LittleVgl: Instantiate in DisplayApp
LVGL is only a part of the main DisplayApp. Other "DisplayApps" can be implemented without LVGL. DummyLittleVgl isn't needed anymore and has been removedmain
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#pragma once
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#include <lvgl/src/lv_core/lv_style.h>
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#include <lvgl/src/lv_themes/lv_theme.h>
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#include <lvgl/src/lv_hal/lv_hal.h>
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#include <drivers/St7789.h>
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namespace Pinetime {
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namespace Components {
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class LittleVgl {
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public:
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enum class FullRefreshDirections { None, Up, Down };
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LittleVgl(Pinetime::Drivers::St7789& lcd) {
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}
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LittleVgl(const LittleVgl&) = delete;
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LittleVgl& operator=(const LittleVgl&) = delete;
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LittleVgl(LittleVgl&&) = delete;
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LittleVgl& operator=(LittleVgl&&) = delete;
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void Init() {
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}
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void FlushDisplay(const lv_area_t* area, lv_color_t* color_p) {
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}
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bool GetTouchPadInfo(lv_indev_data_t* ptr) {
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return false;
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}
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void SetFullRefresh(FullRefreshDirections direction) {
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}
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void SetNewTapEvent(uint16_t x, uint16_t y) {
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}
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void SetNewTouchPoint(uint16_t x, uint16_t y, bool contact) {
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}
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};
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}
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}
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