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@ -196,12 +196,24 @@ enum class ExitMethod {
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class Sampler {
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public:
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Sampler() = default;
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// Use this constructor for binded Samplers
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explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow)
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: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
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is_bindless{false} {}
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// Use this constructor for bindless Samplers
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explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
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Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
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: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type}, is_array{is_array},
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is_shadow{is_shadow}, is_bindless{true} {}
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// Use this only for serialization/deserialization
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explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow, bool is_bindless)
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: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, is_bindless{is_bindless} {}
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: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
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is_bindless{is_bindless} {}
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~Sampler() = default;
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std::size_t GetOffset() const {
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return offset;
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@ -223,6 +235,14 @@ public:
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return is_shadow;
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}
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bool IsBindless() const {
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return is_bindless;
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}
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std::pair<u32, u32> GetBindlessCBuf() {
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return {offset >> 32, offset & 0x00000000FFFFFFFFULL};
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}
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bool operator<(const Sampler& rhs) const {
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return std::tie(offset, index, type, is_array, is_shadow) <
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std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow);
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@ -234,8 +254,8 @@ private:
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std::size_t offset{};
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std::size_t index{}; ///< Value used to index into the generated GLSL sampler array.
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Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
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bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
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bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
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bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
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bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
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bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
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};
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@ -735,8 +755,9 @@ private:
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Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
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// Accesses a texture sampler for a bindless texture.
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const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow);
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const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg,
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Tegra::Shader::TextureType type, bool is_array,
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bool is_shadow);
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/// Extracts a sequence of bits from a node
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Node BitfieldExtract(Node value, u32 offset, u32 bits);
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@ -845,7 +866,6 @@ private:
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std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
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std::map<u32, ConstBuffer> used_cbufs;
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std::set<Sampler> used_samplers;
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std::map<std::pair<u32, u32>, Sampler> used_bindless_samplers;
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std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
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std::set<GlobalMemoryBase> used_global_memory_bases;
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