ReinUsesLisp
3da7b98d37
glasm: Implement PrimitiveId attribute read
2021-07-22 21:51:33 +07:00
ReinUsesLisp
394b96a2fe
glasm: Implement clip distance stores
2021-07-22 21:51:32 +07:00
ReinUsesLisp
a5d978e91e
glasm: Fix tessellation input attributes
2021-07-22 21:51:32 +07:00
ReinUsesLisp
0d7d85c81e
glasm: Add missing semicolon on tesscoord reading
2021-07-22 21:51:32 +07:00
ReinUsesLisp
48d4e26326
glasm: Fix tessellation headers
2021-07-22 21:51:32 +07:00
ReinUsesLisp
9ec2303ad6
glasm: Add tessellation shader declarations
2021-07-22 21:51:32 +07:00
ReinUsesLisp
2913ca811e
glasm: Implement TessellationEvaluationPoint
2021-07-22 21:51:32 +07:00
ReinUsesLisp
54decced92
gl_shader_manager: Zero initialize current assembly programs
2021-07-22 21:51:32 +07:00
ReinUsesLisp
c0e4074721
gl_shader_manager: Remove unintentionally committed #pragma
2021-07-22 21:51:32 +07:00
ReinUsesLisp
a569ac418e
glasm: Implement patch memory
2021-07-22 21:51:32 +07:00
ReinUsesLisp
164b8c1ec5
glasm: Fix InvocationId declaration
2021-07-22 21:51:32 +07:00
ReinUsesLisp
d5db96386d
glasm: Implement InvocationId
2021-07-22 21:51:32 +07:00
ReinUsesLisp
679e7146a7
glasm: Optimize EmitVertex into EMIT
2021-07-22 21:51:32 +07:00
ReinUsesLisp
79929be833
glasm: Implement geometry shader attribute reads
2021-07-22 21:51:32 +07:00
ReinUsesLisp
83cef0426b
glasm: Properly declare attributes on geometry programs
2021-07-22 21:51:32 +07:00
ReinUsesLisp
fad139a3e6
glasm: Declare geometry program headers
2021-07-22 21:51:32 +07:00
ReinUsesLisp
690b1841e6
renderer_opengl: State track compute assembly programs
2021-07-22 21:51:32 +07:00
ReinUsesLisp
c5ca4fe451
renderer_opengl: State track assembly programs
2021-07-22 21:51:32 +07:00
ReinUsesLisp
0a54291c9c
glasm: Fix potential aliasing bug on cube array samples
2021-07-22 21:51:32 +07:00
ReinUsesLisp
8fdb00a2b5
glasm: Implement ImageWrite
2021-07-22 21:51:32 +07:00
ReinUsesLisp
dadd192b30
glasm: Implement ImageRead
2021-07-22 21:51:32 +07:00
ReinUsesLisp
3d0ffc6ad0
glasm: Implement EmitVertex and EndPrimitive
2021-07-22 21:51:32 +07:00
ReinUsesLisp
f79cbbf814
glasm: Implement ImageGradient
2021-07-22 21:51:32 +07:00
ReinUsesLisp
291f220be3
glasm: Implement 64-bit shifts
2021-07-22 21:51:32 +07:00
ReinUsesLisp
d957b3a8fe
glasm: Implement barriers
2021-07-22 21:51:32 +07:00
ReinUsesLisp
b60b3fa113
glasm: Fix compute stage name
2021-07-22 21:51:32 +07:00
ReinUsesLisp
96962c1d3c
glasm: Fix phi instruction types
2021-07-22 21:51:32 +07:00
ReinUsesLisp
91a3c2c1c0
glasm: Implement PREC on relevant instructions
2021-07-22 21:51:32 +07:00
ReinUsesLisp
accad56ee7
glasm: Implement stores to gl_ViewportIndex
2021-07-22 21:51:32 +07:00
ReinUsesLisp
2494dbe183
glasm: Implement gl_PointSize stores
2021-07-22 21:51:32 +07:00
ReinUsesLisp
9415c435fc
glasm: Implement gl_PointCoord
2021-07-22 21:51:32 +07:00
ReinUsesLisp
12dcb9fcc2
glasm: Implement ImageQueryLod
2021-07-22 21:51:32 +07:00
ReinUsesLisp
4a22942f45
glasm: Implement ImageFetch
2021-07-22 21:51:32 +07:00
ameerj
3777592ada
glasm: Implement IADD.CC
2021-07-22 21:51:32 +07:00
ReinUsesLisp
98ed8ff103
glasm: Implement BFE.CC
2021-07-22 21:51:32 +07:00
ReinUsesLisp
2e0d56da7e
glasm: Implement SelectU1
2021-07-22 21:51:32 +07:00
ReinUsesLisp
85fc7e584e
HACK: Bind stages before and after bindings
...
Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.
Affects all SSBO usages on GLASM.
2021-07-22 21:51:32 +07:00
ReinUsesLisp
e8ed904805
glasm: Implement gl_WorkGroupID
2021-07-22 21:51:32 +07:00
ReinUsesLisp
0a42277a4f
glasm: Implement TXQ and improve texture info reads
2021-07-22 21:51:32 +07:00
ReinUsesLisp
c560bf99c2
glasm: Implement gl_FrongFacing attribute
2021-07-22 21:51:32 +07:00
ReinUsesLisp
8b7d5912d6
glasm: Support textures used in more than one stage
2021-07-22 21:51:32 +07:00
ReinUsesLisp
3d3ed53511
glasm: Implement textureGather instructions
2021-07-22 21:51:32 +07:00
ReinUsesLisp
0fa421f82f
glasm: Implement gl_FragDepth and gl_SampleMask stores
2021-07-22 21:51:32 +07:00
ReinUsesLisp
1ee7f8b943
glasm: Do not alias ConditionRef for now
...
Immediate condition refs where not handled correctly. Just move the
value for now.
2021-07-22 21:51:32 +07:00
ReinUsesLisp
9bb3e008c9
shader: Read branch conditions from an instruction
...
Fixes the identity removal pass.
2021-07-22 21:51:32 +07:00
ReinUsesLisp
4bad415bca
glasm: Implement InstanceId and VertexId
2021-07-22 21:51:31 +07:00
ReinUsesLisp
afcb140185
glasm: Add missing return value on move assignment
2021-07-22 21:51:31 +07:00
ReinUsesLisp
fb3ba62b3a
glasm: Fix aliased bitcasts ref counting
2021-07-22 21:51:31 +07:00
ReinUsesLisp
f1b334b9f9
glasm: Remove unintentional comma on vector insert
2021-07-22 21:51:31 +07:00
ReinUsesLisp
ec6fc5fe78
glasm: Implement TEX and TEXS instructions
...
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 +07:00