Lioncash
f45c25aaba
nvflinger: Use a std::array for the available displays instead of std::vector
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The built-in set of displays is fixed, so we can utilize an array
instead of a vector here.
2019-01-29 21:13:33 +07:00
Lioncash
2561a79c39
hle/ipc_helpers: Fix clang-format warnings
2019-01-29 21:11:04 +07:00
Lioncash
ac603cf130
hle/ipc_helpers: Allow pushing signed values
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This is kind of a large hole in the API, given we allow popping signed
values. This fixes that.
2019-01-29 13:09:32 +07:00
bunnei
8dbb8edcd3
Merge pull request #2063 from lioncash/pessimizing
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video_core/shader: Minor changes
2019-01-28 19:33:26 +07:00
bunnei
c608d3a979
Merge pull request #2065 from lioncash/pm
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service/pm: Implement SetMaintenanceBoot
2019-01-28 19:32:32 +07:00
Lioncash
932922f67f
service/pm: Implement SetMaintenanceBoot()
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This quite literally functions as a basic setter. No other error
checking or anything (since there's nothing to really check against).
With this, it completes the pm:bm interface in terms of functionality.
2019-01-28 11:48:11 +07:00
Lioncash
cb2ce9924a
service/pm: Tidy up functionality related to SystemBootMode
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Just minor tidying of interfaces.
2019-01-28 11:44:37 +07:00
bunnei
72c48e01c9
Merge pull request #2064 from lioncash/vi-stub
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service/vi: Remove stubbed notifier from SetLayerVisibility
2019-01-28 11:05:07 +07:00
Lioncash
5e636d1f6e
service/vi: Remove stubbed notifier from SetLayerVisibility
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This appears to be a vestigial API function that's only kept around for
compatibility's sake, given the function only returns a success error
code and exits.
Since that's the case, we can remove the stubbed notification from the
log, since doing nothing is technically the correct behavior in this
case.
2019-01-28 08:22:28 +07:00
Lioncash
b2b98b2f44
shader/shader_ir: Amend three comment typos
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Given we're in the area, these are three trivial typos that can be
corrected.
2019-01-28 07:52:04 +07:00
Lioncash
62e08c30b7
shader/shader_ir: Amend constructor initializer ordering for AbufNode
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Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
2019-01-28 07:50:34 +07:00
Lioncash
3e1a9a45a6
shader/decode: Avoid a pessimizing std::move within DecodeRange()
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std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
2019-01-28 07:43:23 +07:00
bunnei
a9268286a4
Merge pull request #2060 from lioncash/exception
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kernel/svc: Log out uncaught C++ exceptions from svcBreak
2019-01-27 12:55:07 +07:00
bunnei
65f3908064
Merge pull request #2058 from ReinUsesLisp/trunc-warning
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video_core: Silent implicit conversion warning
2019-01-27 12:49:59 +07:00
bunnei
6957bac03c
Merge pull request #2059 from FearlessTobi/port-4601
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Port citra-emu/citra#4601 : "dsp_interface: fix sound being played while volume is 0"
2019-01-26 21:21:04 +07:00
Lioncash
7842536ddb
kernel/svc: Log out uncaught C++ exceptions from svcBreak
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Looking into the implementation of the C++ standard facilities that seem
to be within all modules, it appears that they use 7 as a break reason
to indicate an uncaught C++ exception.
This was primarily found via the third last function called within
Horizon's equivalent of libcxxabi's demangling_terminate_handler(),
which passes the value 0x80000007 to svcBreak.
2019-01-26 21:19:13 +07:00
fearlessTobi
7185d90a53
dsp_interface: fix sound being played while volume is 0
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According to documentation, if the argument of std::exp is zero, one is returned.
However we want the return value to be also zero in this case so no audio is played.
2019-01-26 22:42:09 +07:00
ReinUsesLisp
fc6d46c374
video_core: Silent implicit conversion warning
2019-01-26 02:27:14 +07:00
bunnei
1f4ca1e841
Merge pull request #1927 from ReinUsesLisp/shader-ir
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video_core: Replace gl_shader_decompiler with an IR based decompiler
2019-01-25 23:42:14 +07:00
bunnei
f574d324e7
Merge pull request #2054 from bunnei/scope-context-refactor
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frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 +07:00
bunnei
9be3fedcaa
Merge pull request #2049 from FearlessTobi/port-3928
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Port citra-emu/citra#3928 : "citra_qt: Log settings on launch"
2019-01-23 20:46:37 +07:00
bunnei
045b0b70b6
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 19:19:23 +07:00
zhupengfei
a94a828b6c
citra_qt: Log settings on launch
2019-01-22 23:35:38 +07:00
bunnei
d5a4707f65
Merge pull request #2047 from FearlessTobi/patch-3
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ISSUE_TEMPLATE: changes to make it more expressive and prevent low-quality issues
2019-01-22 16:00:17 +07:00
Tobias
a6f473fd01
ISSUE_TEMPLATE: changes to make it more expressive and prevent low-quality issues
2019-01-22 21:52:59 +07:00
bunnei
0fa1ebc349
Merge pull request #2043 from ReinUsesLisp/rt-separate
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maxwell_3d: Set rt_separate_frag_data to 1 by default
2019-01-22 09:23:35 +07:00
ReinUsesLisp
9a82dec74a
maxwell_3d: Set rt_separate_frag_data to 1 by default
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Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
2019-01-22 04:14:29 +07:00
bunnei
839c4a8a1c
Merge pull request #2035 from lioncash/fwd-decl
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yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21 17:31:07 +07:00
bunnei
125599c2d5
Merge pull request #2038 from jroweboy/loading-progress-bar
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Loading progress bar upgrades
2019-01-21 14:12:47 +07:00
James Rowe
3049ea45d3
Change const char* to const char[]
2019-01-21 10:28:32 +07:00
James Rowe
372245e0b5
Fix mingw compile error and warnings
2019-01-21 09:39:45 +07:00
James Rowe
3ca0af8bb3
Add fade out effect to the loading screen
2019-01-21 09:20:16 +07:00
James Rowe
3740adb6f5
Set Minimum Size to the same as renderwindow
2019-01-21 08:51:37 +07:00
James Rowe
aa427bb2a7
Remove blue box around loading screen
2019-01-21 08:50:23 +07:00
James Rowe
636cc2a496
Change the background color of Stage Complete to yuzu blue
2019-01-20 19:14:14 +07:00
James Rowe
ea73ffe202
Rename step 1 and step 2 to be a little more descriptive
2019-01-20 18:40:25 +07:00
James Rowe
56541b1ae5
Prevent estimated time from flashing after slow shader compilation starts
2019-01-20 18:31:35 +07:00
James Rowe
4bce57b149
Move progress bar style into constexpr strings
2019-01-20 18:20:21 +07:00
James Rowe
63783db1b3
Hide progress bar on Prepare step
2019-01-20 15:09:14 +07:00
James Rowe
e8bd6b1fcc
QT: Upgrade the Loading Bar to look much better
2019-01-20 14:47:35 +07:00
bunnei
1c733bf175
Merge pull request #2034 from jroweboy/loading-widget
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QT Frontend: Add a Loading screen with progressbar
2019-01-20 15:45:07 +07:00
bunnei
197d0d9d24
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
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gl_rasterizer_cache: Use dirty flags for framebuffers
2019-01-20 14:06:26 +07:00
bunnei
cbf8bea9d5
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
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gl_rasterizer: Use DSA for VAOs and buffers
2019-01-20 14:06:01 +07:00
bunnei
eff61c5c42
Merge pull request #2032 from lioncash/web
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yuzu/configuration/configure_web: Amend verification string
2019-01-20 13:26:47 +07:00
bunnei
f9e69faf4a
Merge pull request #2025 from DarkLordZach/loader-banner-logo
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loader: Add getters for application banner and logo
2019-01-20 13:26:27 +07:00
James Rowe
69da267540
Add a workaround if QMovie isn't available
2019-01-19 23:34:03 +07:00
James Rowe
08fcf41b0a
QT Frontend: Add a Loading screen with progressbar
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With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.
Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 +07:00
bunnei
83f8d1aa2e
Merge pull request #2031 from lioncash/priv
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yuzu/web_browser: Minor cleanup
2019-01-19 12:57:09 +07:00
bunnei
966405d64b
Merge pull request #2033 from ReinUsesLisp/fixup-clip-warning
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gl_rasterizer: Silent unsafe mix warning
2019-01-19 12:56:40 +07:00
bunnei
d0e4e43e3c
Merge pull request #2036 from lioncash/unused-class
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file_sys/directory: Remove unused DirectoryBackend class
2019-01-19 12:56:16 +07:00