Renderer: Respect the active_fb GPU register.

master
Tony Wasserka 2014-07-16 09:22:08 +07:00
parent 9b96407e8e
commit cb6f97b2eb
1 changed files with 9 additions and 2 deletions

@ -78,14 +78,21 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
*/
void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
const u32 active_fb_top = (GPU::g_regs.top_framebuffer.active_fb == 1)
? GPU::g_regs.framebuffer_top_left_2
: GPU::g_regs.framebuffer_top_left_1;
const u32 active_fb_sub = (GPU::g_regs.sub_framebuffer.active_fb == 1)
? GPU::g_regs.framebuffer_sub_left_2
: GPU::g_regs.framebuffer_sub_left_1;
DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x",
GPU::g_regs.top_framebuffer.stride * GPU::g_regs.top_framebuffer.height,
GPU::GetFramebufferAddr(GPU::g_regs.framebuffer_top_left_1), (int)GPU::g_regs.top_framebuffer.width,
(int)GPU::g_regs.top_framebuffer.height, (int)GPU::g_regs.top_framebuffer.format);
// TODO: This should consider the GPU registers for framebuffer width, height and stride.
FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_top_left_1), m_xfb_top_flipped);
FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped);
FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_top), m_xfb_top_flipped);
FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_sub), m_xfb_bottom_flipped);
// Blit the top framebuffer
// ------------------------