David
c41365a56f
Merge pull request #2866 from Morph1984/checkbox_fix
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configure_input: Uncheck "Joycons Docked" when "Use Docked Mode" is checked
2019-09-21 19:58:22 +07:00
David
9ad42fb0cf
Merge pull request #2868 from ReinUsesLisp/fix-mipmaps
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maxwell_to_gl: Fix mipmap filtering
2019-09-21 19:57:09 +07:00
David Marcec
b4db662053
Swapped TID and Game name to make it easier to parse
2019-09-21 17:43:18 +07:00
David Marcec
934ce530f6
Log the current title id and game name which is booting
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Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
2019-09-21 17:34:46 +07:00
David Marcec
e9d19add7d
Used revision 5 instead of 7, marked constexpr as static
2019-09-21 16:24:56 +07:00
David
b9fd1e2bed
Merge pull request #2879 from ogniK5377/trace-submitgpfifo
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Mark KickOffPb & SubmitGPFIFO as trace
2019-09-21 16:22:39 +07:00
David
41836f3a17
Merge pull request #2880 from ogniK5377/drawarrays-trace
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Mark DrawArrays as LOG_TRACE
2019-09-21 16:11:54 +07:00
David Marcec
01a4afee42
Mark DrawArrays as LOG_TRACE
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There's no reason to clog logs with DrawArray.
2019-09-21 15:43:58 +07:00
David Marcec
c2f966dbc1
Mark KickOffPb & SubmitGPFIFO as trace
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These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
2019-09-21 15:41:11 +07:00
bunnei
bbe82d62b0
Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index
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gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-20 17:11:20 +07:00
bunnei
88d857499b
Merge pull request #2855 from ReinUsesLisp/shfl
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shader_ir/warp: Implement SHFL for Nvidia devices
2019-09-20 17:10:42 +07:00
Fernando Sahmkow
433e764bb0
Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing
2019-09-20 15:44:28 +07:00
Fernando Sahmkow
4b81d19a1a
Shader_IR: Implement ICMP.
2019-09-19 20:56:29 +07:00
David Marcec
b54cdeb284
Added frame_count for REV7 audio renderer
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Added framecount
2019-09-20 10:42:09 +07:00
David Marcec
0740758b25
disable clang-format temp
2019-09-20 10:25:12 +07:00
Fernando Sahmkow
7761e44d18
Rasterizer: Refactor and simplify DrawBatch Interface.
2019-09-19 11:41:33 +07:00
Fernando Sahmkow
d2ea592ddb
Rasterizer: Address Feedback and conscerns.
2019-09-19 11:41:32 +07:00
Fernando Sahmkow
c17655ce74
Rasterizer: Refactor draw calls, remove deadcode and clean up.
2019-09-19 11:41:31 +07:00
Fernando Sahmkow
7606da5611
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
2019-09-19 11:41:29 +07:00
Fernando Sahmkow
ba02d564f8
Video Core: initial Implementation of InstanceDraw Packaging
2019-09-19 11:41:27 +07:00
David Marcec
f9259c0383
Initial implementation of Ioctl2 & Ioctl3
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Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
2019-09-19 15:37:25 +07:00
Fernando Sahmkow
50259d7bdc
Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemory
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This commit avoids Invalidating and Flushing the GPU if the page is not
marked as a RasterizerCache Page.
2019-09-18 22:47:22 +07:00
bunnei
b31880dc5e
Merge pull request #2784 from ReinUsesLisp/smem
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shader_ir: Implement shared memory
2019-09-18 16:26:05 +07:00
ReinUsesLisp
0526bf1895
shader_ir/warp: Implement SHFL
2019-09-17 17:44:07 +07:00
ReinUsesLisp
2dd6411753
maxwell_to_gl: Fix mipmap filtering
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OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter>
but we were using them in the opposite way.
2019-09-17 03:32:24 +07:00
ReinUsesLisp
af809b491e
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
2019-09-17 02:50:42 +07:00
Morph
8d778c90e2
When docked mode is checked, uncheck "joycons docked"
2019-09-16 23:26:32 +07:00
Fernando Sahmkow
393cc3ef2f
Merge pull request #2851 from ReinUsesLisp/srgb
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renderer_opengl: Fix sRGB blits
2019-09-15 10:38:10 +07:00
Fernando Sahmkow
b8b1747704
Merge pull request #2824 from ReinUsesLisp/mme
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Revert "Revert #2466" and stub FirmwareCall 4
2019-09-15 06:17:04 +07:00
Rodrigo Locatti
193bfefce4
maxwell_3d: Update firmware 4 call stub commentary
2019-09-14 22:51:18 +07:00
Fernando Sahmkow
daae327e86
Merge pull request #2857 from ReinUsesLisp/surface-srgb
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video_core/surface: Add function to detect sRGB surfaces
2019-09-14 03:53:21 +07:00
Fernando Sahmkow
18fac59050
Merge pull request #2858 from ReinUsesLisp/vk-device
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vk_device: Add miscellaneous features and minor style changes
2019-09-14 03:52:06 +07:00
bunnei
ddfdeea3af
Merge pull request #2667 from DarkLordZach/profile-editor
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acc: Implement IProfileEditor interface and 'Store'/'StoreWithImage' commands
2019-09-14 00:46:18 +07:00
bunnei
3cc27e4dda
Merge pull request #2757 from ReinUsesLisp/suatom
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shader/image: Implement SUATOM and fix SUST
2019-09-14 00:45:51 +07:00
ReinUsesLisp
01d96e1136
vk_device: Add miscellaneous features and minor style changes
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* Increase minimum Vulkan requirements
* Require VK_EXT_vertex_attribute_divisor
* Require depthClamp, samplerAnisotropy and largePoints features
* Search and expose VK_KHR_uniform_buffer_standard_layout
* Search and expose VK_EXT_index_type_uint8
* Search and expose native float16 arithmetics
* Track current driver with VK_KHR_driver_properties
* Query and expose SSBO alignment
* Query more image formats
* Improve logging overall
* Minor style changes
* Minor rephrasing of commentaries
2019-09-13 02:10:07 +07:00
ReinUsesLisp
78d078e183
externals: Update Vulkan headers
2019-09-13 01:54:00 +07:00
ReinUsesLisp
99e23bd0fd
video_core/surface: Add function to detect sRGB surfaces
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This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB
surfaces when a backend can target both native and converted ASTC.
2019-09-13 00:27:04 +07:00
ReinUsesLisp
6b997c8f7f
renderer_opengl: Fix rebase mistake
2019-09-11 00:09:37 +07:00
ReinUsesLisp
36abf67e79
shader/image: Implement SUATOM and fix SUST
2019-09-10 20:22:31 +07:00
Fernando Sahmkow
e60d281a01
gl_rasterizer: Correct sRGB Fix regression
2019-09-10 19:31:42 +07:00
ReinUsesLisp
78574746bd
renderer_opengl: Fix sRGB blits
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Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
2019-09-10 19:31:42 +07:00
bunnei
34b2c60f95
Merge pull request #2823 from ReinUsesLisp/shr-clamp
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shader/shift: Implement SHR wrapped and clamped variants
2019-09-10 11:56:17 +07:00
bunnei
c7ec7bc1f5
Merge pull request #2810 from ReinUsesLisp/mme-opt
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maxwell_3d: Avoid moving macro_params
2019-09-10 11:55:45 +07:00
Fernando Sahmkow
434d0922dc
Merge pull request #2759 from ReinUsesLisp/compute-images
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gl_rasterizer: Bind images and samplers to compute
2019-09-10 08:57:05 +07:00
FearlessTobi
d36a7a43c5
Address review comments
2019-09-10 12:57:45 +07:00
fearlessTobi
684b616f0d
Add frametime logging for tracking performance over time
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Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-09-10 12:44:19 +07:00
David
07a0242535
Merge pull request #2847 from VelocityRa/nro-nacp-fix
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nro/ui: Show "Developer" field in Properties
2019-09-09 16:45:28 +07:00
David
1487153e06
Merge pull request #2716 from lioncash/hle-global
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service/am: Remove usages of global system accessors
2019-09-09 16:44:41 +07:00
David
6f7b349461
Merge pull request #2763 from lioncash/map-phys
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kernel/vm_manager: Minor cleanup
2019-09-09 16:43:54 +07:00
Nick Renieris
bfc5bacecd
nro: Implement ReadControlData
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With this, the "Developer" field in the Properties for homebrew is now populated.
Signed-off-by: Nick Renieris <velocityra@gmail.com>
2019-09-08 00:40:21 +07:00