InfiniPaint vibrate on colorchange, fix color rotation

main
Clemens von Molo 2021-10-31 21:23:43 +07:00
parent 0aa73c2279
commit 5e1f4839da
3 changed files with 8 additions and 7 deletions

@ -410,7 +410,7 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
currentScreen = std::make_unique<Screens::Twos>(this);
break;
case Apps::Paint:
currentScreen = std::make_unique<Screens::InfiniPaint>(this, lvgl);
currentScreen = std::make_unique<Screens::InfiniPaint>(this, lvgl,motorController);
break;
case Apps::Paddle:
currentScreen = std::make_unique<Screens::Paddle>(this, lvgl);

@ -4,7 +4,7 @@
using namespace Pinetime::Applications::Screens;
InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl {lvgl} {
InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl, Pinetime::Controllers::MotorController& motor) : Screen(app), lvgl {lvgl}, motor{motor} {
std::fill(b, b + bufferSize, selectColor);
}
@ -16,9 +16,6 @@ bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
switch (event) {
case Pinetime::Applications::TouchEvents::LongTap:
switch (color) {
case 0:
selectColor = LV_COLOR_MAGENTA;
break;
case 1:
selectColor = LV_COLOR_GREEN;
break;
@ -43,11 +40,13 @@ bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
default:
color = 0;
selectColor = LV_COLOR_MAGENTA;
break;
}
std::fill(b, b + bufferSize, selectColor);
color++;
motor.RunForDuration(50);
return true;
default:
return true;

@ -3,6 +3,7 @@
#include <lvgl/lvgl.h>
#include <cstdint>
#include "Screen.h"
#include "components/motor/MotorController.h"
namespace Pinetime {
namespace Components {
@ -13,7 +14,7 @@ namespace Pinetime {
class InfiniPaint : public Screen {
public:
InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl, Controllers::MotorController& motor);
~InfiniPaint() override;
@ -23,12 +24,13 @@ namespace Pinetime {
private:
Pinetime::Components::LittleVgl& lvgl;
Controllers::MotorController& motor;
static constexpr uint16_t width = 10;
static constexpr uint16_t height = 10;
static constexpr uint16_t bufferSize = width * height;
lv_color_t b[bufferSize];
lv_color_t selectColor = LV_COLOR_WHITE;
uint8_t color = 2;
uint8_t color = 3;
};
}
}