cmake_minimum_required(VERSION 3.15) list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules") list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules") list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/find-modules") include(DownloadExternals) include(CMakeDependentOption) project(yuzu) # Set bundled sdl2/qt as dependent options. # OFF by default, but if ENABLE_SDL2 and MSVC are true then ON option(ENABLE_SDL2 "Enable the SDL2 frontend" ON) option(ENABLE_QT "Enable the Qt frontend" ON) option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF) CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" ON "ENABLE_QT;MSVC" OFF) option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON) option(YUZU_USE_BUNDLED_UNICORN "Build/Download bundled Unicorn" ON) option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF) option(YUZU_ENABLE_BOXCAT "Enable the Boxcat service, a yuzu high-level implementation of BCAT" ON) option(ENABLE_CUBEB "Enables the cubeb audio backend" ON) option(ENABLE_VULKAN "Enables Vulkan backend" ON) option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF) option(USE_SYSTEM_SSL "Use system provided SSL library" OFF) # Default to a Release build get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE) message(STATUS "Defaulting to a Release build") endif() if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit) message(STATUS "Copying pre-commit hook") file(COPY hooks/pre-commit DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks) endif() # Sanity check : Check that all submodules are present # ======================================================================= function(check_submodules_present) file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules) string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules}) foreach(module ${gitmodules}) string(REGEX REPLACE "path *= *" "" module ${module}) if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git") message(FATAL_ERROR "Git submodule ${module} not found. " "Please run: git submodule update --init --recursive") endif() endforeach() endfunction() if(EXISTS ${PROJECT_SOURCE_DIR}/.gitmodules) check_submodules_present() endif() configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc COPYONLY) if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json) message(STATUS "Downloading compatibility list for yuzu...") file(DOWNLOAD https://api.yuzu-emu.org/gamedb/ "${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS) endif() if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json) file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "") endif() # Detect current compilation architecture and create standard definitions # ======================================================================= include(CheckSymbolExists) function(detect_architecture symbol arch) if (NOT DEFINED ARCHITECTURE) set(CMAKE_REQUIRED_QUIET 1) check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch}) unset(CMAKE_REQUIRED_QUIET) # The output variable needs to be unique across invocations otherwise # CMake's crazy scope rules will keep it defined if (ARCHITECTURE_${arch}) set(ARCHITECTURE "${arch}" PARENT_SCOPE) set(ARCHITECTURE_${arch} 1 PARENT_SCOPE) add_definitions(-DARCHITECTURE_${arch}=1) endif() endif() endfunction() if (NOT ENABLE_GENERIC) if (MSVC) detect_architecture("_M_AMD64" x86_64) detect_architecture("_M_IX86" x86) detect_architecture("_M_ARM" ARM) detect_architecture("_M_ARM64" ARM64) else() detect_architecture("__x86_64__" x86_64) detect_architecture("__i386__" x86) detect_architecture("__arm__" ARM) detect_architecture("__aarch64__" ARM64) endif() endif() if (NOT DEFINED ARCHITECTURE) set(ARCHITECTURE "GENERIC") set(ARCHITECTURE_GENERIC 1) add_definitions(-DARCHITECTURE_GENERIC=1) endif() message(STATUS "Target architecture: ${ARCHITECTURE}") # Configure C++ standard # =========================== # boost asio's concept usage doesn't play nicely with some compilers yet. add_definitions(-DBOOST_ASIO_DISABLE_CONCEPTS) if (MSVC) add_compile_options(/std:c++latest) # cubeb and boost still make use of deprecated result_of. add_definitions(-D_HAS_DEPRECATED_RESULT_OF) else() set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) endif() # Output binaries to bin/ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin) # System imported libraries # If not found, download any missing through Conan # ======================================================================= set(CONAN_CMAKE_SILENT_OUTPUT TRUE) set(CMAKE_FIND_PACKAGE_PREFER_CONFIG TRUE) if (YUZU_CONAN_INSTALLED) if (IS_MULTI_CONFIG) include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake) else() include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake) endif() list(APPEND CMAKE_MODULE_PATH "${CMAKE_BINARY_DIR}") list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}") conan_basic_setup() message(STATUS "Adding conan installed libraries to the search path") endif() macro(yuzu_find_packages) set(options FORCE_REQUIRED) cmake_parse_arguments(FN "${options}" "" "" ${ARGN}) # Cmake has a *serious* lack of 2D array or associative array... # Capitalization matters here. We need the naming to match the generated paths from Conan set(REQUIRED_LIBS # Cmake Pkg Prefix Version Conan Pkg "Boost 1.73 boost/1.73.0" "Catch2 2.13 catch2/2.13.0" "fmt 7.0 fmt/7.0.3" # can't use until https://github.com/bincrafters/community/issues/1173 #"libzip 1.5 libzip/1.5.2@bincrafters/stable" "lz4 1.8 lz4/1.9.2" "nlohmann_json 3.8 nlohmann_json/3.8.0" "ZLIB 1.2 zlib/1.2.11" "zstd 1.4 zstd/1.4.5" ) foreach(PACKAGE ${REQUIRED_LIBS}) string(REGEX REPLACE "[ \t\r\n]+" ";" PACKAGE_SPLIT ${PACKAGE}) list(GET PACKAGE_SPLIT 0 PACKAGE_PREFIX) list(GET PACKAGE_SPLIT 1 PACKAGE_VERSION) list(GET PACKAGE_SPLIT 2 PACKAGE_CONAN) # This function is called twice, once to check if the packages exist on the system already # and a second time to check if conan installed them properly. The second check passes in FORCE_REQUIRED if (NOT ${PACKAGE_PREFIX}_FOUND) if (FN_FORCE_REQUIRED) find_package(${PACKAGE_PREFIX} ${PACKAGE_VERSION} REQUIRED) else() find_package(${PACKAGE_PREFIX} ${PACKAGE_VERSION}) endif() endif() if (NOT ${PACKAGE_PREFIX}_FOUND) list(APPEND CONAN_REQUIRED_LIBS ${PACKAGE_CONAN}) else() # Set a legacy findPackage.cmake style PACKAGE_LIBRARIES variable for subprojects that rely on this set(${PACKAGE_PREFIX}_LIBRARIES "${PACKAGE_PREFIX}::${PACKAGE_PREFIX}") endif() endforeach() unset(FN_FORCE_REQUIRED) endmacro() # Attempt to locate any packages that are required and report the missing ones in CONAN_REQUIRED_LIBS yuzu_find_packages() # Qt5 requires that we find components, so it doesn't fit our pretty little find package function if(ENABLE_QT) # We want to load the generated conan qt config so that we get the QT_ROOT var so that we can use the official # Qt5Config inside the root folder instead of the conan generated one. if(EXISTS ${CMAKE_BINARY_DIR}/qtConfig.cmake) include(${CMAKE_BINARY_DIR}/qtConfig.cmake) list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}") list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}") endif() # Workaround for an issue where conan tries to build Qt from scratch instead of download prebuilt binaries set(QT_PREFIX_HINT) if(YUZU_USE_BUNDLED_QT) if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64) set(QT_VER qt-5.12.8-msvc2017_64) else() message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.") endif() if (DEFINED QT_VER) download_bundled_external("qt/" ${QT_VER} QT_PREFIX) endif() set(QT_PREFIX_HINT HINTS "${QT_PREFIX}") endif() find_package(Qt5 5.9 COMPONENTS Widgets ${QT_PREFIX_HINT}) if (YUZU_USE_QT_WEB_ENGINE) find_package(Qt5 COMPONENTS WebEngineCore WebEngineWidgets) endif() if (ENABLE_QT_TRANSLATION) find_package(Qt5 REQUIRED COMPONENTS LinguistTools ${QT_PREFIX_HINT}) endif() if (NOT Qt5_FOUND) list(APPEND CONAN_REQUIRED_LIBS "qt/5.14.1@bincrafters/stable") endif() endif() # find SDL2 exports a bunch of variables that are needed, so its easier to do this outside of the yuzu_find_package if(ENABLE_SDL2) if(EXISTS ${CMAKE_BINARY_DIR}/sdl2Config.cmake) include(${CMAKE_BINARY_DIR}/sdl2Config.cmake) list(APPEND CMAKE_MODULE_PATH "${CONAN_SDL2_ROOT_RELEASE}") list(APPEND CMAKE_PREFIX_PATH "${CONAN_SDL2_ROOT_RELEASE}") endif() find_package(SDL2) if (NOT SDL2_FOUND) # otherwise add this to the list of libraries to install list(APPEND CONAN_REQUIRED_LIBS "sdl2/2.0.12@bincrafters/stable") endif() endif() # Install any missing dependencies with conan install if (CONAN_REQUIRED_LIBS) message(STATUS "Packages ${CONAN_REQUIRED_LIBS} not found!") # Use Conan to fetch the libraries that aren't found # Download conan.cmake automatically, you can also just copy the conan.cmake file if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan.cmake") message(STATUS "Downloading conan.cmake from https://github.com/conan-io/cmake-conan") file(DOWNLOAD "https://github.com/conan-io/cmake-conan/raw/v0.15/conan.cmake" "${CMAKE_BINARY_DIR}/conan.cmake") endif() include(${CMAKE_BINARY_DIR}/conan.cmake) set(CONAN_LIB_OPTIONS libzip:with_openssl=False libzip:enable_windows_crypto=False ) conan_check(VERSION 1.24.0 REQUIRED) # Add the bincrafters remote conan_add_remote(NAME bincrafters URL https://api.bintray.com/conan/bincrafters/public-conan) # Manually add iconv to fix a dep conflict between qt and sdl2 # We don't need to add it through find_package or anything since the other two can find it just fine if ("${CONAN_REQUIRED_LIBS}" MATCHES "qt" AND "${CONAN_REQUIRED_LIBS}" MATCHES "sdl") list(APPEND CONAN_REQUIRED_LIBS "libiconv/1.16") endif() if (IS_MULTI_CONFIG) conan_cmake_run(REQUIRES ${CONAN_REQUIRED_LIBS} OPTIONS ${CONAN_LIB_OPTIONS} BUILD missing CONFIGURATION_TYPES "Release;Debug" GENERATORS cmake_multi cmake_find_package_multi) include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake) else() conan_cmake_run(REQUIRES ${CONAN_REQUIRED_LIBS} OPTIONS ${CONAN_LIB_OPTIONS} BUILD missing GENERATORS cmake cmake_find_package_multi) include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake) endif() list(APPEND CMAKE_MODULE_PATH "${CMAKE_BINARY_DIR}") list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}") conan_basic_setup() set(YUZU_CONAN_INSTALLED TRUE CACHE BOOL "If true, the following builds will add conan to the lib search path" FORCE) # Now that we've installed what we are missing, try to locate them again, # this time with required, so we bail if its not found. yuzu_find_packages(FORCE_REQUIRED) # Due to issues with variable scopes in functions, we need to also find_package(qt5) outside of the function if(ENABLE_QT) list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}") list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}") find_package(Qt5 5.9 REQUIRED COMPONENTS Widgets) if (YUZU_USE_QT_WEB_ENGINE) find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets) endif() endif() if(ENABLE_SDL2) list(APPEND CMAKE_MODULE_PATH "${CONAN_SDL2_ROOT_RELEASE}") list(APPEND CMAKE_PREFIX_PATH "${CONAN_SDL2_ROOT_RELEASE}") find_package(SDL2 REQUIRED) endif() endif() # Reexport some targets that are named differently when using the upstream CmakeConfig vs the generated Conan config # In order to ALIAS targets to a new name, they first need to be IMPORTED_GLOBAL # Dynarmic checks for target `boost` and so we want to make sure it can find it through our system instead of using their external if (TARGET Boost::Boost) set_target_properties(Boost::Boost PROPERTIES IMPORTED_GLOBAL TRUE) add_library(Boost::boost ALIAS Boost::Boost) add_library(boost ALIAS Boost::Boost) elseif (TARGET Boost::boost) set_target_properties(Boost::boost PROPERTIES IMPORTED_GLOBAL TRUE) add_library(boost ALIAS Boost::boost) endif() if (TARGET sdl2::sdl2) # imported from the conan generated sdl2Config.cmake set_target_properties(sdl2::sdl2 PROPERTIES IMPORTED_GLOBAL TRUE) add_library(SDL2 ALIAS sdl2::sdl2) elseif(SDL2_FOUND) # found through the system package manager # Some installations don't set SDL2_LIBRARIES if("${SDL2_LIBRARIES}" STREQUAL "") message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2") set(SDL2_LIBRARIES "SDL2::SDL2") endif() include_directories(SYSTEM ${SDL2_INCLUDE_DIRS}) add_library(SDL2 INTERFACE) target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARIES}") endif() # Ensure libusb is properly configured (based on dolphin libusb include) if(NOT APPLE) include(FindPkgConfig) find_package(LibUSB) endif() if (NOT LIBUSB_FOUND) add_subdirectory(externals/libusb) set(LIBUSB_INCLUDE_DIR "") set(LIBUSB_LIBRARIES usb) endif() # Use system installed ffmpeg. if (NOT MSVC) find_package(FFmpeg REQUIRED) else() set(FFMPEG_EXT_NAME "ffmpeg-4.2.1") set(FFMPEG_PATH "${CMAKE_BINARY_DIR}/externals/${FFMPEG_EXT_NAME}") download_bundled_external("ffmpeg/" ${FFMPEG_EXT_NAME} "") set(FFMPEG_FOUND YES) set(FFMPEG_INCLUDE_DIR "${FFMPEG_PATH}/include" CACHE PATH "Path to FFmpeg headers" FORCE) set(FFMPEG_LIBRARY_DIR "${FFMPEG_PATH}/bin" CACHE PATH "Path to FFmpeg library" FORCE) set(FFMPEG_DLL_DIR "${FFMPEG_PATH}/bin" CACHE PATH "Path to FFmpeg dll's" FORCE) endif() # Prefer the -pthread flag on Linux. set(THREADS_PREFER_PTHREAD_FLAG ON) find_package(Threads REQUIRED) # If unicorn isn't found, msvc -> download bundled unicorn; everyone else -> build external if (YUZU_USE_BUNDLED_UNICORN) if (MSVC) message(STATUS "unicorn not found, falling back to bundled") # Detect toolchain and platform if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64) set(UNICORN_VER "unicorn-yuzu") else() message(FATAL_ERROR "No bundled Unicorn binaries for your toolchain. Disable YUZU_USE_BUNDLED_UNICORN and provide your own.") endif() if (DEFINED UNICORN_VER) download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX) endif() if (DEFINED UNICORN_VER) download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX) endif() set(UNICORN_FOUND YES) set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE) set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/lib/x64/unicorn_dynload.lib" CACHE PATH "Path to Unicorn library" FORCE) set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/lib/x64/" CACHE PATH "Path to unicorn.dll" FORCE) else() message(STATUS "unicorn not found, falling back to externals") if (MINGW) set(UNICORN_LIB_NAME "unicorn.a") else() set(UNICORN_LIB_NAME "libunicorn.a") endif() set(UNICORN_FOUND YES) set(UNICORN_PREFIX ${PROJECT_SOURCE_DIR}/externals/unicorn) set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/${UNICORN_LIB_NAME}" CACHE PATH "Path to Unicorn library" FORCE) set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE) set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/" CACHE PATH "Path to unicorn dynamic library" FORCE) find_package(PythonInterp 2.7 REQUIRED) if (MINGW) # Intentionally call the unicorn makefile directly instead of using make.sh so that we can override the # UNAME_S makefile variable to MINGW. This way we don't have to hack at the uname binary to build # Additionally, overriding DO_WINDOWS_EXPORT prevents unicorn from patching the static unicorn.a by using msvc and cmd, # which are both things we don't have in a mingw cross compiling environment. add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY} COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" CC=x86_64-w64-mingw32-gcc AR=x86_64-w64-mingw32-gcc-ar RANLIB=x86_64-w64-mingw32-gcc-ranlib make UNAME_S=MINGW DO_WINDOWS_EXPORT=0 WORKING_DIRECTORY ${UNICORN_PREFIX} ) else() add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY} COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh macos-universal-no WORKING_DIRECTORY ${UNICORN_PREFIX} ) endif() # ALL makes this custom target build every time # but it won't actually build if LIBUNICORN_LIBRARY is up to date add_custom_target(unicorn-build ALL DEPENDS ${LIBUNICORN_LIBRARY} ) unset(UNICORN_LIB_NAME) endif() else() find_package(Unicorn REQUIRED) endif() if (UNICORN_FOUND) add_library(unicorn INTERFACE) add_dependencies(unicorn unicorn-build) target_link_libraries(unicorn INTERFACE "${LIBUNICORN_LIBRARY}") target_include_directories(unicorn INTERFACE "${LIBUNICORN_INCLUDE_DIR}") else() message(FATAL_ERROR "Could not find or build unicorn which is required.") endif() # Platform-specific library requirements # ====================================== if (APPLE) # Umbrella framework for everything GUI-related find_library(COCOA_LIBRARY Cocoa) set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY}) elseif (WIN32) # WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista) add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600) set(PLATFORM_LIBRARIES winmm ws2_32) if (MINGW) # PSAPI is the Process Status API set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version) endif() elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$") set(PLATFORM_LIBRARIES rt) endif() # Setup a custom clang-format target (if clang-format can be found) that will run # against all the src files. This should be used before making a pull request. # ======================================================================= set(CLANG_FORMAT_POSTFIX "-10") find_program(CLANG_FORMAT NAMES clang-format${CLANG_FORMAT_POSTFIX} clang-format PATHS ${PROJECT_BINARY_DIR}/externals) # if find_program doesn't find it, try to download from externals if (NOT CLANG_FORMAT) if (WIN32 AND NOT CMAKE_CROSSCOMPILING) message(STATUS "Clang format not found! Downloading...") set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe") file(DOWNLOAD https://github.com/yuzu-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe "${CLANG_FORMAT}" SHOW_PROGRESS STATUS DOWNLOAD_SUCCESS) if (NOT DOWNLOAD_SUCCESS EQUAL 0) message(WARNING "Could not download clang format! Disabling the clang format target") file(REMOVE ${CLANG_FORMAT}) unset(CLANG_FORMAT) endif() else() message(WARNING "Clang format not found! Disabling the clang format target") endif() endif() if (CLANG_FORMAT) set(SRCS ${PROJECT_SOURCE_DIR}/src) set(CCOMMENT "Running clang format against all the .h and .cpp files in src/") if (WIN32) add_custom_target(clang-format COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}" COMMENT ${CCOMMENT}) elseif(MINGW) add_custom_target(clang-format COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i COMMENT ${CCOMMENT}) else() add_custom_target(clang-format COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i COMMENT ${CCOMMENT}) endif() unset(SRCS) unset(CCOMMENT) endif() # Include source code # =================== # This function should be passed a list of all files in a target. It will automatically generate # file groups following the directory hierarchy, so that the layout of the files in IDEs matches the # one in the filesystem. function(create_target_directory_groups target_name) # Place any files that aren't in the source list in a separate group so that they don't get in # the way. source_group("Other Files" REGULAR_EXPRESSION ".") get_target_property(target_sources "${target_name}" SOURCES) foreach(file_name IN LISTS target_sources) get_filename_component(dir_name "${file_name}" PATH) # Group names use '\' as a separator even though the entire rest of CMake uses '/'... string(REPLACE "/" "\\" group_name "${dir_name}") source_group("${group_name}" FILES "${file_name}") endforeach() endfunction() # Prevent boost from linking against libs when building add_definitions(-DBOOST_ERROR_CODE_HEADER_ONLY -DBOOST_SYSTEM_NO_LIB -DBOOST_DATE_TIME_NO_LIB -DBOOST_REGEX_NO_LIB ) enable_testing() add_subdirectory(externals) add_subdirectory(src) # Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not if(ENABLE_QT) set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu) else() set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu-cmd) endif() # Installation instructions # ========================= # Install freedesktop.org metadata files, following those specifications: # http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html # http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html # http://standards.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html if(ENABLE_QT AND UNIX AND NOT APPLE) install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.desktop" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications") install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.svg" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps") install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.xml" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/mime/packages") endif()