weather: Add new app with forecast

main
Victor Kareh 2024-01-31 17:41:39 +07:00 committed by JF
parent 5d971690cb
commit f422929d8c
9 changed files with 245 additions and 5 deletions

@ -379,6 +379,7 @@ list(APPEND SOURCE_FILES
displayapp/screens/Navigation.cpp
displayapp/screens/Metronome.cpp
displayapp/screens/Motion.cpp
displayapp/screens/Weather.cpp
displayapp/screens/FirmwareValidation.cpp
displayapp/screens/ApplicationList.cpp
displayapp/screens/Notifications.cpp

@ -27,6 +27,7 @@
#include "displayapp/screens/BatteryInfo.h"
#include "displayapp/screens/Steps.h"
#include "displayapp/screens/Dice.h"
#include "displayapp/screens/Weather.h"
#include "displayapp/screens/PassKey.h"
#include "displayapp/screens/Error.h"

@ -28,6 +28,7 @@ namespace Pinetime {
Motion,
Steps,
Dice,
Weather,
PassKey,
QuickSettings,
Settings,
@ -41,8 +42,7 @@ namespace Pinetime {
SettingChimes,
SettingShakeThreshold,
SettingBluetooth,
Error,
Weather
Error
};
enum class WatchFace : uint8_t {

@ -13,7 +13,7 @@ else ()
set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Dice")
set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Metronome")
set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Navigation")
#set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Weather")
set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Weather")
#set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Motion")
set(USERAPP_TYPES "${DEFAULT_USER_APP_TYPES}" CACHE STRING "List of user apps to build into the firmware")
endif ()

@ -18,7 +18,7 @@
"sources": [
{
"file": "JetBrainsMono-Regular.ttf",
"range": "0x25, 0x2b, 0x2d, 0x2e, 0x30-0x3a, 0x4b-0x4d, 0x66, 0x69, 0x6b, 0x6d, 0x74"
"range": "0x25, 0x2b, 0x2d, 0x2e, 0x30-0x3a, 0x43, 0x46, 0x4b-0x4d, 0x66, 0x69, 0x6b, 0x6d, 0x74, 0xb0"
}
],
"bpp": 1,
@ -28,7 +28,7 @@
"sources": [
{
"file": "JetBrainsMono-Light.ttf",
"range": "0x25, 0x2D, 0x2F, 0x30-0x3a"
"range": "0x25, 0x2D, 0x2F, 0x30-0x3a, 0x43, 0x46, 0xb0"
}
],
"bpp": 1,

@ -0,0 +1,156 @@
#include "displayapp/screens/Weather.h"
#include <lvgl/lvgl.h>
#include "components/ble/SimpleWeatherService.h"
#include "components/datetime/DateTimeController.h"
#include "components/settings/Settings.h"
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/WeatherSymbols.h"
#include "displayapp/InfiniTimeTheme.h"
using namespace Pinetime::Applications::Screens;
Weather::Weather(Controllers::Settings& settingsController, Controllers::SimpleWeatherService& weatherService)
: settingsController {settingsController}, weatherService {weatherService} {
temperature = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(temperature, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
lv_obj_set_style_local_text_font(temperature, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_42);
lv_label_set_text(temperature, "---");
lv_obj_align(temperature, nullptr, LV_ALIGN_CENTER, 0, -30);
lv_obj_set_auto_realign(temperature, true);
minTemperature = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(minTemperature, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Colors::bg);
lv_label_set_text(minTemperature, "");
lv_obj_align(minTemperature, temperature, LV_ALIGN_OUT_LEFT_MID, -10, 0);
lv_obj_set_auto_realign(minTemperature, true);
maxTemperature = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(maxTemperature, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Colors::bg);
lv_label_set_text(maxTemperature, "");
lv_obj_align(maxTemperature, temperature, LV_ALIGN_OUT_RIGHT_MID, 10, 0);
lv_obj_set_auto_realign(maxTemperature, true);
condition = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(condition, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Colors::lightGray);
lv_label_set_text(condition, "");
lv_obj_align(condition, temperature, LV_ALIGN_OUT_TOP_MID, 0, -10);
lv_obj_set_auto_realign(condition, true);
icon = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(icon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
lv_obj_set_style_local_text_font(icon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &fontawesome_weathericons);
lv_label_set_text(icon, "");
lv_obj_align(icon, condition, LV_ALIGN_OUT_TOP_MID, 0, 0);
lv_obj_set_auto_realign(icon, true);
forecast = lv_table_create(lv_scr_act(), nullptr);
lv_table_set_col_cnt(forecast, Controllers::SimpleWeatherService::MaxNbForecastDays);
lv_table_set_row_cnt(forecast, 4);
// LV_TABLE_PART_CELL1: Default table style
lv_obj_set_style_local_border_color(forecast, LV_TABLE_PART_CELL1, LV_STATE_DEFAULT, LV_COLOR_BLACK);
lv_obj_set_style_local_text_color(forecast, LV_TABLE_PART_CELL1, LV_STATE_DEFAULT, Colors::lightGray);
lv_obj_set_style_local_pad_right(forecast, LV_TABLE_PART_CELL1, LV_STATE_DEFAULT, 6);
// LV_TABLE_PART_CELL2: Condition icon
lv_obj_set_style_local_border_color(forecast, LV_TABLE_PART_CELL2, LV_STATE_DEFAULT, LV_COLOR_BLACK);
lv_obj_set_style_local_text_color(forecast, LV_TABLE_PART_CELL2, LV_STATE_DEFAULT, LV_COLOR_WHITE);
lv_obj_set_style_local_text_font(forecast, LV_TABLE_PART_CELL2, LV_STATE_DEFAULT, &fontawesome_weathericons);
lv_obj_set_style_local_pad_right(forecast, LV_TABLE_PART_CELL2, LV_STATE_DEFAULT, 6);
lv_obj_align(forecast, nullptr, LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
for (int i = 0; i < Controllers::SimpleWeatherService::MaxNbForecastDays; i++) {
lv_table_set_col_width(forecast, i, 48);
lv_table_set_cell_type(forecast, 1, i, LV_TABLE_PART_CELL2);
lv_table_set_cell_align(forecast, 0, i, LV_LABEL_ALIGN_RIGHT);
lv_table_set_cell_align(forecast, 1, i, LV_LABEL_ALIGN_RIGHT);
lv_table_set_cell_align(forecast, 2, i, LV_LABEL_ALIGN_RIGHT);
lv_table_set_cell_align(forecast, 3, i, LV_LABEL_ALIGN_RIGHT);
}
taskRefresh = lv_task_create(RefreshTaskCallback, 1000, LV_TASK_PRIO_MID, this);
Refresh();
}
Weather::~Weather() {
lv_task_del(taskRefresh);
lv_obj_clean(lv_scr_act());
}
void Weather::Refresh() {
currentWeather = weatherService.Current();
if (currentWeather.IsUpdated()) {
auto optCurrentWeather = currentWeather.Get();
if (optCurrentWeather) {
int16_t temp = optCurrentWeather->temperature;
int16_t minTemp = optCurrentWeather->minTemperature;
int16_t maxTemp = optCurrentWeather->maxTemperature;
lv_color_t color = Colors::orange;
if (temp <= 0) { // freezing
color = Colors::blue;
} else if (temp <= 400) { // ice danger
color = LV_COLOR_CYAN;
} else if (temp >= 2700) { // hot
color = Colors::deepOrange;
}
char tempUnit = 'C';
if (settingsController.GetWeatherFormat() == Controllers::Settings::WeatherFormat::Imperial) {
temp = Controllers::SimpleWeatherService::CelsiusToFahrenheit(temp);
minTemp = Controllers::SimpleWeatherService::CelsiusToFahrenheit(minTemp);
maxTemp = Controllers::SimpleWeatherService::CelsiusToFahrenheit(maxTemp);
tempUnit = 'F';
}
temp = temp / 100 + (temp % 100 >= 50 ? 1 : 0);
maxTemp = maxTemp / 100 + (maxTemp % 100 >= 50 ? 1 : 0);
minTemp = minTemp / 100 + (minTemp % 100 >= 50 ? 1 : 0);
lv_label_set_text(icon, Symbols::GetSymbol(optCurrentWeather->iconId));
lv_label_set_text(condition, Symbols::GetCondition(optCurrentWeather->iconId));
lv_label_set_text_fmt(temperature, "%d°%c", temp, tempUnit);
lv_obj_set_style_local_text_color(temperature, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, color);
lv_label_set_text_fmt(minTemperature, "%d°", minTemp);
lv_label_set_text_fmt(maxTemperature, "%d°", maxTemp);
} else {
lv_label_set_text(icon, "");
lv_label_set_text(condition, "");
lv_label_set_text(temperature, "---");
lv_obj_set_style_local_text_color(temperature, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
lv_label_set_text(minTemperature, "");
lv_label_set_text(maxTemperature, "");
}
}
currentForecast = weatherService.GetForecast();
if (currentForecast.IsUpdated()) {
auto optCurrentForecast = currentForecast.Get();
if (optCurrentForecast) {
std::tm localTime = *std::localtime(reinterpret_cast<const time_t*>(&optCurrentForecast->timestamp));
for (int i = 0; i < Controllers::SimpleWeatherService::MaxNbForecastDays; i++) {
int16_t maxTemp = optCurrentForecast->days[i].maxTemperature;
int16_t minTemp = optCurrentForecast->days[i].minTemperature;
if (settingsController.GetWeatherFormat() == Controllers::Settings::WeatherFormat::Imperial) {
maxTemp = Controllers::SimpleWeatherService::CelsiusToFahrenheit(maxTemp);
minTemp = Controllers::SimpleWeatherService::CelsiusToFahrenheit(minTemp);
}
uint8_t wday = localTime.tm_wday + i + 1;
if (wday > 7) {
wday -= 7;
}
maxTemp = maxTemp / 100 + (maxTemp % 100 >= 50 ? 1 : 0);
minTemp = minTemp / 100 + (minTemp % 100 >= 50 ? 1 : 0);
const char* dayOfWeek = Controllers::DateTime::DayOfWeekShortToStringLow(static_cast<Controllers::DateTime::Days>(wday));
lv_table_set_cell_value(forecast, 0, i, dayOfWeek);
lv_table_set_cell_value(forecast, 1, i, Symbols::GetSymbol(optCurrentForecast->days[i].iconId));
lv_table_set_cell_value_fmt(forecast, 2, i, "%d", maxTemp);
lv_table_set_cell_value_fmt(forecast, 3, i, "%d", minTemp);
}
} else {
for (int i = 0; i < Controllers::SimpleWeatherService::MaxNbForecastDays; i++) {
lv_table_set_cell_value(forecast, 0, i, "");
lv_table_set_cell_value(forecast, 1, i, "");
lv_table_set_cell_value(forecast, 2, i, "");
lv_table_set_cell_value(forecast, 3, i, "");
}
}
}
}

@ -0,0 +1,56 @@
#pragma once
#include <cstdint>
#include <lvgl/lvgl.h>
#include "displayapp/screens/Screen.h"
#include "components/ble/SimpleWeatherService.h"
#include "displayapp/apps/Apps.h"
#include "displayapp/Controllers.h"
#include "Symbols.h"
#include "utility/DirtyValue.h"
namespace Pinetime {
namespace Controllers {
class Settings;
}
namespace Applications {
namespace Screens {
class Weather : public Screen {
public:
Weather(Controllers::Settings& settingsController, Controllers::SimpleWeatherService& weatherService);
~Weather() override;
void Refresh() override;
private:
Controllers::Settings& settingsController;
Controllers::SimpleWeatherService& weatherService;
Utility::DirtyValue<std::optional<Controllers::SimpleWeatherService::CurrentWeather>> currentWeather {};
Utility::DirtyValue<std::optional<Controllers::SimpleWeatherService::Forecast>> currentForecast {};
lv_obj_t* icon;
lv_obj_t* condition;
lv_obj_t* temperature;
lv_obj_t* minTemperature;
lv_obj_t* maxTemperature;
lv_obj_t* forecast;
lv_task_t* taskRefresh;
};
}
template <>
struct AppTraits<Apps::Weather> {
static constexpr Apps app = Apps::Weather;
static constexpr const char* icon = Screens::Symbols::cloudSunRain;
static Screens::Screen* Create(AppControllers& controllers) {
return new Screens::Weather(controllers.settingsController, *controllers.weatherController);
};
};
}
}

@ -34,3 +34,28 @@ const char* Pinetime::Applications::Screens::Symbols::GetSymbol(const Pinetime::
break;
}
}
const char* Pinetime::Applications::Screens::Symbols::GetCondition(const Pinetime::Controllers::SimpleWeatherService::Icons icon) {
switch (icon) {
case Pinetime::Controllers::SimpleWeatherService::Icons::Sun:
return "Clear sky";
case Pinetime::Controllers::SimpleWeatherService::Icons::CloudsSun:
return "Few clouds";
case Pinetime::Controllers::SimpleWeatherService::Icons::Clouds:
return "Scattered clouds";
case Pinetime::Controllers::SimpleWeatherService::Icons::BrokenClouds:
return "Broken clouds";
case Pinetime::Controllers::SimpleWeatherService::Icons::CloudShowerHeavy:
return "Shower rain";
case Pinetime::Controllers::SimpleWeatherService::Icons::CloudSunRain:
return "Rain";
case Pinetime::Controllers::SimpleWeatherService::Icons::Thunderstorm:
return "Thunderstorm";
case Pinetime::Controllers::SimpleWeatherService::Icons::Snow:
return "Snow";
case Pinetime::Controllers::SimpleWeatherService::Icons::Smog:
return "Mist";
default:
return "";
}
}

@ -7,6 +7,7 @@ namespace Pinetime {
namespace Screens {
namespace Symbols {
const char* GetSymbol(const Pinetime::Controllers::SimpleWeatherService::Icons icon);
const char* GetCondition(const Pinetime::Controllers::SimpleWeatherService::Icons icon);
}
}
}