Commit Graph

19751 Commits (fb66a455c4c7c1e196fc1001a52325a33e50b127)
 

Author SHA1 Message Date
ameerj 928b64d2ce nvdec: Better logging for unimplemented codecs 2021-08-07 01:08:33 +07:00
bunnei 268b5764c7
Merge pull request #6791 from ameerj/astc-opt
astc_decoder: Various performance and memory optimizations
2021-08-06 21:45:24 +07:00
yzct12345 5f97f74a9a
memory: Address lioncash's review 2021-08-07 03:03:21 +07:00
yzct12345 70cc4c0f46
memory: Dedup Read and Write and fix logging bugs 2021-08-07 01:32:06 +07:00
yzct12345 e80323b8b0
texture_cache: Address ameerj's review 2021-08-07 01:27:47 +07:00
spholz 33ebe471e8
Merge branch 'yuzu-emu:master' into fix-lan-play 2021-08-07 02:55:19 +07:00
Sönke Holz ddeb8d854e network: GetAndLogLastError: ignore Errno::AGAIN
If non-blocking sockets are used, they generate a lot of Errno::AGAIN errors when they didn't receive any data. These errors shouldn't be logged.
2021-08-07 02:54:25 +07:00
bunnei f183668a87
Merge pull request #6799 from ameerj/vp9-fixes
nvdec: Fix VP9 reference frame refreshes
2021-08-06 17:46:46 +07:00
Sönke Holz dd5c41b5a6 network: GetCurrentIpConfigInfo: return host IP address
Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly.
2021-08-07 02:17:02 +07:00
ameerj 156ea746a3 nvhost_nvdec_common: Remove BufferMap
This was mainly used to keep track of mapped buffers for later unmapping.  Since unmap is no longer implemented, this no longer seves a valuable purpose.
2021-08-06 20:11:12 +07:00
ameerj e3688f0627 vp9: Cleanup unused variables
With reference frames refreshes fix, we no longer need to buffer two frames in advance.
We can also remove other unused or otherwise unneeded variables.
2021-08-06 20:08:11 +07:00
ameerj a3f80a97a3 vp9: Fix reference frame refreshes
This resolves the artifacting when decoding VP9 streams.
2021-08-06 20:08:08 +07:00
ameerj cc8ac112fc nvhost_nvdec_common: Stub UnmapBuffer Ioctl
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
2021-08-06 20:06:30 +07:00
Sönke Holz 652e5e3df0 network: fix fcntl cmds
F_SETFL/F_GETFL are the correct commands to set a socket to be non-blocking
2021-08-06 21:08:31 +07:00
bunnei 42d8e08f78
Merge pull request #6822 from yzct12345/clion-assert
assert: Avoid empty macros
2021-08-05 22:29:45 +07:00
Morph d20c5ac720 common: uuid: Add hash function for UUID
Used when UUID is a key in an unordered_map. The hash is produced by XORing the high and low 64-bits of the UUID together.
2021-08-06 00:41:55 +07:00
yzct12345 e611f522c2
memory: Clean up CopyBlock too 2021-08-05 21:09:08 +07:00
gidoly 8ba551e1cd Update configure_graphics_advanced.ui
add description too fast gpu time
2021-08-06 06:08:12 +07:00
yzct12345 02e98f6c93
texture_cache: Don't change copyright year 2021-08-05 20:52:12 +07:00
yzct12345 5566f3dbc0
texture_cache: Address ameerj's review 2021-08-05 20:46:24 +07:00
yzct12345 4edfa6ad8f
memory: Address lioncash's review 2021-08-05 20:29:43 +07:00
bunnei e1a92db519
Merge pull request #6813 from Morph1984/hex-string-to-uuid
common: uuid: Add hex string to UUID constructor
2021-08-05 13:29:11 +07:00
yzct12345 6df9611059
memory: Clean up code 2021-08-05 20:11:14 +07:00
yzct12345 7e846be376
assert: Verify formatting 2021-08-05 17:46:22 +07:00
yzct12345 346149dcf9
assert: Avoid empty macros 2021-08-05 17:21:56 +07:00
yzct12345 f9563c8f24
texture_cache: Split templates out 2021-08-05 13:52:30 +07:00
Mai M a1cb453470
Merge pull request #6819 from Morph1984/i-am-dumb
applet_swkbd: Include the null terminator in the buffer size calculation
2021-08-04 23:32:01 +07:00
Mai M 9a7d2e3659
Merge pull request #6818 from Morph1984/hex-util-bug
hex_util: Fix incorrect array size in AsArray
2021-08-04 23:31:04 +07:00
Morph f10dc35dd0 applet_swkbd: Include the null terminator in the buffer size calculation
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
2021-08-04 22:32:09 +07:00
Morph 7b39215c8a hex_util: Fix incorrect array size in AsArray
Although this isn't used, this is a potential bug as HexStringToArray will perform an out-of-bounds read.
2021-08-04 22:16:29 +07:00
Morph edb9c72e26
Merge pull request #6816 from lat9nq/fix-mult-contrl
config: Read connected setting for controllers
2021-08-04 22:05:53 +07:00
lat9nq be16d92060 config: Read connected setting for controllers
Currently yuzu will read the mapping but does not connect a controller
despite adding subsequent configurations for it. Read the `connected`
setting for now as a boolean like the Qt frontend.
2021-08-04 17:09:35 +07:00
german77 d5bf597436 settings_ui: Use better colors for the light theme 2021-08-04 11:47:06 +07:00
german77 1fb158ce90 settings_ui: Add emulated joystick position dot to controller preview 2021-08-04 11:46:54 +07:00
Morph 705f111058 common: uuid: Add hex string to UUID constructor
This allows for easily converting a hex string into a Common::UUID, which is backed by a 128 bit unsigned integer.
2021-08-04 10:45:41 +07:00
yzct12345 2868d4ba84
nvdec: Implement VA-API hardware video acceleration (#6713)
* nvdec: VA-API

* Verify formatting

* Forgot a semicolon for Windows

* Clarify comment about AV_PIX_FMT_NV12

* Fix assert log spam from missing negation

* vic: Remove forgotten debug code

* Address lioncash's review

* Mention VA-API is Intel/AMD

* Address v1993's review

* Hopefully fix CMakeLists style this time

* vic: Improve cache locality

* vic: Fix off-by-one error

* codec: Async

* codec: Forgot the GetValue()

* nvdec: Address ameerj's review

* codec: Fallback to CPU without VA-API support

* cmake: Address lat9nq's review

* cmake: Make VA-API optional

* vaapi: Multiple GPU

* Apply suggestions from code review

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>

* nvdec: Address ameerj's review

* codec: Use anonymous instead of static

* nvdec: Remove enum and fix memory leak

* nvdec: Address ameerj's review

* codec: Remove preparation for threading

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-08-03 23:43:11 +07:00
Morph d16a337d98
Merge pull request #6805 from lat9nq/fix-user-profiles
config: Only read/write current_user on global config
2021-08-02 23:58:41 +07:00
lat9nq 6ab0c6a808 config: Only read/write current_user on global config 2021-08-02 18:29:24 +07:00
Morph ffe553edbf
Merge pull request #6801 from spholz/spholz-patch-1
network: fix ternary operator in Socket::SendTo
2021-08-02 14:56:16 +07:00
spholz e71f78d04c
network: fix ternary operator in Socket::SendTo 2021-08-02 20:12:12 +07:00
yzct12345 f56d0db5bd
decoders: Optimize swizzle copy performance (#6790)
This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
2021-08-02 11:18:58 +07:00
san 3e26141483 yuzu-cmd: hide cursor when in fullscreen
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
2021-08-01 21:46:13 +07:00
Malte Jürgens 381aacdbb1
game_list: Make game list folder icons smaller (#6762)
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
2021-08-01 12:59:36 +07:00
Morph d20bcb7faf
Merge pull request #6793 from Morph1984/lang-fix
service: set: Correct copy amount in GetAvailableLanguageCodes
2021-08-01 12:47:47 +07:00
Morph 3b4d427993 service: set: Correct copy amount in GetAvailableLanguageCodes 2021-08-01 11:59:52 +07:00
Fernando S 30f0b7cf31
Merge pull request #6720 from ameerj/vk-screenshot
renderer_vulkan: Implement screenshots
2021-08-01 13:31:33 +07:00
Ameer J db32c3762b
Merge pull request #6765 from ReinUsesLisp/y-negate-vk
vk_rasterizer: Flip viewport on Y_NEGATE
2021-08-01 01:47:37 +07:00
Ameer J a086ee6a00
Merge pull request #6565 from lat9nq/bundle-ffmpeg
cmake, ci: Build bundled FFmpeg with yuzu
2021-08-01 01:34:10 +07:00
ameerj c439fc9be9 astc_decoder: Reduce workgroup size
This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
2021-08-01 01:22:27 +07:00
ameerj 5ab8053511 astc_decoder: Compute offset swizzles in-shader
Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
2021-08-01 01:22:26 +07:00