David
e3a92b09ba
Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE ( #463 )
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We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
2018-05-24 18:36:12 +07:00
Subv
e2db7a83f6
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
2018-05-24 17:32:46 +07:00
Subv
126270d963
Shader: Implemented compound predicates in fsetp.
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You can specify three predicates in an fsetp instruction:
P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
2018-05-24 17:22:36 +07:00
mailwl
e6a87428ae
Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
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Used in Nintendo Labo ToyCon 1&2
2018-05-24 16:49:34 +07:00
bunnei
55e6296e71
Merge pull request #464 from bunnei/fix-msvc
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yuzu_cmd: Fix project for latest msvc.
2018-05-24 09:01:07 +07:00
bunnei
1ce7942dc2
yuzu_cmd: Fix project for latest msvc.
2018-05-23 21:51:49 +07:00
bunnei
6b6287dda0
Merge pull request #462 from ogniK5377/hid-fix
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Fix deadlocks caused from HID having too many layouts
2018-05-23 20:50:12 +07:00
David Marcec
c74d24f841
Fix deadlocks caused from HID having too many layouts
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Games such as SMO deadlock if we have more than 2 layouts
2018-05-23 16:00:25 +07:00
bunnei
4cb92b776c
Merge pull request #460 from greggameplayer/patch-6
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Add & correct some error modules
2018-05-23 17:13:18 +07:00
bunnei
a55f112cb1
Merge pull request #459 from greggameplayer/patch-5
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Add ioctl commands with their params and size check
2018-05-23 17:12:56 +07:00
bunnei
5cdc277dd2
Merge pull request #461 from lioncash/dynarmic
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externals: Update dynarmic
2018-05-23 17:12:40 +07:00
Lioncash
74efdd6928
externals: Update dynarmic
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Updates dynarmic to revision 990a569b7a5f2518fe08682f5ebf8536e5388d66
2018-05-23 15:26:23 +07:00
bunnei
3825b703fa
Merge pull request #454 from Subv/signal_processwide
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Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey
2018-05-23 10:28:23 +07:00
greggameplayer
1efb81a61d
Add & correct some error modules
2018-05-23 14:22:42 +07:00
greggameplayer
3c26b7179d
change some functions
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according to the changes made previously
2018-05-23 14:09:24 +07:00
greggameplayer
8c648b59cd
correct placement and add size check
2018-05-23 12:34:42 +07:00
greggameplayer
f217d6c66f
Add ioctl commands with their params and size check
2018-05-23 12:32:37 +07:00
David
58d9078742
Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE ( #440 )
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* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE
struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored?
* IocGetWaitbase -> IocChannelGetWaitbaseCommand
* Added super late fixes
2018-05-22 17:41:19 +07:00
bunnei
58857b9f46
Merge pull request #456 from Subv/unmap_buffer
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Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls.
2018-05-20 23:54:50 +07:00
greggameplayer
c6eaf0b2cf
Correct audio command numbers & add or rename some functions ( #455 )
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* Add unknown function at the number command 2
* correct audout:u commands numbers
* correct audrec:u cmd number & add Unknown function
* correct IAudioDevice command numbers
* correct codecctl cmd numbers & rename the 8 function
* correct place of unknown function & fix clang-format
2018-05-20 23:48:44 +07:00
bunnei
693f78e6c2
Merge pull request #457 from Subv/mutex_waiters
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Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
2018-05-20 23:44:44 +07:00
bunnei
898f0fa029
Merge pull request #458 from Subv/fmnmx
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Shaders: Implemented the FMNMX shader instruction.
2018-05-20 23:44:07 +07:00
bunnei
ff54287a73
Merge pull request #445 from greggameplayer/patch-2
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Properly rename functions of Fatal Module & add ThrowFatal to this module
2018-05-20 23:42:57 +07:00
Sebastian Valle
882111c4f2
Merge pull request #453 from Subv/thread_callstack
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Qt/WaitTree: Display the callstack for each thread in the wait tree widget
2018-05-20 20:01:08 +07:00
Sebastian Valle
6486544e09
Merge pull request #452 from Subv/psetp
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ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-20 20:00:55 +07:00
Sebastian Valle
2dbfcd32d7
Merge pull request #451 from Subv/gl_array_size
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GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
2018-05-20 20:00:40 +07:00
Subv
8440cef223
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 17:53:06 +07:00
Subv
fd500d3da6
Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
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A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
2018-05-20 14:41:58 +07:00
Subv
525492428d
GPU: Implemented the nvmap Free ioctl.
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It releases a reference to an nvmap object
2018-05-20 14:25:57 +07:00
Subv
72b5c448cf
GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.
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It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-20 14:25:56 +07:00
Sebastian Valle
03388c3071
Merge pull request #450 from Subv/shader_link_error
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GLRenderer: Log the shader source code when program linking fails.
2018-05-20 12:57:32 +07:00
Sebastian Valle
353e1dd7e4
Merge pull request #443 from ogniK5377/ipc-500
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Added IPC RequestWithContext & ControlWithContext
2018-05-19 17:03:30 +07:00
greggameplayer
a215f63235
Add and correct some Error Modules ( #444 )
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* Add and correct some Error Modules
2018-05-19 17:02:24 +07:00
Sebastian Valle
dc26601860
Merge pull request #442 from Hexagon12/nfp-service-names
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Updated nfp to have more service names
2018-05-19 17:01:23 +07:00
Subv
2a35a36251
Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey.
2018-05-19 16:58:30 +07:00
Subv
c74f2555b6
Kernel/Threads: Reschedule the proper core when operating on that core's threads.
2018-05-19 16:57:44 +07:00
Subv
fab3dd98fe
SVC: Removed unused WaitSynchronization1 function
2018-05-19 16:56:33 +07:00
Subv
c50393e066
Qt/WaitTree: Display the callstack for each thread in the wait tree widget.
2018-05-19 16:52:49 +07:00
Subv
a056d5ad8c
ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-19 11:41:14 +07:00
Subv
98b143c2d6
GLRenderer: Remove unused hw_vao_enabled_attributes variable.
2018-05-19 11:36:38 +07:00
Subv
370ab5df9b
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
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The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
2018-05-19 11:36:09 +07:00
Subv
21959ddfef
GLRenderer: Log the shader source code when program linking fails.
2018-05-19 11:19:34 +07:00
greggameplayer
abe79b2724
rename fatal:u functions & add ThrowFatal
2018-05-18 23:32:22 +07:00
greggameplayer
536cfb13e6
Properly update fatal.h void name
2018-05-18 23:30:56 +07:00
greggameplayer
e35cfc1b03
Properly rename fatal module functions
2018-05-18 23:28:30 +07:00
David Marcec
fd86cdb2e2
Added RequestWithContext & ControlWithContext
2018-05-17 14:03:52 +07:00
Hexagon12
0984e9d601
Updated nfp with more service names
2018-05-13 13:08:58 +07:00
bunnei
1b5c02fc37
Merge pull request #436 from bunnei/multi-core
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Initial support for multi-core
2018-05-11 12:59:23 +07:00
bunnei
e07218906d
Merge pull request #439 from ogniK5377/GetTPCMasks
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More accurate GetTPCMasks impl
2018-05-11 12:57:20 +07:00
David Marcec
e7b0e8a3cc
More accurate GetTPCMasks impl
2018-05-10 21:01:39 +07:00