bunnei
63d30133f8
Merge pull request #3077 from yuzu-emu/revert-3073-azure-rename-partial
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Revert "ci: Rename build folder only on non-mainline builds"
2019-11-06 21:37:01 +07:00
bunnei
f1e4f3fc0c
Revert "ci: Rename build folder only on non-mainline builds"
2019-11-06 21:36:50 +07:00
bunnei
468576284d
Merge pull request #3057 from ReinUsesLisp/buffer-sub-data
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gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-06 10:08:55 +07:00
bunnei
4d66ca97e5
Merge pull request #3076 from DarkLordZach/telem-names
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ci: Populate build repository from Azure environment
2019-11-06 10:08:27 +07:00
bunnei
c1a3d19897
Merge pull request #3062 from bunnei/event-improve
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kernel: Improve events
2019-11-06 10:05:50 +07:00
Rodrigo Locatti
654b77d2ec
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
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shader/node: Unpack bindless texture encoding
2019-11-06 04:54:11 +07:00
Zach Hilman
0c8b6b0351
ci: Populate build repository from Azure environment
2019-11-05 21:37:27 +07:00
bunnei
9a62f5351a
Merge pull request #3073 from DarkLordZach/azure-rename-partial
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ci: Rename build folder only on non-mainline builds
2019-11-05 21:10:44 +07:00
Zach Hilman
65bed6682c
ci: Rename build folder only on non-mainline builds
2019-11-05 21:07:30 +07:00
David
0e34f648f4
Merge pull request #2859 from Morph1984/hid
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hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
2019-11-06 12:48:07 +07:00
bunnei
21e07df7b7
Merge pull request #2914 from FernandoS27/fermi-fix
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Fermi2D: limit blit area to only available area
2019-11-05 20:45:24 +07:00
bunnei
62a3d59288
Merge pull request #3045 from lioncash/zlib-tests
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externals: Remove special casing of zlib's tests.
2019-11-05 20:44:17 +07:00
bunnei
4dc068a90c
Merge pull request #3065 from bunnei/zero-init-padding
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common_func: Use std::array for INSERT_PADDING_* macros.
2019-11-05 16:55:11 +07:00
bunnei
1bdae0fe29
common_func: Use std::array for INSERT_PADDING_* macros.
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- Zero initialization here is useful for determinism.
2019-11-03 22:22:41 +07:00
bunnei
ae6eb61892
Merge pull request #3059 from FearlessTobi/stub-am-commands
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core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
2019-11-03 05:26:33 +07:00
Mat M
2b4208254e
Merge pull request #3060 from FearlessTobi/patch-1
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common/bit_field: Remove FORCE_INLINE calls
2019-11-03 04:59:06 +07:00
bunnei
84887b0088
Merge pull request #3064 from yuzu-emu/revert-3063-zero-init-padding
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Revert "common_func: Use std::array for INSERT_PADDING_* macros."
2019-11-03 04:40:04 +07:00
bunnei
4edf73344f
Revert "common_func: Use std::array for INSERT_PADDING_* macros."
2019-11-03 04:39:51 +07:00
bunnei
8c1e38f744
Merge pull request #3063 from bunnei/zero-init-padding
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common_func: Use std::array for INSERT_PADDING_* macros.
2019-11-03 04:35:12 +07:00
bunnei
fdc5791b08
common_func: Use std::array for INSERT_PADDING_* macros.
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- Zero initialization here is useful for determinism.
2019-11-03 04:30:16 +07:00
bunnei
ece5287843
kernel: readable_event: Signal only once.
2019-11-03 04:25:41 +07:00
bunnei
b0ab803ce8
kernel: events: Remove ResetType::Automatic.
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- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 +07:00
bunnei
28bb248db6
kernel: readable_event: Initialize members.
2019-11-03 04:18:39 +07:00
Tobias
a81987a7cb
common/bit_field: Remove FORCE_INLINE calls
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See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167 .
They were supposed to be removed by him, but he missed them.
2019-11-03 08:25:37 +07:00
FearlessTobi
832c138eff
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
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These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-11-03 07:37:38 +07:00
bunnei
bec7e3b7d9
Merge pull request #3058 from FearlessTobi/port-4948
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Port citra-emu/citra#4948 : "citra_qt: add amiibo drag and drop support"
2019-11-03 01:55:21 +07:00
FearlessTobi
727ba2f2d0
citra_qt: add amiibo drag and drop support
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Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2019-11-03 05:24:47 +07:00
ReinUsesLisp
442a1cc021
gl_rasterizer: Re-enable stream buffer memory due to global memory
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Global memory is still using the stream buffer when it shouldn't. As a
temporary fix re-enable the stream buffer on compute.
2019-11-02 13:19:19 +07:00
ReinUsesLisp
76ca2a5f82
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements
to a fast. This path has an extra memcpy but updates the buffer without
orphaning or waiting for previous calls. It can be seen as a better
model for "push constants" that can upload a whole UBO instead of 256
bytes.
This path has some requirements established here:
http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24
Instead of using the stream buffer, this commits moves constant buffers
uploads to calls of glNamedBufferSubData and from my testing it brings a
performance improvement. This is disabled when the vendor is not Nvidia
since it brings performance regressions.
2019-11-02 05:05:34 +07:00
Rodrigo Locatti
11e39da02b
Merge pull request #3054 from FernandoS27/fix-tld4-2
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shader_ir: Fix regression on TLD4
2019-10-31 01:56:29 +07:00
Fernando Sahmkow
23cabc98db
Shader_IR: Fix regression on TLD4
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Originally on the last commit I thought TLD4 acted the same as TLD4S and
didn't have a mask. It actually does have a component mask. This commit
corrects that.
2019-10-30 21:14:57 +07:00
Rodrigo Locatti
658489ebf7
Merge pull request #3050 from FernandoS27/fix-tld4
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shader_ir: Fix TLD4 and add bindless variant
2019-10-30 18:37:17 +07:00
Fernando Sahmkow
9293c3a0f2
Shader_IR: Fix TLD4 and add Bindless Variant.
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This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant.
2019-10-30 12:02:03 +07:00
Rodrigo Locatti
04b838c857
Merge pull request #3038 from lioncash/docs
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kernel/scheduler: Minor changes
2019-10-30 03:47:28 +07:00
bunnei
2382bbe3ac
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
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gl_state: Miscellaneous clean up
2019-10-29 22:50:04 +07:00
bunnei
b5138f3c35
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
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rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29 22:06:41 +07:00
bunnei
a81bd962ab
Merge pull request #3007 from DarkLordZach/fsc-regress
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savedata_factory: Automatically create certain savedata
2019-10-29 22:05:09 +07:00
Rodrigo Locatti
3d0cde6a75
gl_state: Use std::array::fill instead of std::fill
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-10-30 01:30:31 +07:00
ReinUsesLisp
ce20ed8e4e
gl_state: Move dirty checks to individual apply calls instead of Apply
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This requires removing constness from some methods, but for consistency
it's removed in all methods.
2019-10-29 21:27:25 +07:00
ReinUsesLisp
3c6557c235
gl_state: Remove ApplyDefaultState
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OpenGL has defaults values we can trust. Remove these.
2019-10-29 21:27:25 +07:00
ReinUsesLisp
d3651b0b82
gl_state: Change SetDefaultViewports to use default constructor
2019-10-29 21:27:24 +07:00
ReinUsesLisp
c7698d0bc8
gl_state: Minor style changes
2019-10-29 21:27:24 +07:00
ReinUsesLisp
a14d202ac2
gl_state: Remove unused Citra TextureUnits
2019-10-29 21:27:24 +07:00
ReinUsesLisp
28fece8e9b
gl_state: Move initializers from constructor to class declaration
2019-10-29 21:27:23 +07:00
ReinUsesLisp
a993df1ee2
shader/node: Unpack bindless texture encoding
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Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.
Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images.
2019-10-29 20:53:48 +07:00
Lioncash
1643af431c
externals: Track upstream libzip
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Stops relying on a fork for providing zip handling and instead tracks
the upstream branch but keeps any necessary build-related changes in the
source tree directly without modifying the libzip target itself.
2019-10-29 19:52:40 +07:00
Rodrigo Locatti
2ec5b55ee3
Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup
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maxwell_3d: Remove unused entries
2019-10-29 23:46:33 +07:00
Lioncash
c2486f77e4
externals: Amend zlib submodule
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Supplies CMakeLists.txt file that avoids pulling in zlib's tests into
the tree. This avoids needing to explicitly opt these tests out from
ctest.
2019-10-29 16:58:23 +07:00
Rodrigo Locatti
9f93ad08a5
Merge pull request #3023 from lioncash/opus
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externals: Track upstream opus
2019-10-28 02:45:01 +07:00
Rodrigo Locatti
c5d9589942
Merge pull request #3037 from FernandoS27/new-formats
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video_core: Implement texture format E5B9G9R9_SHAREDEXP.
2019-10-28 01:36:58 +07:00