Tobias
a81987a7cb
common/bit_field: Remove FORCE_INLINE calls
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See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167 .
They were supposed to be removed by him, but he missed them.
2019-11-03 08:25:37 +07:00
FearlessTobi
832c138eff
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
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These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-11-03 07:37:38 +07:00
bunnei
bec7e3b7d9
Merge pull request #3058 from FearlessTobi/port-4948
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Port citra-emu/citra#4948 : "citra_qt: add amiibo drag and drop support"
2019-11-03 01:55:21 +07:00
FearlessTobi
727ba2f2d0
citra_qt: add amiibo drag and drop support
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Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2019-11-03 05:24:47 +07:00
ReinUsesLisp
442a1cc021
gl_rasterizer: Re-enable stream buffer memory due to global memory
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Global memory is still using the stream buffer when it shouldn't. As a
temporary fix re-enable the stream buffer on compute.
2019-11-02 13:19:19 +07:00
ReinUsesLisp
76ca2a5f82
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements
to a fast. This path has an extra memcpy but updates the buffer without
orphaning or waiting for previous calls. It can be seen as a better
model for "push constants" that can upload a whole UBO instead of 256
bytes.
This path has some requirements established here:
http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24
Instead of using the stream buffer, this commits moves constant buffers
uploads to calls of glNamedBufferSubData and from my testing it brings a
performance improvement. This is disabled when the vendor is not Nvidia
since it brings performance regressions.
2019-11-02 05:05:34 +07:00
Rodrigo Locatti
11e39da02b
Merge pull request #3054 from FernandoS27/fix-tld4-2
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shader_ir: Fix regression on TLD4
2019-10-31 01:56:29 +07:00
Fernando Sahmkow
23cabc98db
Shader_IR: Fix regression on TLD4
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Originally on the last commit I thought TLD4 acted the same as TLD4S and
didn't have a mask. It actually does have a component mask. This commit
corrects that.
2019-10-30 21:14:57 +07:00
Rodrigo Locatti
658489ebf7
Merge pull request #3050 from FernandoS27/fix-tld4
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shader_ir: Fix TLD4 and add bindless variant
2019-10-30 18:37:17 +07:00
Fernando Sahmkow
9293c3a0f2
Shader_IR: Fix TLD4 and add Bindless Variant.
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This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant.
2019-10-30 12:02:03 +07:00
Rodrigo Locatti
04b838c857
Merge pull request #3038 from lioncash/docs
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kernel/scheduler: Minor changes
2019-10-30 03:47:28 +07:00
bunnei
2382bbe3ac
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
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gl_state: Miscellaneous clean up
2019-10-29 22:50:04 +07:00
bunnei
b5138f3c35
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
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rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29 22:06:41 +07:00
bunnei
a81bd962ab
Merge pull request #3007 from DarkLordZach/fsc-regress
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savedata_factory: Automatically create certain savedata
2019-10-29 22:05:09 +07:00
Rodrigo Locatti
3d0cde6a75
gl_state: Use std::array::fill instead of std::fill
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-10-30 01:30:31 +07:00
ReinUsesLisp
ce20ed8e4e
gl_state: Move dirty checks to individual apply calls instead of Apply
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This requires removing constness from some methods, but for consistency
it's removed in all methods.
2019-10-29 21:27:25 +07:00
ReinUsesLisp
3c6557c235
gl_state: Remove ApplyDefaultState
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OpenGL has defaults values we can trust. Remove these.
2019-10-29 21:27:25 +07:00
ReinUsesLisp
d3651b0b82
gl_state: Change SetDefaultViewports to use default constructor
2019-10-29 21:27:24 +07:00
ReinUsesLisp
c7698d0bc8
gl_state: Minor style changes
2019-10-29 21:27:24 +07:00
ReinUsesLisp
a14d202ac2
gl_state: Remove unused Citra TextureUnits
2019-10-29 21:27:24 +07:00
ReinUsesLisp
28fece8e9b
gl_state: Move initializers from constructor to class declaration
2019-10-29 21:27:23 +07:00
ReinUsesLisp
a993df1ee2
shader/node: Unpack bindless texture encoding
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Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.
Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images.
2019-10-29 20:53:48 +07:00
Lioncash
1643af431c
externals: Track upstream libzip
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Stops relying on a fork for providing zip handling and instead tracks
the upstream branch but keeps any necessary build-related changes in the
source tree directly without modifying the libzip target itself.
2019-10-29 19:52:40 +07:00
Rodrigo Locatti
2ec5b55ee3
Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup
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maxwell_3d: Remove unused entries
2019-10-29 23:46:33 +07:00
Lioncash
c2486f77e4
externals: Amend zlib submodule
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Supplies CMakeLists.txt file that avoids pulling in zlib's tests into
the tree. This avoids needing to explicitly opt these tests out from
ctest.
2019-10-29 16:58:23 +07:00
Rodrigo Locatti
9f93ad08a5
Merge pull request #3023 from lioncash/opus
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externals: Track upstream opus
2019-10-28 02:45:01 +07:00
Rodrigo Locatti
c5d9589942
Merge pull request #3037 from FernandoS27/new-formats
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video_core: Implement texture format E5B9G9R9_SHAREDEXP.
2019-10-28 01:36:58 +07:00
Lioncash
6c8f28813c
scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const
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This is only compared against, so it can be made const.
2019-10-27 23:35:50 +07:00
ReinUsesLisp
fa31e5b868
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
2019-10-28 00:23:42 +07:00
ReinUsesLisp
538ddd220e
video_core/textures: Remove unused index entry in FullTextureInfo
2019-10-28 00:14:38 +07:00
ReinUsesLisp
961fe4d19b
maxwell_3d: Remove unused method GetStageTextures
2019-10-28 00:14:29 +07:00
Lioncash
f19c1a7cda
scheduler: Silence sign conversion warnings
2019-10-27 22:44:52 +07:00
Lioncash
2fb0bbff29
scheduler: Initialize class members directly where applicable
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Reduces the overall amount of code.
2019-10-27 22:13:55 +07:00
Lioncash
2dc469ceba
scheduler: Amend documentation comments
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Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments.
2019-10-27 22:12:32 +07:00
David
4c5731c34f
Merge pull request #2971 from FernandoS27/new-scheduler-v2
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Kernel: Implement a New Thread Scheduler V2
2019-10-28 10:53:27 +07:00
Fernando Sahmkow
3f9262195b
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
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This commit implements the E5B9G9R9 Texture format into the general
system and OpenGL backend.
2019-10-27 16:44:09 +07:00
bunnei
6909b2f0f9
Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3d
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maxwell_3d: Silence implicit conversion warnings
2019-10-27 15:08:59 +07:00
ReinUsesLisp
3e469cecc1
maxwell_3d: Silence implicit conversion warnings
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While we are at it, unify types for dirty reg pointers.
2019-10-27 15:22:17 +07:00
bunnei
7e2494e987
Merge pull request #3033 from ReinUsesLisp/w4244-astc
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astc: Silence implicit conversion warnings
2019-10-27 14:09:53 +07:00
ReinUsesLisp
bd2aff3e26
rasterizer_accelerated: Add intermediary for GPU rasterizers
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Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends.
2019-10-27 03:40:08 +07:00
ReinUsesLisp
a5aa1bb174
astc: Silence implicit conversion warnings
2019-10-27 03:04:50 +07:00
Rodrigo Locatti
26f3e18c5c
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
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Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
2019-10-26 16:56:13 +07:00
Fernando Sahmkow
be856a38d6
Shader_IR: Address Feedback.
2019-10-26 15:38:30 +07:00
Rodrigo Locatti
a0d79085c4
Merge pull request #3027 from lioncash/lookup
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shader_ir: Use std::array with std::pair instead of std::unordered_map
2019-10-26 05:49:15 +07:00
Rodrigo Locatti
d52598173d
Merge pull request #3013 from FernandoS27/tld4s-fix
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Shader_Ir: Fix TLD4S from using a component mask.
2019-10-25 20:06:26 +07:00
Fernando Sahmkow
e3afd6595a
Shader_IR: Clang format
2019-10-25 09:01:32 +07:00
ReinUsesLisp
78f3e8a757
gl_shader_cache: Implement locker variants invalidation
2019-10-25 09:01:32 +07:00
ReinUsesLisp
ec85648af3
gl_shader_disk_cache: Store and load fast BRX
2019-10-25 09:01:31 +07:00
ReinUsesLisp
fa2c297f3e
const_buffer_locker: Minor style changes
2019-10-25 09:01:31 +07:00
ReinUsesLisp
7b81ba4d8a
gl_shader_decompiler: Move entries to a separate function
2019-10-25 09:01:31 +07:00