Simplify systemtask states

main
Riku Isokoski 2021-07-30 21:43:44 +07:00 committed by JF
parent beddfc346d
commit ae2b9d30d6
2 changed files with 34 additions and 37 deletions

@ -258,8 +258,7 @@ void SystemTask::Work() {
nimbleController.RestartFastAdv();
}
isSleeping = false;
isWakingUp = false;
state = Running;
isDimmed = false;
break;
case Messages::TouchWakeUp: {
@ -278,7 +277,7 @@ void SystemTask::Work() {
if (doNotGoToSleep) {
break;
}
isGoingToSleep = true;
state = GoingToSleep; // Already set in PushMessage()
NRF_LOG_INFO("[systemtask] Going to sleep");
xTimerStop(idleTimer, 0);
xTimerStop(dimTimer, 0);
@ -294,7 +293,7 @@ void SystemTask::Work() {
break;
case Messages::OnNewNotification:
if (settingsController.GetNotificationStatus() == Pinetime::Controllers::Settings::Notification::ON) {
if (isSleeping && !isWakingUp) {
if (state == Sleeping) {
GoToRunning();
} else {
ReloadIdleTimer();
@ -303,14 +302,14 @@ void SystemTask::Work() {
}
break;
case Messages::OnTimerDone:
if (isSleeping && !isWakingUp) {
if (state == Sleeping) {
GoToRunning();
}
motorController.RunForDuration(35);
displayApp.PushMessage(Pinetime::Applications::Display::Messages::TimerDone);
break;
case Messages::SetOffAlarm:
if (isSleeping && !isWakingUp) {
if (state == Sleeping) {
GoToRunning();
}
motorController.StartRinging();
@ -326,7 +325,7 @@ void SystemTask::Work() {
break;
case Messages::BleFirmwareUpdateStarted:
doNotGoToSleep = true;
if (isSleeping && !isWakingUp) {
if (state == Sleeping) {
GoToRunning();
}
displayApp.PushMessage(Pinetime::Applications::Display::Messages::BleFirmwareUpdateStarted);
@ -341,8 +340,9 @@ void SystemTask::Work() {
case Messages::StartFileTransfer:
NRF_LOG_INFO("[systemtask] FS Started");
doNotGoToSleep = true;
if (isSleeping && !isWakingUp)
if (state == Sleeping) {
GoToRunning();
}
// TODO add intent of fs access icon or something
break;
case Messages::StopFileTransfer:
@ -391,8 +391,7 @@ void SystemTask::Work() {
touchPanel.Sleep();
}
isSleeping = true;
isGoingToSleep = false;
state = Sleeping;
break;
case Messages::OnNewDay:
// We might be sleeping (with TWI device disabled.
@ -401,8 +400,9 @@ void SystemTask::Work() {
break;
case Messages::OnNewHour:
using Pinetime::Controllers::AlarmController;
if (settingsController.GetChimeOption() == Controllers::Settings::ChimesOption::Hours && alarmController.State() != AlarmController::AlarmState::Alerting) {
if (isSleeping && !isWakingUp) {
if (settingsController.GetChimeOption() == Controllers::Settings::ChimesOption::Hours &&
alarmController.State() != AlarmController::AlarmState::Alerting) {
if (state == Sleeping) {
GoToRunning();
displayApp.PushMessage(Pinetime::Applications::Display::Messages::Clock);
}
@ -411,8 +411,9 @@ void SystemTask::Work() {
break;
case Messages::OnNewHalfHour:
using Pinetime::Controllers::AlarmController;
if (settingsController.GetChimeOption() == Controllers::Settings::ChimesOption::HalfHours && alarmController.State() != AlarmController::AlarmState::Alerting) {
if (isSleeping && !isWakingUp) {
if (settingsController.GetChimeOption() == Controllers::Settings::ChimesOption::HalfHours &&
alarmController.State() != AlarmController::AlarmState::Alerting) {
if (state == Sleeping) {
GoToRunning();
displayApp.PushMessage(Pinetime::Applications::Display::Messages::Clock);
}
@ -423,7 +424,7 @@ void SystemTask::Work() {
batteryController.ReadPowerState();
motorController.RunForDuration(15);
ReloadIdleTimer();
if (isSleeping && !isWakingUp) {
if (state == Sleeping) {
GoToRunning();
}
break;
@ -434,7 +435,7 @@ void SystemTask::Work() {
nimbleController.NotifyBatteryLevel(batteryController.PercentRemaining());
break;
case Messages::OnPairing:
if (isSleeping && !isWakingUp) {
if (state == Sleeping) {
GoToRunning();
}
motorController.RunForDuration(35);
@ -475,14 +476,15 @@ void SystemTask::Work() {
}
void SystemTask::UpdateMotion() {
if (isGoingToSleep or isWakingUp) {
if (state == GoingToSleep || state == WakingUp) {
return;
}
if (isSleeping && !(settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist) ||
if (state == Sleeping && !(settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist) ||
settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake))) {
return;
}
if (stepCounterMustBeReset) {
motionSensor.ResetStepCounter();
stepCounterMustBeReset = false;
@ -494,7 +496,7 @@ void SystemTask::UpdateMotion() {
motionController.Update(motionValues.x, motionValues.y, motionValues.z, motionValues.steps);
if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist) &&
motionController.Should_RaiseWake(isSleeping)) {
motionController.Should_RaiseWake(state == Sleeping)) {
GoToRunning();
}
if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake) &&
@ -515,7 +517,7 @@ void SystemTask::HandleButtonAction(Controllers::ButtonActions action) {
switch (action) {
case Actions::Click:
// If the first action after fast wakeup is a click, it should be ignored.
if (!fastWakeUpDone && !isGoingToSleep) {
if (!fastWakeUpDone && state != GoingToSleep) {
displayApp.PushMessage(Applications::Display::Messages::ButtonPushed);
}
break;
@ -536,20 +538,16 @@ void SystemTask::HandleButtonAction(Controllers::ButtonActions action) {
}
void SystemTask::GoToRunning() {
if (isGoingToSleep or (not isSleeping) or isWakingUp) {
return;
}
isWakingUp = true;
if (state == Sleeping) {
state = WakingUp;
PushMessage(Messages::GoToRunning);
}
}
void SystemTask::OnTouchEvent() {
if (isGoingToSleep) {
return;
}
if (!isSleeping) {
if (state == Running) {
PushMessage(Messages::OnTouchEvent);
} else if (!isWakingUp) {
} else if (state == Sleeping) {
if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::SingleTap) or
settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::DoubleTap)) {
PushMessage(Messages::TouchWakeUp);
@ -559,7 +557,7 @@ void SystemTask::OnTouchEvent() {
void SystemTask::PushMessage(System::Messages msg) {
if (msg == Messages::GoToSleep && !doNotGoToSleep) {
isGoingToSleep = true;
state = GoingToSleep;
}
if (in_isr()) {
@ -594,7 +592,7 @@ void SystemTask::OnIdle() {
}
void SystemTask::ReloadIdleTimer() {
if (isSleeping || isGoingToSleep) {
if (state != Running) {
return;
}
if (isDimmed) {

@ -53,6 +53,7 @@ namespace Pinetime {
namespace System {
class SystemTask {
public:
enum SystemTaskState { Sleeping, Running, GoingToSleep, WakingUp };
SystemTask(Drivers::SpiMaster& spi,
Drivers::St7789& lcd,
Pinetime::Drivers::SpiNorFlash& spiNorFlash,
@ -91,7 +92,7 @@ namespace Pinetime {
};
bool IsSleeping() const {
return isSleeping;
return state == Sleeping || state == WakingUp;
}
private:
@ -110,10 +111,6 @@ namespace Pinetime {
Pinetime::Controllers::TimerController& timerController;
Pinetime::Controllers::AlarmController& alarmController;
QueueHandle_t systemTasksMsgQueue;
std::atomic<bool> isSleeping {false};
std::atomic<bool> isGoingToSleep {false};
std::atomic<bool> isWakingUp {false};
std::atomic<bool> isDimmed {false};
Pinetime::Drivers::Watchdog& watchdog;
Pinetime::Controllers::NotificationManager& notificationManager;
Pinetime::Controllers::MotorController& motorController;
@ -139,6 +136,8 @@ namespace Pinetime {
TimerHandle_t idleTimer;
TimerHandle_t measureBatteryTimer;
bool doNotGoToSleep = false;
bool isDimmed = false;
SystemTaskState state = Running;
void HandleButtonAction(Controllers::ButtonActions action);
bool fastWakeUpDone = false;