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@ -64,9 +64,6 @@ private:
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void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
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void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
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const TextureInfo& texture);
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const TextureInfo& texture);
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/// Computes the viewport rectangle
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MathUtil::Rectangle<unsigned> GetViewportExtent();
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EmuWindow* render_window; ///< Handle to render window
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EmuWindow* render_window; ///< Handle to render window
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u32 last_mode; ///< Last render mode
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u32 last_mode; ///< Last render mode
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