Daniel Lundqvist
a35e3a8632
Set object name for the graphics debugger
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Setting an object name for GPUCommandStreamWidget allows for saving the
graphics debugger's state (if it's show, position, etc). This state is
then restored when restarting the application.
2015-01-01 14:49:35 +07:00
bunnei
08b6cf778d
Merge pull request #265 from Subv/socu
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SOC_U: Implemented some socket functions
2014-12-31 11:31:53 +07:00
Subv
97a7381d29
SOC_U: Preliminary implementation of sockets.
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Stubbed CreateMemoryBlock
Using Berkeley sockets, and Winsock2.2 on Windows.
So far ftpony creates the socket and accepts incoming connections
SOC_U: Renamed functions to maintain consistency
Also prevents possible scope errors / conflicts with the actual Berkeley socket functions
SOCU: Close all the opened sockets when cleaning up SOCU
2014-12-31 10:51:44 +07:00
bunnei
59bba04628
Merge pull request #375 from lioncash/uops
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dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAX
2014-12-31 10:14:37 +07:00
Lioncash
3cc4af99d1
dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAX
2014-12-31 06:45:41 +07:00
bunnei
746fcf5a59
Merge pull request #338 from chinhodado/master
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Add citra icon to executable and window title in Windows
2014-12-31 00:47:06 +07:00
Chin
3aeb5970e5
Add citra icon to Windows executable and title bar
2014-12-31 00:38:03 +07:00
bunnei
c072095a6b
Merge pull request #374 from bunnei/dyncom-cleanup-2
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dyncom: Massive refactor
2014-12-31 00:06:34 +07:00
bunnei
631f13e462
dyncom: Massive refactor
2014-12-30 23:56:45 +07:00
bunnei
29da5da951
Merge pull request #369 from darkf/mingw_
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Fix MinGW build (2)
2014-12-30 23:54:02 +07:00
bunnei
74d7b45d09
Merge pull request #372 from lioncash/warn
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vfp: Get rid of a few warnings
2014-12-30 15:25:05 +07:00
Lioncash
5894c407c2
vfp: Get rid of a few warnings
2014-12-30 13:08:56 +07:00
bunnei
c5c35c85e5
Merge pull request #371 from lioncash/vfp
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vfp: Implement VMOVBRRSS
2014-12-30 11:27:30 +07:00
Lioncash
6ce4b7b666
vfp: Implement VMOVBRRSS
2014-12-30 11:04:22 +07:00
bunnei
f3d3a7004e
Merge pull request #370 from lioncash/moresat
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dyncom: Implement USAT16/SSAT16
2014-12-30 09:43:38 +07:00
Lioncash
cc9f458ad3
dyncom: Implement USAT16/SSAT16
2014-12-30 09:43:24 +07:00
darkf
5d10b212ec
Fix MSVC-related #defines and add CMakeLists comment
2014-12-29 20:12:03 +07:00
bunnei
b3240f6455
Merge pull request #368 from purpasmart96/dsp_mem
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MemMap: Add support for DSP Read & Writes in the memory map
2014-12-29 23:08:51 +07:00
bunnei
66f70143c3
Merge pull request #364 from Subv/master
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Archives: Implemented ExtSaveData and SharedExtSaveData
2014-12-29 23:00:54 +07:00
Subv
545ded954d
APT:A: Some style changes
2014-12-29 22:59:28 +07:00
darkf
8ba9ac0f74
Fix merge conflicts
2014-12-29 19:47:41 +07:00
purpasmart96
d5049cbba5
MemMap: Add support for DSP Read & Writes in the memory map
2014-12-29 19:35:06 +07:00
Subv
2c89d4d5cd
Archives: Implemented ExtSaveData and SharedExtSaveData
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They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 +07:00
bunnei
3d14eb2853
Merge pull request #367 from bunnei/usat_ssat
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dyncom: Implement USAT/SSAT
2014-12-29 22:20:45 +07:00
bunnei
021fb42075
dyncom: Implement USAT/SSAT
2014-12-29 22:15:15 +07:00
bunnei
78bb86293f
Merge pull request #253 from purpasmart96/mem_map
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MemMap: Removed I/O address's and added more stuff
2014-12-29 21:57:04 +07:00
bunnei
c2f41f0404
Merge pull request #362 from bunnei/dyncom-cleanup
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dyncom: Various cleanups to match coding style, no functional changes.
2014-12-29 21:53:49 +07:00
bunnei
dedbdb2dfb
Merge pull request #344 from Yllodra/Qt-Oddities
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Allow focus on the Qt render widget
2014-12-29 21:52:38 +07:00
bunnei
aa49019afb
dyncom: Various cleanups to match coding style, no functional changes.
2014-12-29 21:50:47 +07:00
Tony Wasserka
b7e0b16354
Merge pull request #351 from yuriks/optimize
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Rasterizer Optimizations
2014-12-30 00:13:48 +07:00
bunnei
2d2aa2c0be
Merge pull request #361 from lioncash/moreqops
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dyncom/armemu: Implement QADD8/QSUB8.
2014-12-29 14:53:04 +07:00
bunnei
a7a486bbef
Merge pull request #363 from lioncash/label
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dyncom: Fix SMLALXY's instruction labels
2014-12-29 12:13:00 +07:00
Lioncash
d08d9f8747
dyncom: Fix SMLALXY's instruction labels
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They were erroneously labeled as SMLAL.
2014-12-29 12:04:34 +07:00
Tony Wasserka
13699f05e7
Merge pull request #303 from linkmauve/fs-cleanup
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FileSys cleanup
2014-12-29 12:14:59 +07:00
Lioncash
e412c0fc46
dyncom: Implement QADD8/QSUB8
2014-12-29 00:54:48 +07:00
Lioncash
7ad400d5a7
armemu: Implement QADD8/QSUB8
2014-12-29 00:49:10 +07:00
bunnei
472ec0d0cf
Merge pull request #360 from lioncash/dynuxt
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dyncom: Implement UXTB16/UXTAB16
2014-12-28 23:20:30 +07:00
Yuri Kunde Schlesner
8369ee5803
Rasterizer: Pre-divide vertex attributes by W
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Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop.
2014-12-29 02:08:11 +07:00
Yuri Kunde Schlesner
fe186d3a59
GPU: Bitwise texture swizzling
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Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code.
2014-12-29 02:08:11 +07:00
Yuri Kunde Schlesner
2012e1420f
Rasterizer: Common sub-expression elimination
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Move the computation of some values out of loops so that they're not
constantly recalculated even when they don't change.
2014-12-29 02:08:10 +07:00
Yuri Kunde Schlesner
7e9bc85cc8
Clipper: Compact buffers on each clipping pass
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Use a new buffer management scheme in the clipper that allows using a
bounded minimal amount of buffer space. Even though it copies more data
it is still slightly faster likely due to using less cache.
2014-12-29 02:08:10 +07:00
Yuri Kunde Schlesner
da04976437
CMake: Require Boost 1.57.0 (fixes Travis OS X)
2014-12-29 02:08:10 +07:00
Yuri Kunde Schlesner
a320d1a5b4
Clipper: Avoid dynamic allocations
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The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead.
2014-12-29 02:08:09 +07:00
Yuri Kunde Schlesner
d151d797b1
Vertex Shader: Zero OutputVertex to avoid denormals
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Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros.
2014-12-29 02:08:09 +07:00
Lioncash
5c198686ce
dyncom: Implement UXTB16/UXTAB16
2014-12-28 22:45:04 +07:00
bunnei
487a80f9f7
Merge pull request #347 from bunnei/frameskip
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Frameskip
2014-12-28 22:39:17 +07:00
bunnei
df728cb4c2
Merge pull request #355 from lioncash/simp
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armemu: Simplify some instructions.
2014-12-28 22:20:49 +07:00
bunnei
3b9d181b8e
GPU: Implement frameskip and remove forced framebuffer swap hack.
2014-12-28 22:14:05 +07:00
bunnei
5763d40319
Merge pull request #352 from xdec/PR_XDEC_172
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Qt: Citra crashes if disassembler pause button is pressed while no game is running. #172
2014-12-28 22:00:47 +07:00
bunnei
9a403d7dfb
Merge pull request #359 from lioncash/vfp
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vfp: Actually make the code somewhat readable
2014-12-28 21:54:53 +07:00