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@ -375,9 +375,9 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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{
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{
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const u8* source_ptr = source + offset * 2;
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const u8* source_ptr = source + offset * 2;
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u8 r = source_ptr[1] >> 4;
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u8 r = source_ptr[1] >> 4;
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u8 g = source_ptr[1] & 0xFF;
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u8 g = source_ptr[1] & 0xF;
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u8 b = source_ptr[0] >> 4;
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u8 b = source_ptr[0] >> 4;
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u8 a = source_ptr[0] & 0xFF;
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u8 a = source_ptr[0] & 0xF;
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r = (r << 4) | r;
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r = (r << 4) | r;
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g = (g << 4) | g;
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g = (g << 4) | g;
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b = (b << 4) | b;
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b = (b << 4) | b;
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