Commit Graph

14 Commits (f385175aa21f47b5f4830fcc65128b19ee46e2fe)

Author SHA1 Message Date
Alexandre Bouvier 09a87966e0 cmake: Fix FindPkgConfig 2022-09-20 22:21:52 +07:00
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +07:00
lat9nq bf14790f08 externals: Use GitHub for FFmpeg
FFmpeg's own git repo seems to be down, so switch to GitHub like we use
for most externals.
2022-07-26 18:01:19 +07:00
Merry c4df0d8cdc ffmpeg: Fix mis-maching argument warning for endif 2022-02-28 21:08:12 +07:00
Valeri f68be36159
Improve FFmpeg cmake file
* Fix compilation if CUDA_INCLUDE_DIRS is empty/contains multiple paths
* Pass CMAKE_{C,CXX}_COMPILER_LAUNCHER to ffmpeg compiler
2022-01-22 12:56:25 +07:00
liushuyu 476637d143
externals/ffmpeg: set the cmake variable twice ...
... to avoid leaving variable undefined in the current scope
2021-12-15 21:17:33 +07:00
liushuyu 3ae9258efe externals: fix a regression when using MSVC 2021-12-15 20:57:01 +07:00
liushuyu 3f765ea9a4 video_core/codecs: (re-spin) refactor ffmpeg searching and handling 2021-12-15 20:57:01 +07:00
bunnei 2f32133ad5
Revert "video_core/codecs: refactor ffmpeg searching and handling in cmake" 2021-12-15 00:02:53 +07:00
liushuyu dd72e4dce4
CI: fix CI on Linux 2021-12-13 22:31:19 +07:00
liushuyu f91b6fbbcb ffmpeg: move the whole tree into externals/ffmpeg/ffmpeg ...
* this resolves the todo items in the CMakeLists.txt
* a version requirement check for ffmpeg is added to catch issues early
* for future-proof reasons, nasm/yasm is now only required when build on
  x86/AMD64 systems
2021-12-13 17:48:05 +07:00
lat9nq 0ecb6c6647 externals: Checkout 79e8d17024 for FFmpeg
6b6b9e593d does not exist on FFmpeg master, and tag n4.3.1 requires
manually fetching all of FFmpeg's tags. `git` reports that the commit
does not exist initially and can be confusing as a result. Instead,
checkout the immediately previous commit from n4.3.1 on their master
branch.
2021-05-13 04:53:59 +07:00
lat9nq 1a2e7c4dbd ffmpeg: Checkout tag n4.3.1
Target a specific release version rather than some random development
commit.
2021-02-06 03:19:07 +07:00
lat9nq 82dd376ba2 externals: Add submodule ffmpeg 2021-02-05 13:41:45 +07:00