculator
@ -36,7 +33,6 @@ import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.utils.EmulationMenuSettings
import kotlin.math.max
import kotlin.math.min
import kotlin.math.roundToInt
/**
* Draws the interactive input overlay on top of the
@ -237,11 +233,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
val fingerPositionX = event.getX(pointerIndex).toInt()
val fingerPositionY = event.getY(pointerIndex).toInt()
val orientation = if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT)
"-Portrait"
else
""
for (button in overlayButtons) {
// Determine the button state to apply based on the MotionEvent action flag.
when (event.action and MotionEvent.ACTION_MASK) {
@ -538,10 +529,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.clear()
overlayDpads.clear()
overlayJoysticks.clear()
val orientation = if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT)
"-Portrait"
else
""
// Add all the enabled overlay items back to the HashSet.
if (EmulationMenuSettings.showOverlay) {
@ -566,7 +553,10 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
private fun defaultOverlay() {
if (!preferences.getBoolean(Settings.PREF_OVERLAY_INIT, false)) {
defaultOverlayLandscape()
if (orientation == portrait)
defaultOverlayPortrait()
else
defaultOverlayLandscape()
}
resetButtonPlacement()
@ -576,10 +566,141 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
}
fun resetButtonPlacement() {
defaultOverlayLandscape()
if (orientation == portrait)
defaultOverlayPortrait()
else
defaultOverlayLandscape()
refreshControls()
}
private fun defaultOverlayPortrait() {
// Each value represents the position of the button in relation to the screen size without insets.
preferences.edit()
.putFloat(
ButtonType.BUTTON_A.toString() + "$portrait-X",
resources.getInteger(R.integer.SWITCH_BUTTON_A_PORTRAIT_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_A.toString() + "$portrait-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_A_PORTRAIT_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_B.toString() + "$portrait-X",
resources.getInteger(R.integer.SWITCH_BUTTON_B_PORTRAIT_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_B.toString() + "$portrait-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_B_PORTRAIT_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_X.toString() + "$portrait-X",
resources.getInteger(R.integer.SWITCH_BUTTON_X_PORTRAIT_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_X.toString() + "$portrait-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_X_PORTRAIT_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_Y.toString() + "$portrait-X",
resources.getInteger(R.integer.SWITCH_BUTTON_Y_PORTRAIT_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_Y.toString() + "$portrait-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_Y_PORTRAIT_Y).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_ZL.toString() + "$portrait-X",
resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_PORTRAIT_X).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_ZL.toString() + "$portrait-Y",
resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_PORTRAIT_Y).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_ZR.toString() + "$portrait-X",
resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_PORTRAIT_X).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_ZR.toString() + "$portrait-Y",
resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_PORTRAIT_Y).toFloat() / 1000
)
.putFloat(
ButtonType.DPAD_UP.toString() + "$portrait-X",
resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_PORTRAIT_X).toFloat() / 1000
)
.putFloat(
ButtonType.DPAD_UP.toString() + "$portrait-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_PORTRAIT_Y).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_L.toString() + "$portrait-X",
resources.getInteger(R.integer.SWITCH_TRIGGER_L_PORTRAIT_X).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_L.toString() + "$portrait-Y",
resources.getInteger(R.integer.SWITCH_TRIGGER_L_PORTRAIT_Y).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_R.toString() + "$portrait-X",
resources.getInteger(R.integer.SWITCH_TRIGGER_R_PORTRAIT_X).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_R.toString() + "$portrait-Y",
resources.getInteger(R.integer.SWITCH_TRIGGER_R_PORTRAIT_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_PLUS.toString() + "$portrait-X",
resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_PORTRAIT_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_PLUS.toString() + "$portrait-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_PORTRAIT_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_MINUS.toString() + "$portrait-X",
resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_PORTRAIT_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_MINUS.toString() + "$portrait-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_PORTRAIT_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_HOME.toString() + "$portrait-X",
resources.getInteger(R.integer.SWITCH_BUTTON_HOME_PORTRAIT_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_HOME.toString() + "$portrait-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_HOME_PORTRAIT_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_CAPTURE.toString() + "$portrait-X",
resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_PORTRAIT_X)
.toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_CAPTURE.toString() + "$portrait-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_PORTRAIT_Y)
.toFloat() / 1000
)
.putFloat(
ButtonType.STICK_R.toString() + "$portrait-X",
resources.getInteger(R.integer.SWITCH_STICK_R_PORTRAIT_X).toFloat() / 1000
)
.putFloat(
ButtonType.STICK_R.toString() + "$portrait-Y",
resources.getInteger(R.integer.SWITCH_STICK_R_PORTRAIT_Y).toFloat() / 1000
)
.putFloat(
ButtonType.STICK_L.toString() + "$portrait-X",
resources.getInteger(R.integer.SWITCH_STICK_L_PORTRAIT_X).toFloat() / 1000
)
.putFloat(
ButtonType.STICK_L.toString() + "$portrait-Y",
resources.getInteger(R.integer.SWITCH_STICK_L_PORTRAIT_Y).toFloat() / 1000
)
.apply()
}
private fun defaultOverlayLandscape() {
// Each value represents the position of the button in relation to the screen size without insets.
preferences.edit()
@ -712,10 +833,22 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
return inEditMode
}
override fun onConfigurationChanged(newConfig: Configuration?) {
super.onConfigurationChanged(newConfig)
orientation =
if (newConfig?.orientation == Configuration.ORIENTATION_PORTRAIT)
portrait
else
""
}
companion object {
private val preferences: SharedPreferences =
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
private const val portrait = "-Portrait"
private var orientation = ""
/**
* Resizes a [Bitmap] by a given scale factor
*

@ -39,7 +39,7 @@
android:id="@+id/surface_input_overlay"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="bottom"
android:layout_gravity="center"
android:focusable="true"
android:focusableInTouchMode="true" />
@ -72,7 +72,7 @@
android:id="@+id/in_game_menu"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:layout_gravity="start"
android:layout_gravity="start|bottom"
app:headerLayout="@layout/header_in_game"
app:menu="@menu/menu_in_game" />

@ -2,6 +2,38 @@
<resources>
<integer name="game_title_lines">2</integer>
<!-- Default SWITCH portrait layout -->
<integer name="SWITCH_BUTTON_A_PORTRAIT_X">830</integer>
<integer name="SWITCH_BUTTON_A_PORTRAIT_Y">820</integer>
<integer name="SWITCH_BUTTON_B_PORTRAIT_X">730</integer>
<integer name="SWITCH_BUTTON_B_PORTRAIT_Y">870</integer>
<integer name="SWITCH_BUTTON_X_PORTRAIT_X">730</integer>
<integer name="SWITCH_BUTTON_X_PORTRAIT_Y">770</integer>
<integer name="SWITCH_BUTTON_Y_PORTRAIT_X">630</integer>
<integer name="SWITCH_BUTTON_Y_PORTRAIT_Y">820</integer>
<integer name="SWITCH_STICK_L_PORTRAIT_X">170</integer>
<integer name="SWITCH_STICK_L_PORTRAIT_Y">640</integer>
<integer name="SWITCH_STICK_R_PORTRAIT_X">820</integer>
<integer name="SWITCH_STICK_R_PORTRAIT_Y">640</integer>
<integer name="SWITCH_TRIGGER_L_PORTRAIT_X">140</integer>
<integer name="SWITCH_TRIGGER_L_PORTRAIT_Y">240</integer>
<integer name="SWITCH_TRIGGER_R_PORTRAIT_X">860</integer>
<integer name="SWITCH_TRIGGER_R_PORTRAIT_Y">240</integer>
<integer name="SWITCH_TRIGGER_ZL_PORTRAIT_X">140</integer>
<integer name="SWITCH_TRIGGER_ZL_PORTRAIT_Y">180</integer>
<integer name="SWITCH_TRIGGER_ZR_PORTRAIT_X">860</integer>
<integer name="SWITCH_TRIGGER_ZR_PORTRAIT_Y">180</integer>
<integer name="SWITCH_BUTTON_MINUS_PORTRAIT_X">440</integer>
<integer name="SWITCH_BUTTON_MINUS_PORTRAIT_Y">950</integer>
<integer name="SWITCH_BUTTON_PLUS_PORTRAIT_X">560</integer>
<integer name="SWITCH_BUTTON_PLUS_PORTRAIT_Y">950</integer>
<integer name="SWITCH_BUTTON_HOME_PORTRAIT_X">600</integer>
<integer name="SWITCH_BUTTON_HOME_PORTRAIT_Y">950</integer>
<integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_X">400</integer>
<integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_Y">950</integer>
<integer name="SWITCH_BUTTON_DPAD_PORTRAIT_X">240</integer>
<integer name="SWITCH_BUTTON_DPAD_PORTRAIT_Y">820</integer>
<!-- Default SWITCH landscape layout -->
<integer name="SWITCH_BUTTON_A_X">760</integer>
<integer name="SWITCH_BUTTON_A_Y">790</integer>