gl_shader_util: Specify default precision for uimage2D

Otherwise, this causes the application to crash when compiling any shader, on both devices I tested.
master
zhupengfei 2020-04-18 20:35:00 +07:00 committed by SachinVin
parent e6b59cb5d8
commit 84844e1b24
1 changed files with 2 additions and 0 deletions

@ -15,10 +15,12 @@ static constexpr char fragment_shader_precision_OES[] = R"(
precision highp int;
precision highp float;
precision highp samplerBuffer;
precision highp uimage2D;
#else
precision mediump int;
precision mediump float;
precision mediump samplerBuffer;
precision mediump uimage2D;
#endif // GL_FRAGMENT_PRECISION_HIGH
)";