bunnei
01b407638c
gl_shader_gen: View should be normalized.
2016-02-05 17:20:15 +07:00
bunnei
c37de30cfc
gl_shader_gen: Implement fragment lighting fresnel effect.
2016-02-05 17:20:13 +07:00
bunnei
0e67c21c9e
gl_shader_gen: Implement fragment lighting specular 1 component.
2016-02-05 17:19:16 +07:00
bunnei
781b046579
gl_shader_gen: Add support for D0 LUT scaling.
2016-02-05 17:18:36 +07:00
bunnei
3d89dacd56
gl_shader_gen: Refactor lighting config to match Pica register naming.
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- Also implement D0 LUT enable.
2016-02-05 17:17:35 +07:00
bunnei
6307999116
pica: Cleanup and add some comments to lighting registers.
2016-02-05 17:17:34 +07:00
bunnei
6878ba7608
gl_rasterizer: Minor naming refactor on Pica register naming.
2016-02-05 17:17:33 +07:00
bunnei
76f303538b
gl_shader_gen: Reorganize and cleanup lighting code.
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- No functional difference.
2016-02-05 17:17:33 +07:00
bunnei
5f3bad8fb1
gl_shader_gen: Fix directional lights.
2016-02-05 17:17:32 +07:00
bunnei
bdc72d0904
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
2016-02-05 17:17:32 +07:00
bunnei
603b619cbe
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
2016-02-05 17:17:31 +07:00
bunnei
021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
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- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 +07:00
bunnei
bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
2016-02-05 17:17:30 +07:00
bunnei
e34fa6365f
renderer_opengl: Implement HW fragment lighting distance attenuation.
2016-02-05 17:17:30 +07:00
bunnei
e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
2016-02-05 17:17:29 +07:00
bunnei
afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
2016-02-05 17:17:29 +07:00
bunnei
b003075570
pica: Implement decoding of basic fragment lighting components.
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- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
2016-02-05 17:17:28 +07:00
bunnei
281bc90ad2
pica: Implement fragment lighting LUTs.
2016-02-05 17:17:27 +07:00
bunnei
4369767c72
pica: Add decodings for distance attenuation and LUT registers.
2016-02-05 17:17:26 +07:00
bunnei
38c7b20475
pica: Add pica_types module and move float24 definition.
2016-02-05 17:17:26 +07:00
bunnei
69e2453649
Merge pull request #1391 from tfarley/hw-fb-sync-fix
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hwrasterizer: Use proper cached framebuffer addr/size
2016-02-05 17:03:58 +07:00
Yuri Kunde Schlesner
7400100da7
Merge pull request #1392 from lioncash/move
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backend: defaulted move constructor/assignment
2016-02-04 20:39:36 +07:00
Lioncash
c89e3d5951
backend: defaulted move constructor/assignment
2016-02-04 22:39:33 +07:00
LittleWhite
973a6c40da
Add a configuration entry to enable/disable the check
2016-02-04 22:15:42 +07:00
LittleWhite
c2b210f713
Add check before closure when emulation is running
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Implement confirmation in a specific function
Fix typos and coding style
Coding convention
2016-02-04 22:15:42 +07:00
tfarley
a15f4d1590
hwrasterizer: Use proper cached fb addr/size
2016-02-03 15:52:34 +07:00
bunnei
7497675a83
Merge pull request #1387 from lioncash/func
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services: minor changes
2016-02-03 12:14:48 +07:00
Mathew Maidment
30fd5d9e96
Merge pull request #1388 from yuriks/spammy-opengl-debug
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OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
2016-02-03 01:57:22 +07:00
Yuri Kunde Schlesner
05356543d9
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
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The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
2016-02-02 22:44:13 +07:00
Lioncash
0937bed8d8
services: Get rid of unnecessary includes
2016-02-02 01:40:23 +07:00
Lioncash
5e5bb0c32e
services: Update function tables
2016-02-01 21:49:44 +07:00
bunnei
cd0b31fd73
Merge pull request #1377 from MerryMage/mmio
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Memory: Implemented MMIO
2016-01-30 19:03:33 +07:00
MerryMage
2b93313348
Memory: Implement MMIO
2016-01-30 18:41:04 +07:00
bunnei
3ab6d77c20
Merge pull request #1379 from lioncash/color
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color: Make trivial helpers constexpr
2016-01-28 15:22:57 +07:00
Lioncash
60fe45813b
color: Make trivial helpers constexpr
2016-01-27 22:14:17 +07:00
bunnei
a43f8d2fb7
Merge pull request #1367 from yuriks/jit-jmp
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Shader JIT: Fix off-by-one error when compiling JMPs
2016-01-27 09:19:28 +07:00
bunnei
c407b6ce2f
Merge pull request #1369 from yuriks/jmpu-inverted
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Shader: Implement "invert condition" feature of IFU instruction
2016-01-26 09:58:16 +07:00
bunnei
01cb800256
Merge pull request #1370 from yuriks/gpureg-names
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Debugger: Use 3dbrew names for GPU registers
2016-01-25 13:37:12 +07:00
Yuri Kunde Schlesner
8b3994e9e4
Merge pull request #1373 from lioncash/cast
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elf: Don't cast away const
2016-01-25 00:41:32 +07:00
Lioncash
a89e32b157
elf: Don't cast away const
2016-01-25 02:36:57 +07:00
Yuri Kunde Schlesner
cfaacc07dc
Merge pull request #1372 from lioncash/tie
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key_map: Use std::tie for comparisons
2016-01-24 22:38:37 +07:00
Lioncash
3933b68c59
key_map: Use std::tie for comparisons
2016-01-25 01:19:21 +07:00
Yuri Kunde Schlesner
c4cc099617
Merge pull request #1371 from lioncash/return
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archive_backend: Remove unnecessary const from return types
2016-01-24 21:55:58 +07:00
Lioncash
3ed5ecd67a
archive_backend: Remove unnecessary const from return types
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This doesn't return by reference so const isn't really necessary
2016-01-25 00:14:53 +07:00
Yuri Kunde Schlesner
d01d1f7e01
Debugger: Use 3dbrew names for GPU registers
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This list was imported from the 3dbrew wiki page and is pretty much
complete.
2016-01-24 20:29:44 +07:00
Yuri Kunde Schlesner
083d2d89a5
Shader: Implement "invert condition" feature of IFU instruction
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If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true.
2016-01-24 20:29:06 +07:00
Yuri Kunde Schlesner
c1071c1ff7
Shader JIT: Fix off-by-one error when compiling JMPs
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There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future.
2016-01-24 02:15:56 +07:00
bunnei
0b6cc0592d
Merge pull request #1334 from tfarley/hw-depth-modifiers
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hwrasterizer: Use depth offset
2016-01-20 22:27:33 +07:00
tfarley
f53dbafdae
hwrasterizer: Use depth offset
2016-01-20 21:57:59 +07:00
Mathew Maidment
1b9012aea0
Merge pull request #1363 from robturn/master
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DisassembleMemHalf: actually use width in determining opcode name
2016-01-19 13:02:42 +07:00