Fernando Sahmkow
a9943222f2
GL_State: Add a microprofile timer to OpenGL state.
2019-07-14 12:00:30 +07:00
Fernando Sahmkow
5c1e1a148e
Gl_Texture_Cache: Measure Buffer Copy Times
2019-07-14 12:00:29 +07:00
Fernando Sahmkow
5d31bab69a
Texture_Cache: Correct Linear Structural Match.
2019-07-14 12:00:28 +07:00
Fernando Sahmkow
4882c058fd
Merge pull request #2690 from SciresM/physmem_fixes
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Implement MapPhysicalMemory/UnmapPhysicalMemory
2019-07-14 09:16:46 +07:00
Fernando Sahmkow
0ec9da2f9f
Merge pull request #2692 from ReinUsesLisp/tlds-f16
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shader/texture: Add F16 support for TLDS
2019-07-14 08:44:38 +07:00
Flame Sage
b9e1db1312
Merge pull request #2730 from DarkLordZach/master
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Finalize Azure Pipelines Definitions
2019-07-13 21:35:37 +07:00
Zach Hilman
bbc5b5d62d
Finalize Azure Pipelines Definitions
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d
2019-07-13 21:34:40 +07:00
Lioncash
093e5440e2
core: Remove CurrentArmInterface() global accessor
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Replaces the final usage of the global accessor function and removes it.
Removes one more enabler of global state.
2019-07-12 21:48:49 +07:00
Zach Hilman
4d82158274
Merge pull request #2725 from ogniK5377/mult-audbuffer
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"AudioRenderer" thread should have a unique name
2019-07-12 16:41:17 +07:00
David Marcec
ea5602b959
Clang format
2019-07-13 01:49:32 +07:00
David Marcec
31fe859fe5
Addressed issues
2019-07-13 01:35:40 +07:00
David Marcec
73b37886c1
"AudioRenderer" thread should have a unique name
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Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
2019-07-13 01:22:08 +07:00
Michael Scire
d4fc560c05
Remove unicorn mappings/unmappings
2019-07-11 15:12:33 +07:00
bunnei
bb67091c77
Merge pull request #2609 from FernandoS27/new-scan
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Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11 17:36:23 +07:00
ReinUsesLisp
0eb0c24269
gl_shader_decompiler: Fix gl_PointSize redeclaration
2019-07-11 16:10:59 +07:00
bunnei
79c382fafd
Merge pull request #2717 from SciresM/unmirror_memory
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Restore memory perms on svcUnmapMemory/UnloadNro
2019-07-11 14:57:20 +07:00
bunnei
521fb325aa
Merge pull request #2723 from lioncash/mem
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core/arm: Remove obsolete Unicorn memory mapping
2019-07-11 14:56:26 +07:00
bunnei
2a94745500
Merge pull request #2724 from lioncash/sleep
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service/am: Implement SetAutoSleepDisabled/IsAutoSleepDisabled
2019-07-11 14:56:06 +07:00
Lioncash
f4ae449f73
service/am: Implement IsAutoSleepDisabled
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This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
2019-07-11 13:34:55 +07:00
Lioncash
b81f6f67f5
service/am: Implement SetAutoSleepDisabled
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Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.
In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
2019-07-11 13:09:03 +07:00
Lioncash
8fc806e88a
yuzu: Remove setting for using Unicorn
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The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.
Features should be coordinated with the JIT, not the interpreter,
anyhow.
2019-07-11 05:59:13 +07:00
Lioncash
70624e1c1d
core/arm: Remove obsolete Unicorn memory mapping
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This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.
Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
2019-07-11 05:35:46 +07:00
Michael Scire
072a9796f5
Restore memory perms on svcUnmapMemory/UnloadNro
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Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.
(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)
This PR addresses that, and restores memory to RW-
as it should.
This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
2019-07-11 01:38:28 +07:00
ReinUsesLisp
aca40de224
gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array
2019-07-11 04:27:00 +07:00
Flame Sage
0b3901bdd0
Merge pull request #2714 from DarkLordZach/repo-sync-pipeline
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Add Repository Sync Pipeline
2019-07-10 22:22:04 +07:00
Zach Hilman
502358ab05
Add Repository Sync Pipeline
2019-07-10 22:18:32 +07:00
bunnei
fd066ffbce
Merge pull request #2697 from lioncash/doc
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gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
2019-07-10 16:38:09 +07:00
bunnei
7fb7054bc8
Merge pull request #2686 from ReinUsesLisp/vk-scheduler
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vk_scheduler: Drop execution context in favor of views
2019-07-10 16:35:48 +07:00
bunnei
93eaea109d
Merge pull request #2700 from ogniK5377/GetFriendList
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IFriendService::GetFriendList
2019-07-10 16:29:48 +07:00
bunnei
463af08bed
Merge pull request #2611 from DarkLordZach/pm-info-cmd
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pm: Implement various pm commands for finding process and title IDs
2019-07-10 16:28:29 +07:00
bunnei
d707a12b9a
Merge pull request #2650 from DarkLordZach/mii-iface-ver
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mii: Implement IDatabaseService SetInterfaceVersion
2019-07-10 16:26:23 +07:00
bunnei
206ec29f17
Merge pull request #2691 from lioncash/override
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video_core: Add missing override specifiers
2019-07-10 16:25:43 +07:00
Zach Hilman
37a352e9d3
mii: Handle logging of unknown database source
2019-07-10 07:07:24 +07:00
Flame Sage
55245b6183
Merge pull request #2706 from DarkLordZach/azure-1
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Add Pipeline Definitions for Azure CI
2019-07-09 22:22:21 +07:00
Zach Hilman
f2e5c19520
Add Pipeline Definitions
2019-07-09 22:17:56 +07:00
Flame Sage
05d55b0fd7
Set up CI with Azure Pipelines
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[skip ci]
2019-07-09 22:01:46 +07:00
Fernando Sahmkow
f2549739d1
shader_ir: Add comments on missing instruction.
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Also shows Nvidia's address space on comments.
2019-07-09 17:15:45 +07:00
Michael Scire
a1845d1dd3
prefer system reference over global accessor
2019-07-09 08:11:35 +07:00
Fernando Sahmkow
2de7649311
shader_ir: limit explorastion to best known program size.
2019-07-09 08:14:43 +07:00
Fernando Sahmkow
e7c6045a03
control_flow: Correct block breaking algorithm.
2019-07-09 08:14:43 +07:00
Fernando Sahmkow
dc4a93594c
control_flow: Assert shaders bigger than limit.
2019-07-09 08:14:42 +07:00
Fernando Sahmkow
e7a88f0ab3
control_flow: Address feedback.
2019-07-09 08:14:42 +07:00
Fernando Sahmkow
34357b110c
shader_ir: Correct parsing of scheduling instructions and correct sizing
2019-07-09 08:14:41 +07:00
Fernando Sahmkow
cfb3db1a32
shader_ir: Correct max sizing
2019-07-09 08:14:40 +07:00
Fernando Sahmkow
d45fed3030
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
2019-07-09 08:14:40 +07:00
Fernando Sahmkow
01b21ee1e8
shader_ir: Corrections, documenting and asserting control_flow
2019-07-09 08:14:39 +07:00
Fernando Sahmkow
d5533b440c
shader_ir: Unify blocks in decompiled shaders.
2019-07-09 08:14:39 +07:00
Fernando Sahmkow
926b80102f
shader_ir: Decompile Flow Stack
2019-07-09 08:14:38 +07:00
Fernando Sahmkow
459fce3a8f
shader_ir: propagate shader size to the IR
2019-07-09 08:14:37 +07:00
Fernando Sahmkow
8a6fc529a9
shader_ir: Implement BRX & BRA.CC
2019-07-09 08:14:37 +07:00