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@ -756,7 +756,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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state.texture_units[texture_index].texture_2d = default_texture;
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}
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} else {
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state.texture_units[texture_index].texture_2d = default_texture;
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state.texture_units[texture_index].texture_2d = 0;
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}
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}
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