vk_rasterizer: Implement Vulkan's rasterizer

This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
master
ReinUsesLisp 2020-01-16 22:55:23 +07:00
parent 38e789c761
commit fe5356d223
3 changed files with 1386 additions and 1 deletions

@ -172,6 +172,7 @@ if (ENABLE_VULKAN)
renderer_vulkan/vk_memory_manager.h
renderer_vulkan/vk_pipeline_cache.cpp
renderer_vulkan/vk_pipeline_cache.h
renderer_vulkan/vk_rasterizer.cpp
renderer_vulkan/vk_rasterizer.h
renderer_vulkan/vk_renderpass_cache.cpp
renderer_vulkan/vk_renderpass_cache.h

File diff suppressed because it is too large Load Diff

@ -4,10 +4,259 @@
#pragma once
#include <array>
#include <bitset>
#include <memory>
#include <utility>
#include <vector>
#include <boost/container/static_vector.hpp>
#include "common/common_types.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_accelerated.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_compute_pass.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_sampler_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
namespace Core {
class System;
}
namespace Core::Frontend {
class EmuWindow;
}
namespace Tegra::Engines {
class Maxwell3D;
}
namespace Vulkan {
class RasterizerVulkan : public VideoCore::RasterizerInterface {};
struct VKScreenInfo;
using ImageViewsPack =
boost::container::static_vector<vk::ImageView, Maxwell::NumRenderTargets + 1>;
struct FramebufferCacheKey {
vk::RenderPass renderpass;
ImageViewsPack views;
u32 width;
u32 height;
std::size_t Hash() const noexcept {
std::size_t hash = 0;
boost::hash_combine(hash, static_cast<VkRenderPass>(renderpass));
for (const auto& view : views) {
boost::hash_combine(hash, static_cast<VkImageView>(view));
}
boost::hash_combine(hash, width);
boost::hash_combine(hash, height);
return hash;
}
bool operator==(const FramebufferCacheKey& rhs) const noexcept {
return std::tie(renderpass, views, width, height) ==
std::tie(rhs.renderpass, rhs.views, rhs.width, rhs.height);
}
};
} // namespace Vulkan
namespace std {
template <>
struct hash<Vulkan::FramebufferCacheKey> {
std::size_t operator()(const Vulkan::FramebufferCacheKey& k) const noexcept {
return k.Hash();
}
};
} // namespace std
namespace Vulkan {
class BufferBindings;
struct ImageView {
View view;
vk::ImageLayout* layout = nullptr;
};
class RasterizerVulkan : public VideoCore::RasterizerAccelerated {
public:
explicit RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& render_window,
VKScreenInfo& screen_info, const VKDevice& device,
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
VKScheduler& scheduler);
~RasterizerVulkan() override;
bool DrawBatch(bool is_indexed) override;
bool DrawMultiBatch(bool is_indexed) override;
void Clear() override;
void DispatchCompute(GPUVAddr code_addr) override;
void FlushAll() override;
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
void FlushCommands() override;
void TickFrame() override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
const Tegra::Engines::Fermi2D::Config& copy_config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
/// Maximum supported size that a constbuffer can have in bytes.
static constexpr std::size_t MaxConstbufferSize = 0x10000;
static_assert(MaxConstbufferSize % (4 * sizeof(float)) == 0,
"The maximum size of a constbuffer must be a multiple of the size of GLvec4");
private:
struct DrawParameters {
void Draw(vk::CommandBuffer cmdbuf, const vk::DispatchLoaderDynamic& dld) const;
u32 base_instance = 0;
u32 num_instances = 0;
u32 base_vertex = 0;
u32 num_vertices = 0;
bool is_indexed = 0;
};
using Texceptions = std::bitset<Maxwell::NumRenderTargets + 1>;
static constexpr std::size_t ZETA_TEXCEPTION_INDEX = 8;
void Draw(bool is_indexed, bool is_instanced);
void FlushWork();
Texceptions UpdateAttachments();
std::tuple<vk::Framebuffer, vk::Extent2D> ConfigureFramebuffers(vk::RenderPass renderpass);
/// Setups geometry buffers and state.
DrawParameters SetupGeometry(FixedPipelineState& fixed_state, BufferBindings& buffer_bindings,
bool is_indexed, bool is_instanced);
/// Setup descriptors in the graphics pipeline.
void SetupShaderDescriptors(const std::array<Shader, Maxwell::MaxShaderProgram>& shaders);
void SetupImageTransitions(Texceptions texceptions,
const std::array<View, Maxwell::NumRenderTargets>& color_attachments,
const View& zeta_attachment);
void UpdateDynamicStates();
bool WalkAttachmentOverlaps(const CachedSurfaceView& attachment);
void SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
BufferBindings& buffer_bindings);
void SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params, bool is_indexed);
/// Setup constant buffers in the graphics pipeline.
void SetupGraphicsConstBuffers(const ShaderEntries& entries, std::size_t stage);
/// Setup global buffers in the graphics pipeline.
void SetupGraphicsGlobalBuffers(const ShaderEntries& entries, std::size_t stage);
/// Setup texel buffers in the graphics pipeline.
void SetupGraphicsTexelBuffers(const ShaderEntries& entries, std::size_t stage);
/// Setup textures in the graphics pipeline.
void SetupGraphicsTextures(const ShaderEntries& entries, std::size_t stage);
/// Setup images in the graphics pipeline.
void SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage);
/// Setup constant buffers in the compute pipeline.
void SetupComputeConstBuffers(const ShaderEntries& entries);
/// Setup global buffers in the compute pipeline.
void SetupComputeGlobalBuffers(const ShaderEntries& entries);
/// Setup texel buffers in the compute pipeline.
void SetupComputeTexelBuffers(const ShaderEntries& entries);
/// Setup textures in the compute pipeline.
void SetupComputeTextures(const ShaderEntries& entries);
/// Setup images in the compute pipeline.
void SetupComputeImages(const ShaderEntries& entries);
void SetupConstBuffer(const ConstBufferEntry& entry,
const Tegra::Engines::ConstBufferInfo& buffer);
void SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address);
void SetupTexelBuffer(const Tegra::Texture::TICEntry& image, const TexelBufferEntry& entry);
void SetupTexture(const Tegra::Texture::FullTextureInfo& texture, const SamplerEntry& entry);
void SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry);
void UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu);
void UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu);
void UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu);
void UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu);
void UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu);
void UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu);
std::size_t CalculateGraphicsStreamBufferSize(bool is_indexed) const;
std::size_t CalculateComputeStreamBufferSize() const;
std::size_t CalculateVertexArraysSize() const;
std::size_t CalculateIndexBufferSize() const;
std::size_t CalculateConstBufferSize(const ConstBufferEntry& entry,
const Tegra::Engines::ConstBufferInfo& buffer) const;
RenderPassParams GetRenderPassParams(Texceptions texceptions) const;
Core::System& system;
Core::Frontend::EmuWindow& render_window;
VKScreenInfo& screen_info;
const VKDevice& device;
VKResourceManager& resource_manager;
VKMemoryManager& memory_manager;
VKScheduler& scheduler;
VKStagingBufferPool staging_pool;
VKDescriptorPool descriptor_pool;
VKUpdateDescriptorQueue update_descriptor_queue;
QuadArrayPass quad_array_pass;
Uint8Pass uint8_pass;
VKTextureCache texture_cache;
VKPipelineCache pipeline_cache;
VKBufferCache buffer_cache;
VKSamplerCache sampler_cache;
std::array<View, Maxwell::NumRenderTargets> color_attachments;
View zeta_attachment;
std::vector<ImageView> sampled_views;
std::vector<ImageView> image_views;
u32 draw_counter = 0;
// TODO(Rodrigo): Invalidate on image destruction
std::unordered_map<FramebufferCacheKey, UniqueFramebuffer> framebuffer_cache;
};
} // namespace Vulkan