e816745b19
4f96c63 emit_x64_vector_floating_point: Simplify FPVector{Min,Max} e15fdfe emit_x64_vector_floating_point: Simplify Get*Vector functions 734a00b emit_x64_floating_point: Remove EmitProcessNaNs fd45191 devirtualize: Replace DEVIRT macro with function template 67ba5d0 fuzz_with_unicorn: Remove FCVT_float from ignore list 66e6dd1 a32_emit_x64: std::move A32::UserConfig in the constructor b4890b6 emit_x64_floating_point: Use EmitPostProcessNaNs in EmitFPMulX 18b2943 emit_x64_floating_point: Remove unnecessary DenormalsAreZero from EmitFPSingleToDouble and EmitFPDoubleToSingle df1f81f emit_x64_floating_point: Simplify EmitFP{Min,Max}{,Numeric}{32,64} 21fb1c3 emit_x64_floating_point: Reduce NaN processing overhead f5c9f0f A64: Implement FMULX, scalar single/double variant 8f47773 IR: Implement FPMulX IR instruction 79e6440 fuzz_with_unicorn: Randomize SP 33c80e3 fuzz_with_unicorn: Randomize PC 8d41024 testenv: Make code_mem mobile a9fae0e emit_x64_vector: Vectorize 32-bit variants of paired min/max 8926a92 emit_x64_vector: Improve code emission of VectorGetElement* for index == 0 e20bd38 reg_alloc: Do a UseScratch if a Use destination is too small a19fa0e fuzz_with_unicorn: Randomize FPCR.AHP and FPCR.FZ16 775f368 emit_x64_floating_point: AVX implementation of ForceToDefaultNaN 71018a1 emit_x64_vector_floating_point: Prefer blendvp{s,d} to vblendvp{s,d} where possible 137f4b3 backend_x64: Remove all use of xmm0 e73d67a emit_x64_vector_floating_point: AVX implementation of ForceToDefaultNaN 43cca54 emit_x64_vector_floating_point: Reduce codesize of ForceToDefaultNaN 5dc40f4 emit_x64_vector_floating_point: Reduce codesize of EmitTwoOpVectorOperation 07622ee emit_x64_vector_floating_point: Correct FMA in FTZ mode 621c85b emit_x64_floating_point: DenormalsAreZero is redundant as hardware already does DAZ 3d0ebaa emit_x64_floating_point: FlushToZero is redundant as hardware already does FTZ f626ff8 backend_x64: Fix FPVectorMulAdd and FPMulAdd NaN handling with denormals adeb9d9 a32/fuzz_arm: Disable vfp tests 19ea70d fuzz_with_unicorn: Randomize FPCR.FZ 895db36 backend_x64: Fix bugs when FPCR.FZ=1 d7e2de2 fuzz_with_unicorn: Extract RandomFpcr function c858d6c fp/info: Deduplicate functions 5b88ec2 emit_x64_floating_point: Deduplicate EmitFPMulAdd implementation |
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.github | ||
.travis | ||
CMakeModules | ||
dist | ||
externals | ||
hooks | ||
src | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
Doxyfile | ||
README.md | ||
appveyor.yml | ||
license.txt |
README.md
yuzu emulator
yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.
It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.
yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.
yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.
Check out our website!
For development discussion, please join us on Discord.
Development
Most of the development happens on GitHub. It's also where our central repository is hosted.
If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers on Discord in order to know about the current state of the emulator.
Building
- Windows: Windows Build
- Linux: Linux Build
- macOS: macOS Build
Support
We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:
- Switch consoles to explore and reverse-engineer the hardware
- Switch games for testing, reverse-engineering, and implementing new features
- Web hosting and infrastructure setup
- Software licenses (e.g. Visual Studio, IDA Pro, etc.)
- Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)
We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.