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@ -4,47 +4,36 @@
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#pragma once
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#include <functional>
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#include "common/logging/log.h"
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// Sometimes we want to try to continue even after hitting an assert.
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// However touching this file yields a global recompilation as this header is included almost
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// everywhere. So let's just move the handling of the failed assert to a single cpp file.
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// For asserts we'd like to keep all the junk executed when an assert happens away from the
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// important code in the function. One way of doing this is to put all the relevant code inside a
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// lambda and force the compiler to not inline it.
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void assert_check_condition(bool cond, std::function<void()>&& on_failure);
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void assert_fail_impl();
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[[noreturn]] void unreachable_impl();
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#ifdef _MSC_VER
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#define YUZU_NO_INLINE __declspec(noinline)
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#else
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#define YUZU_NO_INLINE __attribute__((noinline))
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#endif
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#define ASSERT(_a_) \
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do { \
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if (std::is_constant_evaluated()) { \
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if (!(_a_)) { \
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/* Will trigger compile error here */ \
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assert_check_condition(bool(_a_), \
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[] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
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} \
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} else { \
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assert_check_condition(bool(_a_), [] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
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([&]() YUZU_NO_INLINE { \
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if (!(_a_)) [[unlikely]] { \
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LOG_CRITICAL(Debug, "Assertion Failed!"); \
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assert_fail_impl(); \
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} \
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} while (0)
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}())
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#define ASSERT_MSG(_a_, ...) \
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do { \
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if (std::is_constant_evaluated()) { \
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if (!(_a_)) { \
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/* Will trigger compile error here */ \
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assert_check_condition(bool(_a_), \
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[] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
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} \
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} else { \
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assert_check_condition( \
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bool(_a_), [&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
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([&]() YUZU_NO_INLINE { \
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if (!(_a_)) [[unlikely]] { \
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LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); \
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assert_fail_impl(); \
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} \
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} while (0)
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}())
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#define UNREACHABLE() \
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do { \
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