Commit Graph

6876 Commits (23dc36ed716df51dda44dcdea9bf78d037ee071a)
 

Author SHA1 Message Date
bunnei 4c727d0ba8 gl_shader_decompiler: Support multi-destination for TEXS. 2018-05-31 22:57:32 +07:00
bunnei bdd68fc210
Merge pull request #488 from Subv/thread_masks
Kernel/SVC: Corrected the behavior of svcSetThreadCoreMask for core values -2 and -3.
2018-05-31 18:22:18 +07:00
bunnei f1bded1270
Merge pull request #491 from bunnei/rgba16f
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
2018-05-31 18:16:32 +07:00
bunnei 49309b5848 gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F. 2018-05-30 22:50:41 +07:00
Subv c02d7c8ce7 Kernel/Thread: Corrected a typo that caused the affinity mask to never be changed. 2018-05-30 21:36:29 +07:00
Subv 3957b0c34e Kernel/SVC: Support special core values -2 and -3 in svcSetThreadCoreMask.
Also added some proper error handling.
2018-05-30 21:36:29 +07:00
bunnei ca5a4a704b gl_rasterizer_cache: Implement PixelFormat RGBA16F. 2018-05-30 22:24:07 +07:00
bunnei 15086a22be
Merge pull request #489 from Subv/vertexid
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30 14:10:48 +07:00
greggameplayer 94fecef137 add IPC CommandType & Some HID FunctionInfo (#487)
* add some CommandType

* add some hid FunctionInfo

* add some other HID FunctionInfo

* delete non useful comments
2018-05-30 14:09:21 +07:00
Subv d1f9c750a6 Kernel/Thread: Corrected a typo in an assert about the processor id. 2018-05-30 11:32:46 +07:00
Subv 99f12b05fa Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. 2018-05-30 10:58:03 +07:00
Sebastian Valle 8df011a57f
Merge pull request #483 from bunnei/sonic
Several GPU fixes to boot Sonic Mania
2018-05-30 07:31:46 +07:00
mailwl 9a273bb23b Services/nvdrv: add '/dev/nvhost-nvdec' device 2018-05-30 12:49:28 +07:00
bunnei 6fcc7e9c36 gl_shader_decompiler: F2F_R instruction: Implement abs. 2018-05-29 23:52:54 +07:00
bunnei c8e1383fa9
Merge pull request #482 from Subv/r8
GPU: Implemented the R8 texture format (0x1D)
2018-05-29 23:42:55 +07:00
bunnei 68937a662d gl_shader_decompiler: Partially implement F2F_R instruction. 2018-05-29 23:10:44 +07:00
Subv 734106dcb9 GPU: Implemented the R8 texture format (0x1D) 2018-05-29 21:49:37 +07:00
bunnei 6306655665 nvhost_ctrl: Stub out IocCtrlEventRegister. 2018-05-29 22:39:31 +07:00
bunnei 0658973a4e nvhost_ctrl: Stub out IocCtrlEventWaitAsyncCommand. 2018-05-29 22:35:41 +07:00
bunnei 0d843eaba6 gl_rasterize_cache: Invert order of tex format RGB565. 2018-05-29 22:16:18 +07:00
bunnei 5a763e8a5a
Merge pull request #480 from mailwl/bcat
Service/BCAT: add module and services
2018-05-29 19:45:23 +07:00
greggameplayer 220d4672df add all the known TextureFormat (#474) 2018-05-28 19:26:17 +07:00
mailwl 7757cc1a7f Service/BCAT: add module and services 2018-05-28 16:46:56 +07:00
Michał Janiszewski 2abf39ea4a
Use Ninja for Travis builds 2018-05-28 11:34:47 +07:00
bunnei d809f65827
Merge pull request #472 from bunnei/greater-equal
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-27 12:14:30 +07:00
bunnei 7f155ba713
Merge pull request #476 from Subv/a1bgr5
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27 12:14:08 +07:00
bunnei 7029daa32e
Merge pull request #475 from ogniK5377/nvos-getconfig
NvOsGetConfigU32 should return null instead of 0 for default output value
2018-05-27 12:10:07 +07:00
bunnei 15c388e0d6
Merge pull request #473 from bunnei/get-display-version
am: Stub IApplicationFunctions GetDisplayVersion.
2018-05-27 12:00:32 +07:00
Sebastian Valle 9e30f5574f
Merge pull request #471 from bunnei/fmnmx
shader_bytecode: Implement other variants of FMNMX.
2018-05-27 09:04:47 +07:00
Subv 7ddc872b52 GPU: Implemented the A1B5G5R5 texture format (0x14) 2018-05-27 09:02:05 +07:00
David Marcec 6138075df0 NvOsGetConfigU32 should return null instead of 0 for default output 2018-05-26 17:48:09 +07:00
bunnei 0d681f7a7a am: Stub IApplicationFunctions GetDisplayVersion. 2018-05-26 00:21:59 +07:00
bunnei c23ce3365d gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual. 2018-05-25 23:21:29 +07:00
bunnei ee53688ca7 shader_bytecode: Implement other variants of FMNMX. 2018-05-25 23:18:50 +07:00
greggameplayer b16e5c6a81 Add & correct miscellaneous things (#470)
* add some InfoType

* correct OpenApplicationProxy cmd number

* add IDisplayController functions

* fix clang-format

* add more system languages
2018-05-25 22:31:54 +07:00
bunnei 87f21657f8
Merge pull request #466 from mailwl/nv-timeout
Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
2018-05-25 22:31:06 +07:00
David e6df4b37db GetAudioRendererWorkBufferSize impl (#465)
* GetAudioRendererWorkBufferSize impl

Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute!

* Naming conventions

* Removed unneeded placeholder

* lioncache changes

* fixed const

* switched to Common::AlignUp
2018-05-25 22:30:02 +07:00
bunnei aee356bd10
Merge pull request #468 from Subv/compound_preds
Shader: Implemented compound predicates in the fset and fsetp instructions
2018-05-25 22:28:47 +07:00
bunnei cd7665218d
Merge pull request #469 from Subv/channel_rebind
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
2018-05-25 22:27:58 +07:00
Subv e2cdf54177 Shader: Implemented compound predicates in fset.
You can specify a predicate in the fset instruction:

Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
2018-05-24 17:39:59 +07:00
David e3a92b09ba Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE (#463)
We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
2018-05-24 18:36:12 +07:00
Subv e2db7a83f6 GPU: Allow command lists to rebind a channel to another engine in the middle of the command list. 2018-05-24 17:32:46 +07:00
Subv 126270d963 Shader: Implemented compound predicates in fsetp.
You can specify three predicates in an fsetp instruction:

P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
2018-05-24 17:22:36 +07:00
mailwl e6a87428ae Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
Used in Nintendo Labo ToyCon 1&2
2018-05-24 16:49:34 +07:00
bunnei 55e6296e71
Merge pull request #464 from bunnei/fix-msvc
yuzu_cmd: Fix project for latest msvc.
2018-05-24 09:01:07 +07:00
bunnei 1ce7942dc2 yuzu_cmd: Fix project for latest msvc. 2018-05-23 21:51:49 +07:00
bunnei 6b6287dda0
Merge pull request #462 from ogniK5377/hid-fix
Fix deadlocks caused from HID having too many layouts
2018-05-23 20:50:12 +07:00
David Marcec c74d24f841 Fix deadlocks caused from HID having too many layouts
Games such as SMO deadlock if we have more than 2 layouts
2018-05-23 16:00:25 +07:00
bunnei 4cb92b776c
Merge pull request #460 from greggameplayer/patch-6
Add & correct some error modules
2018-05-23 17:13:18 +07:00
bunnei a55f112cb1
Merge pull request #459 from greggameplayer/patch-5
Add ioctl commands with their params and size check
2018-05-23 17:12:56 +07:00