Citra-qt: Add multiplayer ui
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bba2a60b22
commit
871196bc10
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <future>
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#include <QColor>
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#include <QImage>
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#include <QList>
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#include <QLocale>
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#include <QMetaType>
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#include <QTime>
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#include <QtConcurrent/QtConcurrentRun>
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#include "citra_qt/game_list_p.h"
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#include "citra_qt/multiplayer/chat_room.h"
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#include "citra_qt/multiplayer/message.h"
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#include "common/logging/log.h"
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#include "core/announce_multiplayer_session.h"
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#include "ui_chat_room.h"
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class ChatMessage {
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public:
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explicit ChatMessage(const Network::ChatEntry& chat, QTime ts = {}) {
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/// Convert the time to their default locale defined format
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static QLocale locale;
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timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
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nickname = QString::fromStdString(chat.nickname);
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message = QString::fromStdString(chat.message);
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}
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/// Format the message using the players color
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QString GetPlayerChatMessage(u16 player) const {
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auto color = player_color[player % 16];
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return QString("[%1] <font color='%2'><%3></font> %4")
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.arg(timestamp, color, nickname.toHtmlEscaped(), message.toHtmlEscaped());
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}
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private:
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ChatMessage() {}
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const QList<QString> player_color = {
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{"#0000FF", "#FF0000", "#8A2BE2", "#FF69B4", "#1E90FF", "#008000", "#00FF7F", "#B22222",
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"#DAA520", "#FF4500", "#2E8B57", "#5F9EA0", "#D2691E", "#9ACD32", "#FF7F50", "FFFF00"}};
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QString timestamp;
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QString nickname;
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QString message;
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};
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class StatusMessage {
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public:
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explicit StatusMessage(const QString& msg, QTime ts = {}) {
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/// Convert the time to their default locale defined format
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static QLocale locale;
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timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
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message = msg;
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}
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QString GetSystemChatMessage() const {
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return QString("[%1] <font color='%2'><i>%3</i></font>")
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.arg(timestamp, system_color, message);
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}
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private:
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const QString system_color = "#888888";
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QString timestamp;
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QString message;
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};
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ChatRoom::ChatRoom(QWidget* parent) : ui(new Ui::ChatRoom) {
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ui->setupUi(this);
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// set the item_model for player_view
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enum {
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COLUMN_NAME,
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COLUMN_GAME,
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COLUMN_COUNT, // Number of columns
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};
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player_list = new QStandardItemModel(ui->player_view);
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ui->player_view->setModel(player_list);
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player_list->insertColumns(0, COLUMN_COUNT);
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player_list->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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player_list->setHeaderData(COLUMN_GAME, Qt::Horizontal, tr("Game"));
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ui->chat_history->document()->setMaximumBlockCount(max_chat_lines);
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// register the network structs to use in slots and signals
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qRegisterMetaType<Network::ChatEntry>();
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qRegisterMetaType<Network::RoomInformation>();
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qRegisterMetaType<Network::RoomMember::State>();
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// setup the callbacks for network updates
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if (auto member = Network::GetRoomMember().lock()) {
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member->BindOnChatMessageRecieved(
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[this](const Network::ChatEntry& chat) { emit ChatReceived(chat); });
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connect(this, &ChatRoom::ChatReceived, this, &ChatRoom::OnChatReceive);
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} else {
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// TODO (jroweboy) network was not initialized?
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}
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// Connect all the widgets to the appropriate events
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connect(ui->chat_message, &QLineEdit::returnPressed, ui->send_message, &QPushButton::pressed);
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connect(ui->chat_message, &QLineEdit::textChanged, this, &::ChatRoom::OnChatTextChanged);
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connect(ui->send_message, &QPushButton::pressed, this, &ChatRoom::OnSendChat);
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}
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void ChatRoom::Clear() {
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ui->chat_history->clear();
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}
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void ChatRoom::AppendStatusMessage(const QString& msg) {
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ui->chat_history->append(StatusMessage(msg).GetSystemChatMessage());
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}
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void ChatRoom::AppendChatMessage(const QString& msg) {
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ui->chat_history->append(msg);
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}
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bool ChatRoom::ValidateMessage(const std::string& msg) {
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return !msg.empty();
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}
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void ChatRoom::OnRoomUpdate(const Network::RoomInformation& info) {
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// TODO(B3N30): change title
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if (auto room_member = Network::GetRoomMember().lock()) {
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SetPlayerList(room_member->GetMemberInformation());
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}
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}
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void ChatRoom::Disable() {
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ui->send_message->setDisabled(true);
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ui->chat_message->setDisabled(true);
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}
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void ChatRoom::Enable() {
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ui->send_message->setEnabled(true);
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ui->chat_message->setEnabled(true);
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}
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void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
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if (!ValidateMessage(chat.message)) {
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return;
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}
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if (auto room = Network::GetRoomMember().lock()) {
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// get the id of the player
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auto members = room->GetMemberInformation();
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auto it = std::find_if(members.begin(), members.end(),
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[&chat](const Network::RoomMember::MemberInformation& member) {
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return member.nickname == chat.nickname;
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});
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if (it == members.end()) {
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LOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
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return;
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}
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auto player = std::distance(members.begin(), it);
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ChatMessage m(chat);
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AppendChatMessage(m.GetPlayerChatMessage(player));
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}
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}
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void ChatRoom::OnSendChat() {
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if (auto room = Network::GetRoomMember().lock()) {
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if (room->GetState() == Network::RoomMember::State::Joined) {
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auto message = ui->chat_message->text().toStdString();
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if (!ValidateMessage(message)) {
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return;
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}
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auto nick = room->GetNickname();
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Network::ChatEntry chat{nick, message};
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auto members = room->GetMemberInformation();
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auto it = std::find_if(members.begin(), members.end(),
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[&chat](const Network::RoomMember::MemberInformation& member) {
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return member.nickname == chat.nickname;
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});
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if (it == members.end()) {
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LOG_INFO(Network, "Chat message received from unknown player");
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}
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auto player = std::distance(members.begin(), it);
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ChatMessage m(chat);
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room->SendChatMessage(message);
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AppendChatMessage(m.GetPlayerChatMessage(player));
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ui->chat_message->clear();
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}
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}
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}
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void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list) {
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// TODO(B3N30): Remember which row is selected
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player_list->removeRows(0, player_list->rowCount());
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for (const auto& member : member_list) {
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if (member.nickname == "")
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continue;
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QList<QStandardItem*> l;
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std::vector<std::string> elements = {member.nickname, member.game_info.name};
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for (auto& item : elements) {
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QStandardItem* child = new QStandardItem(QString::fromStdString(item));
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child->setEditable(false);
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l.append(child);
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}
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player_list->invisibleRootItem()->appendRow(l);
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}
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// TODO(B3N30): Restore row selection
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}
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void ChatRoom::OnChatTextChanged() {
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if (ui->chat_message->text().length() > Network::MaxMessageSize)
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ui->chat_message->setText(ui->chat_message->text().left(Network::MaxMessageSize));
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}
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QDialog>
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#include <QSortFilterProxyModel>
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#include <QStandardItemModel>
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#include <QVariant>
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#include "network/network.h"
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namespace Ui {
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class ChatRoom;
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} // namespace Ui
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namespace Core {
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class AnnounceMultiplayerSession;
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}
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class ConnectionError;
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class ComboBoxProxyModel;
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class ChatMessage;
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class ChatRoom : public QWidget {
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Q_OBJECT
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public:
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explicit ChatRoom(QWidget* parent);
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void SetPlayerList(const Network::RoomMember::MemberList& member_list);
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void Clear();
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void AppendStatusMessage(const QString& msg);
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public slots:
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void OnRoomUpdate(const Network::RoomInformation& info);
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void OnChatReceive(const Network::ChatEntry&);
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void OnSendChat();
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void OnChatTextChanged();
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void Disable();
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void Enable();
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signals:
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void ChatReceived(const Network::ChatEntry&);
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private:
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const u32 max_chat_lines = 1000;
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void AppendChatMessage(const QString&);
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bool ValidateMessage(const std::string&);
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QStandardItemModel* player_list;
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Ui::ChatRoom* ui;
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};
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Q_DECLARE_METATYPE(Network::ChatEntry);
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Q_DECLARE_METATYPE(Network::RoomInformation);
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Q_DECLARE_METATYPE(Network::RoomMember::State);
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ChatRoom</class>
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<widget class="QWidget" name="ChatRoom">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>607</width>
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<height>432</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Room Window</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QTreeView" name="player_view"/>
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</item>
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<widget class="QTextEdit" name="chat_history">
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<property name="undoRedoEnabled">
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<bool>false</bool>
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</property>
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<property name="readOnly">
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<bool>true</bool>
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</property>
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<property name="textInteractionFlags">
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<set>Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse</set>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<item>
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<widget class="QLineEdit" name="chat_message">
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<property name="placeholderText">
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<string>Send Chat Message</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="send_message">
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<property name="text">
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<string>Send Message</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <future>
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#include <QColor>
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#include <QImage>
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#include <QList>
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#include <QLocale>
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#include <QMetaType>
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#include <QTime>
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#include <QtConcurrent/QtConcurrentRun>
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#include "citra_qt/game_list_p.h"
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#include "citra_qt/multiplayer/client_room.h"
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#include "citra_qt/multiplayer/message.h"
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#include "common/logging/log.h"
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#include "core/announce_multiplayer_session.h"
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#include "ui_client_room.h"
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ClientRoomWindow::ClientRoomWindow(QWidget* parent)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(new Ui::ClientRoom) {
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ui->setupUi(this);
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// setup the callbacks for network updates
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if (auto member = Network::GetRoomMember().lock()) {
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member->BindOnRoomInformationChanged(
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[this](const Network::RoomInformation& info) { emit RoomInformationChanged(info); });
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member->BindOnStateChanged(
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[this](const Network::RoomMember::State& state) { emit StateChanged(state); });
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connect(this, &ClientRoomWindow::RoomInformationChanged, this,
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&ClientRoomWindow::OnRoomUpdate);
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connect(this, &ClientRoomWindow::StateChanged, this, &::ClientRoomWindow::OnStateChange);
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} else {
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// TODO (jroweboy) network was not initialized?
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}
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connect(ui->disconnect, &QPushButton::pressed, [this] { Disconnect(); });
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ui->disconnect->setDefault(false);
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ui->disconnect->setAutoDefault(false);
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UpdateView();
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}
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void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
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UpdateView();
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}
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void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) {
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switch (state) {
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case Network::RoomMember::State::Idle:
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LOG_INFO(Network, "State: Idle");
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break;
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case Network::RoomMember::State::Joining:
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LOG_INFO(Network, "State: Joining");
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break;
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case Network::RoomMember::State::Joined:
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LOG_INFO(Network, "State: Joined");
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ui->chat->Clear();
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ui->chat->AppendStatusMessage(tr("Connected"));
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break;
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case Network::RoomMember::State::LostConnection:
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NetworkMessage::ShowError(NetworkMessage::LOST_CONNECTION);
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LOG_INFO(Network, "State: LostConnection");
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break;
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case Network::RoomMember::State::CouldNotConnect:
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NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
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LOG_INFO(Network, "State: CouldNotConnect");
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break;
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case Network::RoomMember::State::NameCollision:
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NetworkMessage::ShowError(NetworkMessage::USERNAME_IN_USE);
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LOG_INFO(Network, "State: NameCollision");
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break;
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case Network::RoomMember::State::MacCollision:
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NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION);
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LOG_INFO(Network, "State: MacCollision");
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break;
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case Network::RoomMember::State::WrongPassword:
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NetworkMessage::ShowError(NetworkMessage::WRONG_PASSWORD);
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LOG_INFO(Network, "State: WrongPassword");
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break;
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case Network::RoomMember::State::WrongVersion:
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NetworkMessage::ShowError(NetworkMessage::WRONG_VERSION);
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LOG_INFO(Network, "State: WrongVersion");
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break;
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default:
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break;
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}
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UpdateView();
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}
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void ClientRoomWindow::Disconnect() {
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if (!NetworkMessage::WarnDisconnect()) {
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return;
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}
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if (auto member = Network::GetRoomMember().lock()) {
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member->Leave();
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ui->chat->AppendStatusMessage(tr("Disconnected"));
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}
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}
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void ClientRoomWindow::UpdateView() {
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if (auto member = Network::GetRoomMember().lock()) {
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if (member->IsConnected()) {
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ui->chat->Enable();
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ui->disconnect->setEnabled(true);
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auto memberlist = member->GetMemberInformation();
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ui->chat->SetPlayerList(memberlist);
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const auto information = member->GetRoomInformation();
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setWindowTitle(QString(tr("%1 (%2/%3 members) - connected"))
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.arg(QString::fromStdString(information.name))
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.arg(memberlist.size())
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.arg(information.member_slots));
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return;
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}
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}
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// TODO(B3N30): can't get RoomMember*, show error and close window
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close();
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emit Closed();
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return;
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}
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "citra_qt/multiplayer/chat_room.h"
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namespace Ui {
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class ClientRoom;
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}
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class ClientRoomWindow : public QDialog {
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Q_OBJECT
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public:
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explicit ClientRoomWindow(QWidget* parent);
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public slots:
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void OnRoomUpdate(const Network::RoomInformation&);
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void OnStateChange(const Network::RoomMember::State&);
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signals:
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/**
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* Signalled by this widget when it is closing itself and destroying any state such as
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* connections that it might have.
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*/
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void Closed();
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void RoomInformationChanged(const Network::RoomInformation&);
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void StateChanged(const Network::RoomMember::State&);
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private:
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void Disconnect();
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void UpdateView();
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QStandardItemModel* player_list;
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Ui::ClientRoom* ui;
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};
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|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ClientRoom</class>
|
||||
<widget class="QWidget" name="ClientRoom">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>607</width>
|
||||
<height>432</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Room Window</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="disconnect">
|
||||
<property name="text">
|
||||
<string>Leave Room</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="ChatRoom" name="chat" native="true"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>ChatRoom</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>multiplayer/chat_room.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
@ -0,0 +1,132 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QComboBox>
|
||||
#include <QFuture>
|
||||
#include <QIntValidator>
|
||||
#include <QRegExpValidator>
|
||||
#include <QString>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "citra_qt/main.h"
|
||||
#include "citra_qt/multiplayer/client_room.h"
|
||||
#include "citra_qt/multiplayer/direct_connect.h"
|
||||
#include "citra_qt/multiplayer/message.h"
|
||||
#include "citra_qt/multiplayer/validation.h"
|
||||
#include "citra_qt/ui_settings.h"
|
||||
#include "core/settings.h"
|
||||
#include "network/network.h"
|
||||
#include "ui_direct_connect.h"
|
||||
|
||||
enum class ConnectionType : u8 { TRAVERSAL_SERVER, IP };
|
||||
|
||||
DirectConnectWindow::DirectConnectWindow(QWidget* parent)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(new Ui::DirectConnect) {
|
||||
|
||||
ui->setupUi(this);
|
||||
|
||||
// setup the watcher for background connections
|
||||
watcher = new QFutureWatcher<void>;
|
||||
connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection);
|
||||
|
||||
ui->nickname->setValidator(Validation::nickname);
|
||||
ui->nickname->setText(UISettings::values.nickname);
|
||||
ui->ip->setValidator(Validation::ip);
|
||||
ui->ip->setText(UISettings::values.ip);
|
||||
ui->port->setValidator(Validation::port);
|
||||
ui->port->setText(UISettings::values.port);
|
||||
|
||||
// TODO(jroweboy): Show or hide the connection options based on the current value of the combo
|
||||
// box. Add this back in when the traversal server support is added.
|
||||
connect(ui->connect, &QPushButton::pressed, this, &DirectConnectWindow::Connect);
|
||||
}
|
||||
|
||||
void DirectConnectWindow::Connect() {
|
||||
ClearAllError();
|
||||
bool isValid = true;
|
||||
if (!ui->nickname->hasAcceptableInput()) {
|
||||
isValid = false;
|
||||
ShowError(NetworkMessage::USERNAME_NOT_VALID);
|
||||
}
|
||||
if (const auto member = Network::GetRoomMember().lock()) {
|
||||
if (member->IsConnected()) {
|
||||
if (!NetworkMessage::WarnDisconnect()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
switch (static_cast<ConnectionType>(ui->connection_type->currentIndex())) {
|
||||
case ConnectionType::TRAVERSAL_SERVER:
|
||||
break;
|
||||
case ConnectionType::IP:
|
||||
if (!ui->ip->hasAcceptableInput()) {
|
||||
isValid = false;
|
||||
NetworkMessage::ShowError(NetworkMessage::IP_ADDRESS_NOT_VALID);
|
||||
}
|
||||
if (!ui->port->hasAcceptableInput()) {
|
||||
isValid = false;
|
||||
NetworkMessage::ShowError(NetworkMessage::PORT_NOT_VALID);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (!isValid) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Store settings
|
||||
UISettings::values.nickname = ui->nickname->text();
|
||||
UISettings::values.ip = ui->ip->text();
|
||||
UISettings::values.port = (ui->port->isModified() && !ui->port->text().isEmpty())
|
||||
? ui->port->text()
|
||||
: UISettings::values.port;
|
||||
Settings::Apply();
|
||||
|
||||
// attempt to connect in a different thread
|
||||
QFuture<void> f = QtConcurrent::run([&] {
|
||||
if (auto room_member = Network::GetRoomMember().lock()) {
|
||||
auto port = UISettings::values.port.toUInt();
|
||||
room_member->Join(ui->nickname->text().toStdString(),
|
||||
ui->ip->text().toStdString().c_str(), port, 0,
|
||||
Network::NoPreferredMac, ui->password->text().toStdString().c_str());
|
||||
}
|
||||
});
|
||||
watcher->setFuture(f);
|
||||
// and disable widgets and display a connecting while we wait
|
||||
BeginConnecting();
|
||||
}
|
||||
|
||||
void DirectConnectWindow::ClearAllError() {}
|
||||
|
||||
void DirectConnectWindow::BeginConnecting() {
|
||||
ui->connect->setEnabled(false);
|
||||
ui->connect->setText(tr("Connecting"));
|
||||
}
|
||||
|
||||
void DirectConnectWindow::EndConnecting() {
|
||||
ui->connect->setEnabled(true);
|
||||
ui->connect->setText(tr("Connect"));
|
||||
}
|
||||
|
||||
void DirectConnectWindow::OnConnection() {
|
||||
EndConnecting();
|
||||
|
||||
bool isConnected = true;
|
||||
if (auto room_member = Network::GetRoomMember().lock()) {
|
||||
switch (room_member->GetState()) {
|
||||
case Network::RoomMember::State::CouldNotConnect:
|
||||
isConnected = false;
|
||||
ShowError(NetworkMessage::UNABLE_TO_CONNECT);
|
||||
break;
|
||||
case Network::RoomMember::State::NameCollision:
|
||||
isConnected = false;
|
||||
ShowError(NetworkMessage::USERNAME_IN_USE);
|
||||
break;
|
||||
case Network::RoomMember::State::Joining:
|
||||
auto parent = static_cast<GMainWindow*>(parentWidget());
|
||||
parent->OnOpenNetworkRoom();
|
||||
close();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <QDialog>
|
||||
#include <QFutureWatcher>
|
||||
|
||||
namespace Ui {
|
||||
class DirectConnect;
|
||||
}
|
||||
|
||||
class DirectConnectWindow : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit DirectConnectWindow(QWidget* parent = nullptr);
|
||||
|
||||
signals:
|
||||
/**
|
||||
* Signalled by this widget when it is closing itself and destroying any state such as
|
||||
* connections that it might have.
|
||||
*/
|
||||
void Closed();
|
||||
|
||||
private slots:
|
||||
void OnConnection();
|
||||
|
||||
private:
|
||||
void Connect();
|
||||
void ClearAllError();
|
||||
void BeginConnecting();
|
||||
void EndConnecting();
|
||||
|
||||
QFutureWatcher<void>* watcher;
|
||||
Ui::DirectConnect* ui;
|
||||
};
|
@ -0,0 +1,190 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>DirectConnect</class>
|
||||
<widget class="QWidget" name="DirectConnect">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>455</width>
|
||||
<height>239</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Direct Connect</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="instructions_2">
|
||||
<property name="title">
|
||||
<string>Instructions</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||
<item>
|
||||
<widget class="QLabel" name="instructions">
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Directly connect to a friend by <span style=" font-weight:600;">Traversal server</span> or by<span style=" font-weight:600;"> IP address</span>. </p><p>To use the <span style=" font-weight:600;">Traversal Server</span>, ask the game host for their &quot;<span style=" font-weight:600;">Host Code</span>&quot; which will be visible on the create room screen after it is created.</p></body></html></string>
|
||||
</property>
|
||||
<property name="textFormat">
|
||||
<enum>Qt::RichText</enum>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QComboBox" name="connection_type">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>IP Address</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="ip_container" native="true">
|
||||
<layout class="QHBoxLayout" name="ip_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>IP</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLineEdit" name="ip">
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p>IPv4 address of the host</p></body></html></string>
|
||||
</property>
|
||||
<property name="maxLength">
|
||||
<number>16</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Port</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLineEdit" name="port">
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p>Port number the host is listening on</p></body></html></string>
|
||||
</property>
|
||||
<property name="maxLength">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="placeholderText">
|
||||
<string>24872</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Nickname</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLineEdit" name="nickname">
|
||||
<property name="maxLength">
|
||||
<number>20</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Password</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLineEdit" name="password"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="connect">
|
||||
<property name="text">
|
||||
<string>Connect</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
@ -0,0 +1,170 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <future>
|
||||
#include <QColor>
|
||||
#include <QImage>
|
||||
#include <QList>
|
||||
#include <QLocale>
|
||||
#include <QMetaType>
|
||||
#include <QTime>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "citra_qt/game_list_p.h"
|
||||
#include "citra_qt/main.h"
|
||||
#include "citra_qt/multiplayer/host_room.h"
|
||||
#include "citra_qt/multiplayer/message.h"
|
||||
#include "citra_qt/multiplayer/validation.h"
|
||||
#include "citra_qt/ui_settings.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/announce_multiplayer_session.h"
|
||||
#include "core/settings.h"
|
||||
#include "ui_chat_room.h"
|
||||
#include "ui_host_room.h"
|
||||
|
||||
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(new Ui::HostRoom), announce_multiplayer_session(session), game_list(list) {
|
||||
ui->setupUi(this);
|
||||
|
||||
// set up validation for all of the fields
|
||||
ui->room_name->setValidator(Validation::room_name);
|
||||
ui->username->setValidator(Validation::nickname);
|
||||
ui->port->setValidator(Validation::port);
|
||||
ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
|
||||
|
||||
// Create a proxy to the game list to display the list of preferred games
|
||||
proxy = new ComboBoxProxyModel;
|
||||
proxy->setSourceModel(game_list);
|
||||
proxy->sort(0, Qt::AscendingOrder);
|
||||
ui->game_list->setModel(proxy);
|
||||
|
||||
// Connect all the widgets to the appropriate events
|
||||
connect(ui->host, &QPushButton::pressed, this, &HostRoomWindow::Host);
|
||||
|
||||
// Restore the settings:
|
||||
ui->username->setText(UISettings::values.room_nickname);
|
||||
ui->room_name->setText(UISettings::values.room_name);
|
||||
ui->port->setText(UISettings::values.room_port);
|
||||
ui->max_player->setValue(UISettings::values.max_player);
|
||||
int index = ui->host_type->findData(UISettings::values.host_type);
|
||||
if (index != -1) {
|
||||
ui->host_type->setCurrentIndex(index);
|
||||
}
|
||||
index = ui->game_list->findData(UISettings::values.game_id, GameListItemPath::ProgramIdRole);
|
||||
if (index != -1) {
|
||||
ui->game_list->setCurrentIndex(index);
|
||||
}
|
||||
}
|
||||
|
||||
void HostRoomWindow::Host() {
|
||||
if (!ui->username->hasAcceptableInput()) {
|
||||
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
if (!ui->room_name->hasAcceptableInput()) {
|
||||
NetworkMessage::ShowError(NetworkMessage::ROOMNAME_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
if (!ui->port->hasAcceptableInput()) {
|
||||
NetworkMessage::ShowError(NetworkMessage::PORT_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
if (member->IsConnected()) {
|
||||
if (!NetworkMessage::WarnDisconnect()) {
|
||||
close();
|
||||
return;
|
||||
} else {
|
||||
member->Leave();
|
||||
}
|
||||
}
|
||||
ui->host->setDisabled(true);
|
||||
|
||||
auto game_name = ui->game_list->currentData(Qt::DisplayRole).toString();
|
||||
auto game_id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
|
||||
auto port = ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
|
||||
auto password = ui->password->text().toStdString();
|
||||
if (auto room = Network::GetRoom().lock()) {
|
||||
bool created = room->Create(ui->room_name->text().toStdString(), "", port, password,
|
||||
ui->max_player->value(), game_name.toStdString(), game_id);
|
||||
if (!created) {
|
||||
NetworkMessage::ShowError(NetworkMessage::COULD_NOT_CREATE_ROOM);
|
||||
LOG_ERROR(Network, "Could not create room!");
|
||||
ui->host->setEnabled(true);
|
||||
return;
|
||||
}
|
||||
}
|
||||
member->Join(ui->username->text().toStdString(), "127.0.0.1", port, 0,
|
||||
Network::NoPreferredMac, password);
|
||||
|
||||
// Store settings
|
||||
UISettings::values.room_nickname = ui->username->text();
|
||||
UISettings::values.room_name = ui->room_name->text();
|
||||
UISettings::values.game_id =
|
||||
ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
|
||||
UISettings::values.max_player = ui->max_player->value();
|
||||
|
||||
UISettings::values.host_type = ui->host_type->currentText();
|
||||
UISettings::values.room_port = (ui->port->isModified() && !ui->port->text().isEmpty())
|
||||
? ui->port->text()
|
||||
: QString::number(Network::DefaultRoomPort);
|
||||
Settings::Apply();
|
||||
OnConnection();
|
||||
}
|
||||
}
|
||||
|
||||
void HostRoomWindow::OnConnection() {
|
||||
ui->host->setEnabled(true);
|
||||
if (auto room_member = Network::GetRoomMember().lock()) {
|
||||
switch (room_member->GetState()) {
|
||||
case Network::RoomMember::State::CouldNotConnect:
|
||||
ShowError(NetworkMessage::UNABLE_TO_CONNECT);
|
||||
break;
|
||||
case Network::RoomMember::State::NameCollision:
|
||||
ShowError(NetworkMessage::USERNAME_IN_USE);
|
||||
break;
|
||||
case Network::RoomMember::State::Error:
|
||||
ShowError(NetworkMessage::UNABLE_TO_CONNECT);
|
||||
break;
|
||||
case Network::RoomMember::State::Joining:
|
||||
if (ui->host_type->currentIndex() == 0) {
|
||||
if (auto session = announce_multiplayer_session.lock()) {
|
||||
session->Start();
|
||||
} else {
|
||||
LOG_ERROR(Network, "Starting announce session failed");
|
||||
}
|
||||
}
|
||||
auto parent = static_cast<GMainWindow*>(parentWidget());
|
||||
parent->ChangeRoomState();
|
||||
parent->OnOpenNetworkRoom();
|
||||
close();
|
||||
emit Closed();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QVariant ComboBoxProxyModel::data(const QModelIndex& idx, int role) const {
|
||||
if (role != Qt::DisplayRole) {
|
||||
auto val = QSortFilterProxyModel::data(idx, role);
|
||||
// If its the icon, shrink it to 16x16
|
||||
if (role == Qt::DecorationRole)
|
||||
val = val.value<QImage>().scaled(16, 16, Qt::KeepAspectRatio);
|
||||
return val;
|
||||
}
|
||||
std::string filename;
|
||||
Common::SplitPath(
|
||||
QSortFilterProxyModel::data(idx, GameListItemPath::FullPathRole).toString().toStdString(),
|
||||
nullptr, &filename, nullptr);
|
||||
QString title = QSortFilterProxyModel::data(idx, GameListItemPath::TitleRole).toString();
|
||||
return title.isEmpty() ? QString::fromStdString(filename) : title;
|
||||
}
|
||||
|
||||
bool ComboBoxProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const {
|
||||
// TODO(jroweboy): Sort by game title not filename
|
||||
auto leftData = left.data(Qt::DisplayRole).toString();
|
||||
auto rightData = right.data(Qt::DisplayRole).toString();
|
||||
return leftData.compare(rightData) < 0;
|
||||
}
|
@ -0,0 +1,73 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <QDialog>
|
||||
#include <QSortFilterProxyModel>
|
||||
#include <QStandardItemModel>
|
||||
#include <QVariant>
|
||||
#include "citra_qt/multiplayer/chat_room.h"
|
||||
#include "network/network.h"
|
||||
|
||||
namespace Ui {
|
||||
class HostRoom;
|
||||
} // namespace Ui
|
||||
|
||||
namespace Core {
|
||||
class AnnounceMultiplayerSession;
|
||||
}
|
||||
|
||||
class ConnectionError;
|
||||
class ComboBoxProxyModel;
|
||||
|
||||
class ChatMessage;
|
||||
|
||||
class HostRoomWindow : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session);
|
||||
|
||||
signals:
|
||||
/**
|
||||
* Signalled by this widget when it is closing itself and destroying any state such as
|
||||
* connections that it might have.
|
||||
*/
|
||||
void Closed();
|
||||
|
||||
private slots:
|
||||
/**
|
||||
* Handler for connection status changes. Launches the chat window if successful or
|
||||
* displays an error
|
||||
*/
|
||||
void OnConnection();
|
||||
|
||||
private:
|
||||
void Host();
|
||||
|
||||
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
|
||||
QStandardItemModel* game_list;
|
||||
ComboBoxProxyModel* proxy;
|
||||
Ui::HostRoom* ui;
|
||||
};
|
||||
|
||||
/**
|
||||
* Proxy Model for the game list combo box so we can reuse the game list model while still
|
||||
* displaying the fields slightly differently
|
||||
*/
|
||||
class ComboBoxProxyModel : public QSortFilterProxyModel {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
int columnCount(const QModelIndex& idx) const override {
|
||||
return 1;
|
||||
}
|
||||
|
||||
QVariant data(const QModelIndex& idx, int role) const override;
|
||||
|
||||
bool lessThan(const QModelIndex& left, const QModelIndex& right) const override;
|
||||
};
|
@ -0,0 +1,179 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>HostRoom</class>
|
||||
<widget class="QWidget" name="HostRoom">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>607</width>
|
||||
<height>165</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Create Room</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<widget class="QWidget" name="settings" native="true">
|
||||
<layout class="QHBoxLayout">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QFormLayout" name="formLayout_2">
|
||||
<property name="labelAlignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Room Name</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="room_name">
|
||||
<property name="maxLength">
|
||||
<number>50</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Preferred Game</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QComboBox" name="game_list"/>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Max Players</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QSpinBox" name="max_player">
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>16</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>8</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QFormLayout" name="formLayout">
|
||||
<property name="labelAlignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="username"/>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>Username</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QLineEdit" name="password">
|
||||
<property name="echoMode">
|
||||
<enum>QLineEdit::PasswordEchoOnEdit</enum>
|
||||
</property>
|
||||
<property name="placeholderText">
|
||||
<string>(Leave blank for open game)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QLineEdit" name="port">
|
||||
<property name="inputMethodHints">
|
||||
<set>Qt::ImhDigitsOnly</set>
|
||||
</property>
|
||||
<property name="maxLength">
|
||||
<number>5</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Password</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>Port</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="host_type">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Public</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Unlisted</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="host">
|
||||
<property name="text">
|
||||
<string>Host Room</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
@ -0,0 +1,314 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QInputDialog>
|
||||
#include <QList>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "citra_qt/game_list_p.h"
|
||||
#include "citra_qt/main.h"
|
||||
#include "citra_qt/multiplayer/client_room.h"
|
||||
#include "citra_qt/multiplayer/lobby.h"
|
||||
#include "citra_qt/multiplayer/lobby_p.h"
|
||||
#include "citra_qt/multiplayer/message.h"
|
||||
#include "citra_qt/multiplayer/validation.h"
|
||||
#include "citra_qt/ui_settings.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/settings.h"
|
||||
#include "network/network.h"
|
||||
#include "ui_lobby.h"
|
||||
|
||||
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(new Ui::Lobby), announce_multiplayer_session(session), game_list(list) {
|
||||
ui->setupUi(this);
|
||||
|
||||
// setup the watcher for background connections
|
||||
watcher = new QFutureWatcher<void>;
|
||||
connect(watcher, &QFutureWatcher<void>::finished, this, &Lobby::OnConnection);
|
||||
|
||||
model = new QStandardItemModel(ui->room_list);
|
||||
proxy = new LobbyFilterProxyModel(this, game_list);
|
||||
proxy->setSourceModel(model);
|
||||
proxy->setFilterCaseSensitivity(Qt::CaseInsensitive);
|
||||
proxy->setSortLocaleAware(true);
|
||||
ui->room_list->setModel(proxy);
|
||||
ui->room_list->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
|
||||
ui->room_list->header()->stretchLastSection();
|
||||
ui->room_list->setAlternatingRowColors(true);
|
||||
ui->room_list->setSelectionMode(QHeaderView::SingleSelection);
|
||||
ui->room_list->setSelectionBehavior(QHeaderView::SelectRows);
|
||||
ui->room_list->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
|
||||
ui->room_list->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
|
||||
ui->room_list->setSortingEnabled(true);
|
||||
ui->room_list->setEditTriggers(QHeaderView::NoEditTriggers);
|
||||
ui->room_list->setExpandsOnDoubleClick(false);
|
||||
ui->room_list->setUniformRowHeights(true);
|
||||
ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
|
||||
ui->nickname->setValidator(Validation::nickname);
|
||||
ui->nickname->setText(UISettings::values.nickname);
|
||||
|
||||
// UI Buttons
|
||||
GMainWindow* p = reinterpret_cast<GMainWindow*>(parent);
|
||||
connect(ui->refresh_list, &QPushButton::pressed, this, &Lobby::RefreshLobby);
|
||||
connect(ui->chat, &QPushButton::pressed, p, &GMainWindow::OnOpenNetworkRoom);
|
||||
connect(ui->games_owned, &QCheckBox::stateChanged, proxy,
|
||||
&LobbyFilterProxyModel::SetFilterOwned);
|
||||
connect(ui->hide_full, &QCheckBox::stateChanged, proxy, &LobbyFilterProxyModel::SetFilterFull);
|
||||
connect(ui->search, &QLineEdit::textChanged, proxy,
|
||||
&LobbyFilterProxyModel::setFilterFixedString);
|
||||
connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom);
|
||||
|
||||
// Actions
|
||||
connect(this, &Lobby::LobbyRefreshed, this, &Lobby::OnRefreshLobby);
|
||||
// TODO(jroweboy): change this slot to OnConnected?
|
||||
connect(this, &Lobby::Connected, p, &GMainWindow::OnOpenNetworkRoom);
|
||||
|
||||
// setup the callbacks for network updates
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
member->BindOnStateChanged(
|
||||
[this](const Network::RoomMember::State& state) { emit StateChanged(state); });
|
||||
connect(this, &Lobby::StateChanged, this, &Lobby::OnStateChanged);
|
||||
} else {
|
||||
// TODO (jroweboy) network was not initialized?
|
||||
}
|
||||
|
||||
// manually start a refresh when the window is opening
|
||||
// TODO(jroweboy): if this refresh is slow for people with bad internet, then don't do it as
|
||||
// part of the constructor, but offload the refresh until after the window shown. perhaps emit a
|
||||
// refreshroomlist signal from places that open the lobby
|
||||
RefreshLobby();
|
||||
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
if (member->IsConnected()) {
|
||||
ui->chat->setEnabled(true);
|
||||
return;
|
||||
}
|
||||
}
|
||||
ui->chat->setDisabled(true);
|
||||
}
|
||||
|
||||
Lobby::~Lobby() {}
|
||||
|
||||
const QString Lobby::PasswordPrompt() {
|
||||
bool ok;
|
||||
const QString text =
|
||||
QInputDialog::getText(this, tr("Password Required to Join"), tr("Password:"),
|
||||
QLineEdit::Normal, tr("Password"), &ok);
|
||||
return ok ? text : QString();
|
||||
}
|
||||
|
||||
void Lobby::OnJoinRoom(const QModelIndex& index) {
|
||||
if (!ui->nickname->hasAcceptableInput()) {
|
||||
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
if (const auto member = Network::GetRoomMember().lock()) {
|
||||
if (member->IsConnected()) {
|
||||
if (!NetworkMessage::WarnDisconnect()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get a password to pass if the room is password protected
|
||||
QModelIndex password_index = proxy->index(index.row(), Column::PASSWORD);
|
||||
bool has_password = proxy->data(password_index, LobbyItemPassword::PasswordRole).toBool();
|
||||
const std::string password = has_password ? PasswordPrompt().toStdString() : "";
|
||||
if (has_password && password.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// attempt to connect in a different thread
|
||||
QFuture<void> f = QtConcurrent::run([&, password] {
|
||||
if (auto room_member = Network::GetRoomMember().lock()) {
|
||||
|
||||
QModelIndex connection_index = proxy->index(index.row(), Column::HOST);
|
||||
const std::string nickname = ui->nickname->text().toStdString();
|
||||
const std::string ip =
|
||||
proxy->data(connection_index, LobbyItemHost::HostIPRole).toString().toStdString();
|
||||
int port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
|
||||
room_member->Join(nickname, ip.c_str(), port, 0, Network::NoPreferredMac, password);
|
||||
}
|
||||
});
|
||||
watcher->setFuture(f);
|
||||
// and disable widgets and display a connecting while we wait
|
||||
QModelIndex connection_index = proxy->index(index.row(), Column::HOST);
|
||||
|
||||
// Save settings
|
||||
UISettings::values.nickname = ui->nickname->text();
|
||||
UISettings::values.ip = proxy->data(connection_index, LobbyItemHost::HostIPRole).toString();
|
||||
UISettings::values.port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toString();
|
||||
Settings::Apply();
|
||||
}
|
||||
|
||||
void Lobby::OnStateChanged(const Network::RoomMember::State& state) {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
if (member->IsConnected()) {
|
||||
ui->chat->setEnabled(true);
|
||||
return;
|
||||
}
|
||||
}
|
||||
ui->chat->setDisabled(true);
|
||||
}
|
||||
|
||||
void Lobby::ResetModel() {
|
||||
model->clear();
|
||||
model->insertColumns(0, Column::TOTAL);
|
||||
model->setHeaderData(Column::PASSWORD, Qt::Horizontal, tr("Password"), Qt::DisplayRole);
|
||||
model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole);
|
||||
model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole);
|
||||
model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole);
|
||||
model->setHeaderData(Column::MEMBER, Qt::Horizontal, tr("Players"), Qt::DisplayRole);
|
||||
ui->room_list->header()->stretchLastSection();
|
||||
}
|
||||
|
||||
void Lobby::RefreshLobby() {
|
||||
if (auto session = announce_multiplayer_session.lock()) {
|
||||
ResetModel();
|
||||
room_list_future = session->GetRoomList([&]() { emit LobbyRefreshed(); });
|
||||
ui->refresh_list->setEnabled(false);
|
||||
ui->refresh_list->setText(tr("Refreshing"));
|
||||
} else {
|
||||
// TODO(jroweboy): Display an error box about announce couldn't be started
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::OnRefreshLobby() {
|
||||
AnnounceMultiplayerRoom::RoomList new_room_list = room_list_future.get();
|
||||
for (auto room : new_room_list) {
|
||||
// find the icon for the game if this person owns that game.
|
||||
QPixmap smdh_icon;
|
||||
for (int r = 0; r < game_list->rowCount(); ++r) {
|
||||
auto index = QModelIndex(game_list->index(r, 0));
|
||||
auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong();
|
||||
if (game_id != 0 && room.preferred_game_id == game_id) {
|
||||
smdh_icon = game_list->data(index, Qt::DecorationRole).value<QPixmap>();
|
||||
}
|
||||
}
|
||||
|
||||
QList<QVariant> members;
|
||||
for (auto member : room.members) {
|
||||
QVariant var;
|
||||
var.setValue(LobbyMember{QString::fromStdString(member.name), member.game_id,
|
||||
QString::fromStdString(member.game_name)});
|
||||
members.append(var);
|
||||
}
|
||||
|
||||
model->appendRow(QList<QStandardItem*>(
|
||||
{new LobbyItemPassword(room.has_password),
|
||||
new LobbyItemName(QString::fromStdString(room.name)),
|
||||
new LobbyItemGame(room.preferred_game_id, QString::fromStdString(room.preferred_game),
|
||||
smdh_icon),
|
||||
new LobbyItemHost(QString::fromStdString(room.owner), QString::fromStdString(room.ip),
|
||||
room.port),
|
||||
new LobbyItemMemberList(members, room.max_player)}));
|
||||
}
|
||||
ui->refresh_list->setEnabled(true);
|
||||
ui->refresh_list->setText(tr("Refresh List"));
|
||||
}
|
||||
|
||||
LobbyFilterProxyModel::LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list)
|
||||
: QSortFilterProxyModel(parent), game_list(list) {}
|
||||
|
||||
bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const {
|
||||
// Prioritize filters by fastest to compute
|
||||
|
||||
// filter by filled rooms
|
||||
if (filter_full) {
|
||||
QModelIndex member_list = sourceModel()->index(sourceRow, Column::MEMBER, sourceParent);
|
||||
int player_count =
|
||||
sourceModel()->data(member_list, LobbyItemMemberList::MemberListRole).toList().size();
|
||||
int max_players =
|
||||
sourceModel()->data(member_list, LobbyItemMemberList::MaxPlayerRole).toInt();
|
||||
if (player_count >= max_players) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// filter by search parameters
|
||||
auto search_param = filterRegExp();
|
||||
if (!search_param.isEmpty()) {
|
||||
QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
|
||||
QModelIndex room_name = sourceModel()->index(sourceRow, Column::ROOM_NAME, sourceParent);
|
||||
QModelIndex host_name = sourceModel()->index(sourceRow, Column::HOST, sourceParent);
|
||||
bool preferred_game_match = sourceModel()
|
||||
->data(game_name, LobbyItemGame::GameNameRole)
|
||||
.toString()
|
||||
.contains(search_param);
|
||||
bool room_name_match = sourceModel()
|
||||
->data(room_name, LobbyItemName::NameRole)
|
||||
.toString()
|
||||
.contains(search_param);
|
||||
bool username_match = sourceModel()
|
||||
->data(host_name, LobbyItemHost::HostUsernameRole)
|
||||
.toString()
|
||||
.contains(search_param);
|
||||
if (!preferred_game_match && !room_name_match && !username_match) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// filter by game owned
|
||||
if (filter_owned) {
|
||||
QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
|
||||
QList<QModelIndex> owned_games;
|
||||
for (int r = 0; r < game_list->rowCount(); ++r) {
|
||||
owned_games.append(QModelIndex(game_list->index(r, 0)));
|
||||
}
|
||||
auto current_id = sourceModel()->data(game_name, LobbyItemGame::TitleIDRole).toLongLong();
|
||||
if (current_id == 0) {
|
||||
// TODO(jroweboy): homebrew often doesn't have a game id and this hides them
|
||||
return false;
|
||||
}
|
||||
bool owned = false;
|
||||
for (const auto& game : owned_games) {
|
||||
auto game_id = game_list->data(game, GameListItemPath::ProgramIdRole).toLongLong();
|
||||
if (current_id == game_id) {
|
||||
owned = true;
|
||||
}
|
||||
}
|
||||
if (!owned) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void LobbyFilterProxyModel::sort(int column, Qt::SortOrder order) {
|
||||
sourceModel()->sort(column, order);
|
||||
}
|
||||
|
||||
void LobbyFilterProxyModel::SetFilterOwned(bool filter) {
|
||||
filter_owned = filter;
|
||||
invalidateFilter();
|
||||
}
|
||||
|
||||
void LobbyFilterProxyModel::SetFilterFull(bool filter) {
|
||||
filter_full = filter;
|
||||
invalidateFilter();
|
||||
}
|
||||
|
||||
void Lobby::OnConnection() {
|
||||
if (auto room_member = Network::GetRoomMember().lock()) {
|
||||
switch (room_member->GetState()) {
|
||||
case Network::RoomMember::State::CouldNotConnect:
|
||||
ShowError(NetworkMessage::UNABLE_TO_CONNECT);
|
||||
break;
|
||||
case Network::RoomMember::State::NameCollision:
|
||||
ShowError(NetworkMessage::USERNAME_IN_USE);
|
||||
break;
|
||||
case Network::RoomMember::State::Error:
|
||||
ShowError(NetworkMessage::UNABLE_TO_CONNECT);
|
||||
break;
|
||||
case Network::RoomMember::State::Joining:
|
||||
auto parent = static_cast<GMainWindow*>(parentWidget());
|
||||
parent->OnOpenNetworkRoom();
|
||||
close();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,125 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <future>
|
||||
#include <memory>
|
||||
#include <QDialog>
|
||||
#include <QFutureWatcher>
|
||||
#include <QSortFilterProxyModel>
|
||||
#include <QStandardItemModel>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "core/announce_multiplayer_session.h"
|
||||
#include "network/network.h"
|
||||
|
||||
namespace Ui {
|
||||
class Lobby;
|
||||
}
|
||||
|
||||
class LobbyModel;
|
||||
class LobbyFilterProxyModel;
|
||||
|
||||
/**
|
||||
* Listing of all public games pulled from services. The lobby should be simple enough for users to
|
||||
* find the game they want to play, and join it.
|
||||
*/
|
||||
class Lobby : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit Lobby(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session);
|
||||
~Lobby();
|
||||
|
||||
public slots:
|
||||
/**
|
||||
* Begin the process to pull the latest room list from web services. After the listing is
|
||||
* returned from web services, `LobbyRefreshed` will be signalled
|
||||
*/
|
||||
void RefreshLobby();
|
||||
|
||||
private slots:
|
||||
/**
|
||||
* Pulls the list of rooms from network and fills out the lobby model with the results
|
||||
*/
|
||||
void OnRefreshLobby();
|
||||
|
||||
/**
|
||||
* Handler for double clicking on a room in the list. Gathers the host ip and port and attempts
|
||||
* to connect. Will also prompt for a password in case one is required.
|
||||
*
|
||||
* index - The row of the proxy model that the user wants to join.
|
||||
*/
|
||||
void OnJoinRoom(const QModelIndex&);
|
||||
|
||||
/**
|
||||
* Handler for connection status changes. Launches the client room window if successful or
|
||||
* displays an error
|
||||
*/
|
||||
void OnConnection();
|
||||
|
||||
void OnStateChanged(const Network::RoomMember::State&);
|
||||
|
||||
signals:
|
||||
/**
|
||||
* Signalled when the latest lobby data is retrieved.
|
||||
*/
|
||||
void LobbyRefreshed();
|
||||
|
||||
/**
|
||||
* Signalled when the status for room connection changes.
|
||||
*/
|
||||
void Connected();
|
||||
|
||||
/**
|
||||
* Signalled by this widget when it is closing itself and destroying any state such as
|
||||
* connections that it might have.
|
||||
*/
|
||||
void Closed();
|
||||
|
||||
void StateChanged(const Network::RoomMember::State&);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Removes all entries in the Lobby before refreshing.
|
||||
*/
|
||||
void ResetModel();
|
||||
|
||||
/**
|
||||
* Prompts for a password. Returns an empty QString if the user either did not provide a
|
||||
* password or if the user closed the window.
|
||||
*/
|
||||
const QString PasswordPrompt();
|
||||
|
||||
QStandardItemModel* model;
|
||||
QStandardItemModel* game_list;
|
||||
LobbyFilterProxyModel* proxy;
|
||||
|
||||
std::future<AnnounceMultiplayerRoom::RoomList> room_list_future;
|
||||
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
|
||||
std::unique_ptr<Ui::Lobby> ui;
|
||||
QFutureWatcher<void>* watcher;
|
||||
};
|
||||
|
||||
/**
|
||||
* Proxy Model for filtering the lobby
|
||||
*/
|
||||
class LobbyFilterProxyModel : public QSortFilterProxyModel {
|
||||
Q_OBJECT;
|
||||
|
||||
public:
|
||||
explicit LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list);
|
||||
bool filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const override;
|
||||
void sort(int column, Qt::SortOrder order) override;
|
||||
|
||||
public slots:
|
||||
void SetFilterOwned(bool);
|
||||
void SetFilterFull(bool);
|
||||
|
||||
private:
|
||||
QStandardItemModel* game_list;
|
||||
bool filter_owned = false;
|
||||
bool filter_full = false;
|
||||
};
|
@ -0,0 +1,138 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>Lobby</class>
|
||||
<widget class="QWidget" name="Lobby">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>707</width>
|
||||
<height>487</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Public Room Browser</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<property name="spacing">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="general">
|
||||
<property name="title">
|
||||
<string>Nickname</string>
|
||||
</property>
|
||||
<property name="flat">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<property name="leftMargin">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>4</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLineEdit" name="nickname">
|
||||
<property name="placeholderText">
|
||||
<string>Nickname</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="filters">
|
||||
<property name="title">
|
||||
<string>Filters</string>
|
||||
</property>
|
||||
<property name="flat">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<property name="leftMargin">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>4</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLineEdit" name="search">
|
||||
<property name="placeholderText">
|
||||
<string>Search</string>
|
||||
</property>
|
||||
<property name="clearButtonEnabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="games_owned">
|
||||
<property name="text">
|
||||
<string>Games I Own</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="hide_full">
|
||||
<property name="text">
|
||||
<string>Hide Full Games</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_5">
|
||||
<item>
|
||||
<widget class="QPushButton" name="refresh_list">
|
||||
<property name="text">
|
||||
<string>Refresh Lobby</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="chat">
|
||||
<property name="text">
|
||||
<string>Chat</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QTreeView" name="room_list"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="widget" native="true"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
@ -0,0 +1,189 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QPixmap>
|
||||
#include <QStandardItem>
|
||||
#include <QStandardItemModel>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Column {
|
||||
enum List {
|
||||
PASSWORD,
|
||||
ROOM_NAME,
|
||||
GAME_NAME,
|
||||
HOST,
|
||||
MEMBER,
|
||||
TOTAL,
|
||||
};
|
||||
}
|
||||
|
||||
class LobbyItem : public QStandardItem {
|
||||
public:
|
||||
LobbyItem() : QStandardItem() {}
|
||||
LobbyItem(const QString& string) : QStandardItem(string) {}
|
||||
virtual ~LobbyItem() override {}
|
||||
};
|
||||
|
||||
class LobbyItemPassword : public LobbyItem {
|
||||
public:
|
||||
static const int PasswordRole = Qt::UserRole + 1;
|
||||
LobbyItemPassword() : LobbyItem() {}
|
||||
LobbyItemPassword(const bool has_password) : LobbyItem() {
|
||||
setData(has_password, PasswordRole);
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
if (role != Qt::DecorationRole) {
|
||||
return LobbyItem::data(role);
|
||||
}
|
||||
bool has_password = data(PasswordRole).toBool();
|
||||
return has_password ? QIcon(":/icons/lock.png") : QIcon();
|
||||
}
|
||||
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
return data(PasswordRole).toBool() < other.data(PasswordRole).toBool();
|
||||
}
|
||||
};
|
||||
|
||||
class LobbyItemName : public LobbyItem {
|
||||
public:
|
||||
static const int NameRole = Qt::UserRole + 1;
|
||||
LobbyItemName() : LobbyItem() {}
|
||||
LobbyItemName(QString name) : LobbyItem() {
|
||||
setData(name, NameRole);
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
if (role != Qt::DisplayRole) {
|
||||
return LobbyItem::data(role);
|
||||
}
|
||||
return data(NameRole).toString();
|
||||
}
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
return data(NameRole).toString().localeAwareCompare(other.data(NameRole).toString()) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
class LobbyItemGame : public LobbyItem {
|
||||
public:
|
||||
static const int TitleIDRole = Qt::UserRole + 1;
|
||||
static const int GameNameRole = Qt::UserRole + 2;
|
||||
static const int GameIconRole = Qt::UserRole + 3;
|
||||
|
||||
LobbyItemGame() : LobbyItem() {}
|
||||
LobbyItemGame(u64 title_id, QString game_name, QPixmap smdh_icon) : LobbyItem() {
|
||||
setData(static_cast<unsigned long long>(title_id), TitleIDRole);
|
||||
setData(game_name, GameNameRole);
|
||||
if (!smdh_icon.isNull()) {
|
||||
setData(smdh_icon, GameIconRole);
|
||||
}
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
if (role == Qt::DecorationRole) {
|
||||
auto val = data(GameIconRole);
|
||||
if (val.isValid()) {
|
||||
val = val.value<QPixmap>().scaled(16, 16, Qt::KeepAspectRatio);
|
||||
}
|
||||
return val;
|
||||
} else if (role != Qt::DisplayRole) {
|
||||
return LobbyItem::data(role);
|
||||
}
|
||||
return data(GameNameRole).toString();
|
||||
}
|
||||
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
return data(GameNameRole)
|
||||
.toString()
|
||||
.localeAwareCompare(other.data(GameNameRole).toString()) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
class LobbyItemHost : public LobbyItem {
|
||||
public:
|
||||
static const int HostUsernameRole = Qt::UserRole + 1;
|
||||
static const int HostIPRole = Qt::UserRole + 2;
|
||||
static const int HostPortRole = Qt::UserRole + 3;
|
||||
|
||||
LobbyItemHost() : LobbyItem() {}
|
||||
LobbyItemHost(QString username, QString ip, u16 port) : LobbyItem() {
|
||||
setData(username, HostUsernameRole);
|
||||
setData(ip, HostIPRole);
|
||||
setData(port, HostPortRole);
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
if (role != Qt::DisplayRole) {
|
||||
return LobbyItem::data(role);
|
||||
}
|
||||
return data(HostUsernameRole).toString();
|
||||
}
|
||||
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
return data(HostUsernameRole)
|
||||
.toString()
|
||||
.localeAwareCompare(other.data(HostUsernameRole).toString()) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
class LobbyMember {
|
||||
public:
|
||||
LobbyMember() {}
|
||||
LobbyMember(const LobbyMember& other) {
|
||||
username = other.username;
|
||||
title_id = other.title_id;
|
||||
game_name = other.game_name;
|
||||
}
|
||||
LobbyMember(const QString username, u64 title_id, const QString game_name)
|
||||
: username(username), title_id(title_id), game_name(game_name) {}
|
||||
~LobbyMember() {}
|
||||
|
||||
QString GetUsername() const {
|
||||
return username;
|
||||
}
|
||||
u64 GetTitleId() const {
|
||||
return title_id;
|
||||
}
|
||||
QString GetGameName() const {
|
||||
return game_name;
|
||||
}
|
||||
|
||||
private:
|
||||
QString username;
|
||||
u64 title_id;
|
||||
QString game_name;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(LobbyMember);
|
||||
|
||||
class LobbyItemMemberList : public LobbyItem {
|
||||
public:
|
||||
static const int MemberListRole = Qt::UserRole + 1;
|
||||
static const int MaxPlayerRole = Qt::UserRole + 2;
|
||||
|
||||
LobbyItemMemberList() : LobbyItem() {}
|
||||
LobbyItemMemberList(QList<QVariant> members, u32 max_players) : LobbyItem() {
|
||||
setData(members, MemberListRole);
|
||||
setData(max_players, MaxPlayerRole);
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
if (role != Qt::DisplayRole) {
|
||||
return LobbyItem::data(role);
|
||||
}
|
||||
auto members = data(MemberListRole).toList();
|
||||
return QString("%1 / %2").arg(QString::number(members.size()),
|
||||
data(MaxPlayerRole).toString());
|
||||
}
|
||||
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
// sort by rooms that have the most players
|
||||
int left_members = data(MemberListRole).toList().size();
|
||||
int right_members = other.data(MemberListRole).toList().size();
|
||||
return left_members < right_members;
|
||||
}
|
||||
};
|
@ -0,0 +1,59 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QMessageBox>
|
||||
#include <QString>
|
||||
|
||||
#include "citra_qt/multiplayer/message.h"
|
||||
|
||||
namespace NetworkMessage {
|
||||
const ConnectionError USERNAME_NOT_VALID(
|
||||
QT_TR_NOOP("Username is not valid. Must be 4 to 20 alphanumeric characters."));
|
||||
const ConnectionError ROOMNAME_NOT_VALID(
|
||||
QT_TR_NOOP("Room name is not valid. Must be 4 to 20 alphanumeric characters."));
|
||||
const ConnectionError USERNAME_IN_USE(
|
||||
QT_TR_NOOP("Username is already in use. Please choose another."));
|
||||
const ConnectionError IP_ADDRESS_NOT_VALID(QT_TR_NOOP("IP is not a valid IPv4 address."));
|
||||
const ConnectionError PORT_NOT_VALID(QT_TR_NOOP("Port must be a number between 0 to 65535."));
|
||||
const ConnectionError NO_INTERNET(
|
||||
QT_TR_NOOP("Unable to find an internet connection. Check your internet settings."));
|
||||
const ConnectionError UNABLE_TO_CONNECT(
|
||||
QT_TR_NOOP("Unable to connect to the host. Verify that the connection settings are correct."));
|
||||
const ConnectionError COULD_NOT_CREATE_ROOM(
|
||||
QT_TR_NOOP("Creating a room failed. Please retry. Restarting Citra might be necessary."));
|
||||
const ConnectionError HOST_BANNED(
|
||||
QT_TR_NOOP("The host of the room has banned you. Speak with the host to unban you "
|
||||
"or try a different room."));
|
||||
const ConnectionError WRONG_VERSION(
|
||||
QT_TR_NOOP("You are using a different version of Citra-Local-Wifi(tm) then the room "
|
||||
"you are trying to connect to."));
|
||||
const ConnectionError WRONG_PASSWORD(QT_TR_NOOP("Wrong password."));
|
||||
const ConnectionError GENERIC_ERROR(QT_TR_NOOP("An error occured."));
|
||||
const ConnectionError LOST_CONNECTION(QT_TR_NOOP("Connection to room lost. Try to reconnect."));
|
||||
const ConnectionError MAC_COLLISION(
|
||||
QT_TR_NOOP("MAC-Address is already in use. Please choose another."));
|
||||
|
||||
static bool WarnMessage(const std::string& title, const std::string& text) {
|
||||
return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),
|
||||
QObject::tr(text.c_str()),
|
||||
QMessageBox::Ok | QMessageBox::Cancel);
|
||||
}
|
||||
|
||||
void ShowError(const ConnectionError& e) {
|
||||
QMessageBox::critical(nullptr, QObject::tr("Error"), QString::fromStdString(e.GetString()));
|
||||
}
|
||||
|
||||
bool WarnCloseRoom() {
|
||||
return WarnMessage(
|
||||
QT_TR_NOOP("Leave Room"),
|
||||
QT_TR_NOOP("You are about to close the room. Any network connections will be closed."));
|
||||
}
|
||||
|
||||
bool WarnDisconnect() {
|
||||
return WarnMessage(
|
||||
QT_TR_NOOP("Disconnect"),
|
||||
QT_TR_NOOP("You are about to leave the room. Any network connections will be closed."));
|
||||
}
|
||||
|
||||
} // namespace NetworkMessage
|
@ -0,0 +1,53 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace NetworkMessage {
|
||||
|
||||
class ConnectionError {
|
||||
|
||||
public:
|
||||
explicit ConnectionError(const std::string& str) : err(str) {}
|
||||
const std::string& GetString() const {
|
||||
return err;
|
||||
}
|
||||
|
||||
private:
|
||||
std::string err;
|
||||
};
|
||||
|
||||
extern const ConnectionError USERNAME_NOT_VALID;
|
||||
extern const ConnectionError ROOMNAME_NOT_VALID;
|
||||
extern const ConnectionError USERNAME_IN_USE;
|
||||
extern const ConnectionError IP_ADDRESS_NOT_VALID;
|
||||
extern const ConnectionError PORT_NOT_VALID;
|
||||
extern const ConnectionError NO_INTERNET;
|
||||
extern const ConnectionError UNABLE_TO_CONNECT;
|
||||
extern const ConnectionError COULD_NOT_CREATE_ROOM;
|
||||
extern const ConnectionError HOST_BANNED;
|
||||
extern const ConnectionError WRONG_VERSION;
|
||||
extern const ConnectionError WRONG_PASSWORD;
|
||||
extern const ConnectionError GENERIC_ERROR;
|
||||
extern const ConnectionError LOST_CONNECTION;
|
||||
extern const ConnectionError MAC_COLLISION;
|
||||
|
||||
/**
|
||||
* Shows a standard QMessageBox with a error message
|
||||
*/
|
||||
void ShowError(const ConnectionError& e);
|
||||
|
||||
/**
|
||||
* Show a standard QMessageBox with a warning message about leaving the room
|
||||
* return true if the user wants to close the network connection
|
||||
*/
|
||||
bool WarnCloseRoom();
|
||||
|
||||
/**
|
||||
* Show a standard QMessageBox with a warning message about disconnecting from the room
|
||||
* return true if the user wants to disconnect
|
||||
*/
|
||||
bool WarnDisconnect();
|
||||
|
||||
} // namespace NetworkMessage
|
@ -0,0 +1,28 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QRegExp>
|
||||
#include <QValidator>
|
||||
|
||||
namespace Validation {
|
||||
/// room name can be alphanumeric and " " "_" "." and "-"
|
||||
static const QRegExp room_name_regex("^[a-zA-Z0-9._- ]+$");
|
||||
static const QValidator* room_name = new QRegExpValidator(room_name_regex);
|
||||
|
||||
/// nickname can be alphanumeric and " " "_" "." and "-"
|
||||
static const QRegExp nickname_regex("^[a-zA-Z0-9._- ]+$");
|
||||
static const QValidator* nickname = new QRegExpValidator(nickname_regex);
|
||||
|
||||
/// ipv4 address only
|
||||
// TODO remove this when we support hostnames in direct connect
|
||||
static const QRegExp ip_regex(
|
||||
"(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|"
|
||||
"2[0-4][0-9]|25[0-5])");
|
||||
static const QValidator* ip = new QRegExpValidator(ip_regex);
|
||||
|
||||
/// port must be between 0 and 65535
|
||||
static const QValidator* port = new QIntValidator(0, 65535);
|
||||
}; // namespace Validation
|
@ -0,0 +1,13 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "citra_qt/util/clickable_label.h"
|
||||
|
||||
ClickableLabel::ClickableLabel(QWidget* parent, Qt::WindowFlags f) : QLabel(parent) {}
|
||||
|
||||
ClickableLabel::~ClickableLabel() {}
|
||||
|
||||
void ClickableLabel::mouseReleaseEvent(QMouseEvent* event) {
|
||||
emit clicked();
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QLabel>
|
||||
#include <QWidget>
|
||||
#include <Qt>
|
||||
|
||||
class ClickableLabel : public QLabel {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ClickableLabel(QWidget* parent = Q_NULLPTR, Qt::WindowFlags f = Qt::WindowFlags());
|
||||
~ClickableLabel();
|
||||
|
||||
signals:
|
||||
void clicked();
|
||||
|
||||
protected:
|
||||
void mouseReleaseEvent(QMouseEvent* event);
|
||||
};
|
Loading…
Reference in New Issue