Improved alarm alert handling

main
Riku Isokoski 2022-01-18 19:08:03 +07:00 committed by JF
parent e332be0d7c
commit 4f649a8544
3 changed files with 41 additions and 10 deletions

@ -379,7 +379,7 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
currentScreen = std::make_unique<Screens::Timer>(this, timerController); currentScreen = std::make_unique<Screens::Timer>(this, timerController);
break; break;
case Apps::Alarm: case Apps::Alarm:
currentScreen = std::make_unique<Screens::Alarm>(this, alarmController, settingsController); currentScreen = std::make_unique<Screens::Alarm>(this, alarmController, settingsController, *systemTask);
break; break;
// Settings // Settings

@ -23,12 +23,20 @@ using namespace Pinetime::Applications::Screens;
using Pinetime::Controllers::AlarmController; using Pinetime::Controllers::AlarmController;
static void btnEventHandler(lv_obj_t* obj, lv_event_t event) { static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
Alarm* screen = static_cast<Alarm*>(obj->user_data); auto* screen = static_cast<Alarm*>(obj->user_data);
screen->OnButtonEvent(obj, event); screen->OnButtonEvent(obj, event);
} }
Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController, Pinetime::Controllers::Settings& settingsController) static void StopAlarmTaskCallback(lv_task_t* task) {
: Screen(app), alarmController {alarmController}, settingsController {settingsController} { auto* screen = static_cast<Alarm*>(task->user_data);
screen->StopAlerting();
}
Alarm::Alarm(DisplayApp* app,
Controllers::AlarmController& alarmController,
Pinetime::Controllers::Settings& settingsController,
System::SystemTask& systemTask)
: Screen(app), alarmController {alarmController}, settingsController {settingsController}, systemTask {systemTask} {
time = lv_label_create(lv_scr_act(), nullptr); time = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76); lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
@ -122,6 +130,9 @@ Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController, Pin
} }
Alarm::~Alarm() { Alarm::~Alarm() {
if (alarmController.State() == AlarmController::AlarmState::Alerting) {
StopAlerting();
}
lv_obj_clean(lv_scr_act()); lv_obj_clean(lv_scr_act());
} }
@ -129,10 +140,6 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
using Pinetime::Controllers::AlarmController; using Pinetime::Controllers::AlarmController;
if (event == LV_EVENT_CLICKED) { if (event == LV_EVENT_CLICKED) {
if (obj == btnStop) { if (obj == btnStop) {
if (alarmController.State() == AlarmController::AlarmState::Alerting) {
alarmController.StopAlerting();
}
SetSwitchState(LV_ANIM_OFF);
StopAlerting(); StopAlerting();
return; return;
} }
@ -205,9 +212,18 @@ bool Alarm::OnButtonPushed() {
HideInfo(); HideInfo();
return true; return true;
} }
if (alarmController.State() == AlarmController::AlarmState::Alerting) {
StopAlerting();
return true;
}
return false; return false;
} }
bool Alarm::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
// Don't allow closing the screen by swiping while the alarm is alerting
return alarmController.State() == AlarmController::AlarmState::Alerting && event == TouchEvents::SwipeDown;
}
void Alarm::UpdateAlarmTime() { void Alarm::UpdateAlarmTime() {
if (settingsController.GetClockType() == Controllers::Settings::ClockType::H12) { if (settingsController.GetClockType() == Controllers::Settings::ClockType::H12) {
switch (alarmHours) { switch (alarmHours) {
@ -237,9 +253,18 @@ void Alarm::UpdateAlarmTime() {
void Alarm::SetAlerting() { void Alarm::SetAlerting() {
lv_obj_set_hidden(enableSwitch, true); lv_obj_set_hidden(enableSwitch, true);
lv_obj_set_hidden(btnStop, false); lv_obj_set_hidden(btnStop, false);
taskStopAlarm = lv_task_create(StopAlarmTaskCallback, pdMS_TO_TICKS(60 * 1000), LV_TASK_PRIO_MID, this);
systemTask.PushMessage(System::Messages::DisableSleeping);
} }
void Alarm::StopAlerting() { void Alarm::StopAlerting() {
alarmController.StopAlerting();
SetSwitchState(LV_ANIM_OFF);
if (taskStopAlarm != nullptr) {
lv_task_del(taskStopAlarm);
taskStopAlarm = nullptr;
}
systemTask.PushMessage(System::Messages::EnableSleeping);
lv_obj_set_hidden(enableSwitch, false); lv_obj_set_hidden(enableSwitch, false);
lv_obj_set_hidden(btnStop, true); lv_obj_set_hidden(btnStop, true);
} }

@ -27,28 +27,34 @@ namespace Pinetime {
namespace Screens { namespace Screens {
class Alarm : public Screen { class Alarm : public Screen {
public: public:
Alarm(DisplayApp* app, Controllers::AlarmController& alarmController, Pinetime::Controllers::Settings& settingsController); Alarm(DisplayApp* app,
Controllers::AlarmController& alarmController,
Pinetime::Controllers::Settings& settingsController,
System::SystemTask& systemTask);
~Alarm() override; ~Alarm() override;
void SetAlerting(); void SetAlerting();
void OnButtonEvent(lv_obj_t* obj, lv_event_t event); void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
bool OnButtonPushed() override; bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
void StopAlerting();
private: private:
uint8_t alarmHours; uint8_t alarmHours;
uint8_t alarmMinutes; uint8_t alarmMinutes;
Controllers::AlarmController& alarmController; Controllers::AlarmController& alarmController;
Controllers::Settings& settingsController; Controllers::Settings& settingsController;
System::SystemTask& systemTask;
lv_obj_t *time, *lblampm, *btnStop, *txtStop, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp, lv_obj_t *time, *lblampm, *btnStop, *txtStop, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp,
*txtMinDown, *txtHrUp, *txtHrDown, *btnRecur, *txtRecur, *btnInfo, *txtInfo, *enableSwitch; *txtMinDown, *txtHrUp, *txtHrDown, *btnRecur, *txtRecur, *btnInfo, *txtInfo, *enableSwitch;
lv_obj_t* txtMessage = nullptr; lv_obj_t* txtMessage = nullptr;
lv_obj_t* btnMessage = nullptr; lv_obj_t* btnMessage = nullptr;
lv_task_t* taskStopAlarm = nullptr;
enum class EnableButtonState { On, Off, Alerting }; enum class EnableButtonState { On, Off, Alerting };
void SetRecurButtonState(); void SetRecurButtonState();
void SetSwitchState(lv_anim_enable_t anim); void SetSwitchState(lv_anim_enable_t anim);
void SetAlarm(); void SetAlarm();
void StopAlerting();
void ShowInfo(); void ShowInfo();
void HideInfo(); void HideInfo();
void ToggleRecurrence(); void ToggleRecurrence();