Update LittleVgl with upstream changes

main
Reinhold Gschweicher 2022-06-11 22:24:50 +07:00 committed by NeroBurner
parent ce22ba29c9
commit 53d765bbd8
2 changed files with 108 additions and 209 deletions

@ -1,57 +1,67 @@
#include "displayapp/LittleVgl.h" #include "displayapp/LittleVgl.h"
#include "displayapp/lv_pinetime_theme.h" #include "displayapp/lv_pinetime_theme.h"
//#include <FreeRTOS.h> #include <FreeRTOS.h>
//#include <task.h> #include <task.h>
////#include <projdefs.h> ////#include <projdefs.h>
#include "drivers/Cst816s.h" #include "drivers/Cst816s.h"
#include "drivers/St7789.h" #include "drivers/St7789.h"
using namespace Pinetime::Components; using namespace Pinetime::Components;
//lv_style_t* LabelBigStyle = nullptr; lv_style_t* LabelBigStyle = nullptr;
//
//static void disp_flush(lv_disp_drv_t* disp_drv, const lv_area_t* area, lv_color_t* color_p) { static void disp_flush(lv_disp_drv_t* disp_drv, const lv_area_t* area, lv_color_t* color_p) {
// auto* lvgl = static_cast<LittleVgl*>(disp_drv->user_data); auto* lvgl = static_cast<LittleVgl*>(disp_drv->user_data);
// lvgl->FlushDisplay(area, color_p); lvgl->FlushDisplay(area, color_p);
//} }
//
static void rounder(lv_disp_drv_t* disp_drv, lv_area_t* area) {
auto* lvgl = static_cast<LittleVgl*>(disp_drv->user_data);
if (lvgl->GetFullRefresh()) {
area->x1 = 0;
area->x2 = LV_HOR_RES - 1;
area->y1 = 0;
area->y2 = LV_VER_RES - 1;
}
}
bool touchpad_read(lv_indev_drv_t* indev_drv, lv_indev_data_t* data) { bool touchpad_read(lv_indev_drv_t* indev_drv, lv_indev_data_t* data) {
auto* lvgl = static_cast<LittleVgl*>(indev_drv->user_data); auto* lvgl = static_cast<LittleVgl*>(indev_drv->user_data);
return lvgl->GetTouchPadInfo(data); return lvgl->GetTouchPadInfo(data);
} }
LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel) LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel)
: lcd {lcd}, touchPanel {touchPanel}, previousClick {0, 0} { : lcd {lcd}, touchPanel {touchPanel} {
} }
void LittleVgl::Init() { void LittleVgl::Init() {
// lv_init(); // lv_init();
// InitDisplay();
// InitTheme(); // InitTheme();
// InitDisplay();
InitTouchpad(); InitTouchpad();
} }
//void LittleVgl::InitDisplay() { void LittleVgl::InitDisplay() {
// lv_disp_draw_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 4); /*Initialize the display buffer*/ lv_disp_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 4); /*Initialize the display buffer*/
// lv_disp_drv_init(&disp_drv); /*Basic initialization*/ lv_disp_drv_init(&disp_drv); /*Basic initialization*/
//
// /*Set up the functions to access to your display*/ /*Set up the functions to access to your display*/
//
// /*Set the resolution of the display*/ /*Set the resolution of the display*/
// disp_drv.hor_res = 240; disp_drv.hor_res = 240;
// disp_drv.ver_res = 240; disp_drv.ver_res = 240;
//
// /*Used to copy the buffer's content to the display*/ /*Used to copy the buffer's content to the display*/
// disp_drv.flush_cb = disp_flush; disp_drv.flush_cb = disp_flush;
// /*Set a display buffer*/ /*Set a display buffer*/
// disp_drv.draw_buf = &disp_buf_2; disp_drv.buffer = &disp_buf_2;
// disp_drv.user_data = this; disp_drv.user_data = this;
// disp_drv.rounder_cb = rounder;
// /*Finally register the driver*/
// lv_disp_drv_register(&disp_drv); /*Finally register the driver*/
//} lv_disp_drv_register(&disp_drv);
}
void LittleVgl::InitTouchpad() { void LittleVgl::InitTouchpad() {
lv_indev_drv_t indev_drv; lv_indev_drv_t indev_drv;
@ -67,171 +77,30 @@ void LittleVgl::SetFullRefresh(FullRefreshDirections direction) {
if (scrollDirection == FullRefreshDirections::None) { if (scrollDirection == FullRefreshDirections::None) {
scrollDirection = direction; scrollDirection = direction;
if (scrollDirection == FullRefreshDirections::Down) { if (scrollDirection == FullRefreshDirections::Down) {
lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE); lv_disp_set_direction(lv_disp_get_default(), 1);
} else if (scrollDirection == FullRefreshDirections::Right) { } else if (scrollDirection == FullRefreshDirections::Right) {
lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE); lv_disp_set_direction(lv_disp_get_default(), 2);
} else if (scrollDirection == FullRefreshDirections::Left) { } else if (scrollDirection == FullRefreshDirections::Left) {
lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE); lv_disp_set_direction(lv_disp_get_default(), 3);
} else if (scrollDirection == FullRefreshDirections::RightAnim) { } else if (scrollDirection == FullRefreshDirections::RightAnim) {
lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE); lv_disp_set_direction(lv_disp_get_default(), 5);
} else if (scrollDirection == FullRefreshDirections::LeftAnim) { } else if (scrollDirection == FullRefreshDirections::LeftAnim) {
lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE); lv_disp_set_direction(lv_disp_get_default(), 4);
} }
} }
fullRefresh = true;
} }
//
//
//void LittleVgl::DisplayDownScroll(){
// // We are controlling the drawing process, disable lvgl timers
// lv_timer_enable(false);
//
// // For each segment, draw the full width, 4 lines at a time starting from the bottom
// // TODO: Should probably calculate this from the size of the draw buffer
// int16_t height = 4;
// int16_t width = 240;
// int16_t y2 = 240;
// int16_t y1 = 240 - height;
//
// lv_area_t area;
// area.x1 = 0;
// area.x2 = width;
//
// // Start from the bottom and create a 4 line high box
// for (y1 = 240 - height; y1 >= 0; y1 -= height) {
// y2 = y1 + height - 1;
//
// // If the box has reached the end of the visible line on the lcd controller...
// if (y2 == visibleNbLines - 1) {
// // move past the non visible lines
// writeOffset += (totalNbLines - visibleNbLines);
// // and wrap around to the start of address space
// writeOffset %= totalNbLines;
// }
// // Set new box
// area.y1 = y1;
// area.y2 = y2;
//
// // Scroll as we draw
// uint16_t toScroll = height;
// if (scrollOffset >= toScroll)
// scrollOffset -= toScroll;
// else { // now we need to wrap the scroll address
// toScroll -= scrollOffset;
// scrollOffset = totalNbLines - toScroll;
// }
// lcd.VerticalScrollStartAddress(scrollOffset);
//
// lv_disp_t* disp = lv_disp_get_default();
// // Clear invalid area list / tells lvgl that nothing on the screen needs to be updated
// _lv_inv_area(disp, nullptr);
// // invalidate only the segment we want to update in this portion of the animation
// _lv_inv_area(disp, &area);
// // cancel any current flushes in the display driver
// // Since we've stopped timers, it will be waiting forever if there is currently a flush
// lv_disp_flush_ready(disp->driver);
// lv_refr_now(disp);
// }
// // Done! clear flags and enable timers
// scrollDirection = FullRefreshDirections::None;
// animating = false;
// lv_timer_enable(true);
//}
//
//void LittleVgl::DisplayHorizAnim() {
// lv_timer_enable(false);
//
// int16_t height, width, x1, x2;
// lv_area_t area;
//
// height = 240;
// width = 4;
// int16_t (*NextStep)(int16_t, int16_t){};
// bool (*CheckEnd)(int16_t){};
//
// area.y1=0;
// area.y2=height;
//
// if (scrollDirection == FullRefreshDirections::RightAnim) {
// x1 = 0;
//
// CheckEnd = [](int16_t x) -> bool {
// return (x < LV_HOR_RES_MAX);
// };
// NextStep = [](int16_t x, int16_t width) -> int16_t {
// auto newx = x + width * 2;
// if (newx < 240) {return newx;};
// return (newx < 240 + width) ? (newx - 240 + width) : newx;
// };
//
// } else if (scrollDirection == FullRefreshDirections::LeftAnim) {
// x1 = 240 - width;
//
// CheckEnd = [](int16_t x) -> bool {
// return (x >= 0);
// };
// NextStep = [](int16_t x, int16_t width) -> int16_t {
// auto newx = x - width * 2;
// if (newx >= 0) {return newx;}
// return (newx >= 0 - width) ? (newx + 240 - width) : newx;
// };
//
// } else {
// // Not set for a horizontal animation!
// lv_timer_enable(true);
// return;
// }
//
// for (; CheckEnd(x1); x1 = NextStep(x1, width)) {
// x2 = x1 + width-1;
//
// if (area.y2 == visibleNbLines - 1) {
// writeOffset += (totalNbLines - visibleNbLines);
// writeOffset %= totalNbLines;
// }
// area.x1 = x1;
// area.x2 = x2;
//
// lv_disp_t* disp = lv_disp_get_default();
// _lv_inv_area(disp, nullptr);
// _lv_inv_area(disp, &area);
// lv_disp_flush_ready(disp->driver);
// lv_refr_now(disp);
// }
// scrollDirection = FullRefreshDirections::None;
// animating = false;
// lv_timer_enable(true);
//}
//
//void LittleVgl::FlushDisplayManually() {
// switch(scrollDirection){
// case FullRefreshDirections::Down:
// DisplayDownScroll();
// break;
// case FullRefreshDirections::RightAnim:
// case FullRefreshDirections::LeftAnim:
// DisplayHorizAnim();
// break;
// default:
// break;
// }
//}
//
void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) { void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) {
// uint16_t y1, y2, width, height = 0; // uint16_t y1, y2, width, height = 0;
// //
// ulTaskNotifyTake(pdTRUE, 200); // ulTaskNotifyTake(pdTRUE, 200);
// // NOtification is still needed (even if there is a mutex on SPI) because of the DataCommand pin // // Notification is still needed (even if there is a mutex on SPI) because of the DataCommand pin
// // which cannot be set/clear during a transfert. // // which cannot be set/clear during a transfer.
// //
// if (!animating && (scrollDirection == FullRefreshDirections::Down || // if ((scrollDirection == LittleVgl::FullRefreshDirections::Down) && (area->y2 == visibleNbLines - 1)) {
// scrollDirection == FullRefreshDirections::RightAnim || // writeOffset = ((writeOffset + totalNbLines) - visibleNbLines) % totalNbLines;
// scrollDirection == FullRefreshDirections::LeftAnim)){ // } else if ((scrollDirection == FullRefreshDirections::Up) && (area->y1 == 0)) {
// animating = true;
// FlushDisplayManually();
// return;
// }
//
// if ((scrollDirection == FullRefreshDirections::Up) && (area->y1 == 0)) {
// writeOffset = (writeOffset + visibleNbLines) % totalNbLines; // writeOffset = (writeOffset + visibleNbLines) % totalNbLines;
// } // }
// //
@ -241,13 +110,34 @@ void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) {
// width = (area->x2 - area->x1) + 1; // width = (area->x2 - area->x1) + 1;
// height = (area->y2 - area->y1) + 1; // height = (area->y2 - area->y1) + 1;
// //
// if (scrollDirection == FullRefreshDirections::Up) { // if (scrollDirection == LittleVgl::FullRefreshDirections::Down) {
//
// if (area->y2 < visibleNbLines - 1) {
// uint16_t toScroll = 0;
// if (area->y1 == 0) {
// toScroll = height * 2;
// scrollDirection = FullRefreshDirections::None;
// lv_disp_set_direction(lv_disp_get_default(), 0);
// } else {
// toScroll = height;
// }
//
// if (scrollOffset >= toScroll)
// scrollOffset -= toScroll;
// else {
// toScroll -= scrollOffset;
// scrollOffset = (totalNbLines) -toScroll;
// }
// lcd.VerticalScrollStartAddress(scrollOffset);
// }
//
// } else if (scrollDirection == FullRefreshDirections::Up) {
// //
// if (area->y1 > 0) { // if (area->y1 > 0) {
// if (area->y2 == visibleNbLines - 1) { // if (area->y2 == visibleNbLines - 1) {
// scrollOffset += (height * 2); // scrollOffset += (height * 2);
// scrollDirection = FullRefreshDirections::None; // scrollDirection = FullRefreshDirections::None;
//// lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE); // lv_disp_set_direction(lv_disp_get_default(), 0);
// } else { // } else {
// scrollOffset += height; // scrollOffset += height;
// } // }
@ -257,12 +147,12 @@ void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) {
// } else if (scrollDirection == FullRefreshDirections::Left or scrollDirection == FullRefreshDirections::LeftAnim) { // } else if (scrollDirection == FullRefreshDirections::Left or scrollDirection == FullRefreshDirections::LeftAnim) {
// if (area->x2 == visibleNbLines - 1) { // if (area->x2 == visibleNbLines - 1) {
// scrollDirection = FullRefreshDirections::None; // scrollDirection = FullRefreshDirections::None;
//// lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE); // lv_disp_set_direction(lv_disp_get_default(), 0);
// } // }
// } else if (scrollDirection == FullRefreshDirections::Right or scrollDirection == FullRefreshDirections::RightAnim) { // } else if (scrollDirection == FullRefreshDirections::Right or scrollDirection == FullRefreshDirections::RightAnim) {
// if (area->x1 == 0) { // if (area->x1 == 0) {
// scrollDirection = FullRefreshDirections::None; // scrollDirection = FullRefreshDirections::None;
//// lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE); // lv_disp_set_direction(lv_disp_get_default(), 0);
// } // }
// } // }
// //
@ -319,9 +209,15 @@ bool LittleVgl::GetTouchPadInfo(lv_indev_data_t* ptr) {
return false; return false;
} }
//void LittleVgl::InitTheme() { void LittleVgl::InitTheme() {
// if (!lv_pinetime_theme_is_inited()) {
// lv_theme_t* th = lv_pinetime_theme_init(lv_disp_get_default(), lv_color_white(), lv_color_hex(0xC0C0C0), &jetbrains_mono_bold_20); lv_theme_t* th = lv_pinetime_theme_init(LV_COLOR_WHITE,
// lv_disp_set_theme(lv_disp_get_default(), th); LV_COLOR_SILVER,
// } 0,
//} &jetbrains_mono_bold_20,
&jetbrains_mono_bold_20,
&jetbrains_mono_bold_20,
&jetbrains_mono_bold_20);
lv_theme_set_act(th);
}

@ -25,27 +25,30 @@ namespace Pinetime {
bool GetTouchPadInfo(lv_indev_data_t* ptr); bool GetTouchPadInfo(lv_indev_data_t* ptr);
void SetFullRefresh(FullRefreshDirections direction); void SetFullRefresh(FullRefreshDirections direction);
void SetNewTouchPoint(uint16_t x, uint16_t y, bool contact); void SetNewTouchPoint(uint16_t x, uint16_t y, bool contact);
//
// private: bool GetFullRefresh() {
// void InitDisplay(); bool returnValue = fullRefresh;
if (fullRefresh) {
fullRefresh = false;
}
return returnValue;
}
private:
void InitDisplay();
void InitTouchpad(); void InitTouchpad();
// void InitTheme(); void InitTheme();
//
// void FlushDisplayManually();
// void DisplayDownScroll();
// void DisplayHorizAnim();
Pinetime::Drivers::St7789& lcd; Pinetime::Drivers::St7789& lcd;
Pinetime::Drivers::Cst816S& touchPanel; Pinetime::Drivers::Cst816S& touchPanel;
// lv_disp_draw_buf_t disp_buf_2; lv_disp_buf_t disp_buf_2;
// lv_color_t buf2_1[LV_HOR_RES_MAX * 4]; lv_color_t buf2_1[LV_HOR_RES_MAX * 4];
// lv_color_t buf2_2[LV_HOR_RES_MAX * 4]; lv_color_t buf2_2[LV_HOR_RES_MAX * 4];
//
lv_disp_drv_t disp_drv;
lv_point_t previousClick;
bool firstTouch = true; lv_disp_drv_t disp_drv;
bool fullRefresh = false;
static constexpr uint8_t nbWriteLines = 4; static constexpr uint8_t nbWriteLines = 4;
static constexpr uint16_t totalNbLines = 320; static constexpr uint16_t totalNbLines = 320;
static constexpr uint16_t visibleNbLines = 240; static constexpr uint16_t visibleNbLines = 240;