Merge pull request #3145 from MerryMage/lg2-ex2
shader_jit_x64_compiler: Remove ABI overhead of LG2 and EX2master
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e23c3cd7f7
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cmath>
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#include <memory>
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#include <catch.hpp>
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#include <nihstro/inline_assembly.h>
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#include "video_core/shader/shader_jit_x64_compiler.h"
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using float24 = Pica::float24;
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using JitShader = Pica::Shader::JitShader;
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using DestRegister = nihstro::DestRegister;
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using OpCode = nihstro::OpCode;
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using SourceRegister = nihstro::SourceRegister;
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static std::unique_ptr<JitShader> CompileShader(std::initializer_list<nihstro::InlineAsm> code) {
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const auto shbin = nihstro::InlineAsm::CompileToRawBinary(code);
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std::array<u32, Pica::Shader::MAX_PROGRAM_CODE_LENGTH> program_code{};
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std::array<u32, Pica::Shader::MAX_SWIZZLE_DATA_LENGTH> swizzle_data{};
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std::transform(shbin.program.begin(), shbin.program.end(), program_code.begin(),
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[](const auto& x) { return x.hex; });
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std::transform(shbin.swizzle_table.begin(), shbin.swizzle_table.end(), swizzle_data.begin(),
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[](const auto& x) { return x.hex; });
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auto shader = std::make_unique<JitShader>();
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shader->Compile(&program_code, &swizzle_data);
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return shader;
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}
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class ShaderTest {
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public:
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explicit ShaderTest(std::initializer_list<nihstro::InlineAsm> code)
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: shader(CompileShader(code)) {}
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float Run(float input) {
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Pica::Shader::ShaderSetup shader_setup;
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Pica::Shader::UnitState shader_unit;
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shader_unit.registers.input[0].x = float24::FromFloat32(input);
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shader->Run(shader_setup, shader_unit, 0);
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return shader_unit.registers.output[0].x.ToFloat32();
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}
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public:
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std::unique_ptr<JitShader> shader;
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};
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TEST_CASE("LG2", "[video_core][shader][shader_jit]") {
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const auto sh_input = SourceRegister::MakeInput(0);
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const auto sh_output = DestRegister::MakeOutput(0);
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auto shader = ShaderTest({
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// clang-format off
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{OpCode::Id::LG2, sh_output, sh_input},
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{OpCode::Id::END},
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// clang-format on
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});
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REQUIRE(std::isnan(shader.Run(NAN)));
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REQUIRE(std::isnan(shader.Run(-1.f)));
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REQUIRE(std::isinf(shader.Run(0.f)));
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REQUIRE(shader.Run(4.f) == Approx(2.f));
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REQUIRE(shader.Run(64.f) == Approx(6.f));
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REQUIRE(shader.Run(1.e24f) == Approx(79.7262742773f));
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}
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TEST_CASE("EX2", "[video_core][shader][shader_jit]") {
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const auto sh_input = SourceRegister::MakeInput(0);
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const auto sh_output = DestRegister::MakeOutput(0);
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auto shader = ShaderTest({
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// clang-format off
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{OpCode::Id::EX2, sh_output, sh_input},
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{OpCode::Id::END},
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// clang-format on
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});
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REQUIRE(std::isnan(shader.Run(NAN)));
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REQUIRE(shader.Run(-800.f) == Approx(0.f));
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REQUIRE(shader.Run(0.f) == Approx(1.f));
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REQUIRE(shader.Run(2.f) == Approx(4.f));
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REQUIRE(shader.Run(6.f) == Approx(64.f));
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REQUIRE(shader.Run(79.7262742773f) == Approx(1.e24f));
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REQUIRE(std::isinf(shader.Run(800.f)));
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}
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